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Engraving Guide for Crystal of Atlan
Last updated: 2/10/2025
Engraving system is introduced from level 70 cap and above. The
system makes every gear crafted/dropped with level 65 above, have
slot which Imprints can be slotted in. Imprints can be equipped and
unequipped freely. Engraving completely replaces destiny set effect
from level 60 gears.
The number of slots in a gear is determined and different from other
gears, requiring player to calculate accordingly. Each imprints is random
from Lv. 1 to Lv. 3. Each level of the imprints level up the Engraving's
bonus. Since there's only limited amount of slot and level possible in
each gear, player have to equip multiple same imprints to max the engraving
level. Engraving have a max level of 6 or 9. Level 65-70 have blue rarity
Imprints, and Level 75-80 have pink rarity Imprints. Level 70 have 32
generic engraving sets, and 3 class-specific sets.
Main way to obtain Imprints is from random equipment craft/drop, or
dismantling unused Imprints to get "Imprint Factor", which can be
exchanged at "Engraving Shop" with Ellie in Glenn's Workshop later
on.
Engraving Shop offer 2 different tab of products. List of 8 random engraving
you can select, or packs of 10x Imprints, with 75% chance of of Lv. 1
Imprints, 20% chance of Lv. 2 Imprints, 5% chance of Lv. 3 Imprints.
The 8 random engraving listed can be rerolled every week for maximum
of 60 times, at the cost of 300.000 Gold, and expontentially increases
everytime you reroll for the week. The reroll count will reset every
monday, but the item on the shop does not. Every 10 refresh, there will
be 1 random Level 70 Lv.3 Inscription, and 1 random Level 80 Lv.3 Inscription.
Every 60 reroll,a imprint selector lvl 3 will be listed at the shop.
Below are the list of Generic Engraving Sets in Level 70:
Name | Equipment | Effects |
---|---|---|
Crushing Blow | Weapon, Seal, Amulet | Lv. 1 - Crit Rate +1%. Lv. 2 - Crit Rate +1.5%. Lv. 3 - Crit Rate +2%. Lv. 4 - Crit Rate +4%. Crit Damage +8%. Lv. 5 - Crit Rate +4.5%. Crit Damage +10%. Lv. 6 - Crit Rate +5%. Crit Damage +12%. Lv. 7 - Crit Rate +6%. Crit Damage +18%. Lv. 8 - Crit Rate +7%. Crit Damage +20%. Lv. 9 - Crit Rate +9%. Crit Damage +22%. Excess Crit Rate is converted into Crit Damage at ratio of 1:1, with a maximum of 8% conversion. |
Against the Odds | Weapon, Seal, Amulet | Lv. 1 - When total of HP and Shields below 60%
of Maximum Health, DMG increases by 2%. Lv. 2 - When total of HP and Shields below 60% of Maximum Health, DMG increases by 4%. Lv. 3 - When total of HP and Shields below 60% of Maximum Health, DMG increases by 6%. Lv. 4 - For every 20% of Maximum Health lost in total of HP and Shields, DMG increases by 3%. Lv. 5 - For every 20% of Maximum Health lost in total of HP and Shields, DMG increases by 3.5%. Lv. 6 - For every 20% of Maximum Health lost in total of HP and Shields, DMG increases by 4%. Lv. 7 - For every 10% of Maximum Health lost in total of HP and Shields, DMG increases by 2%. Lv. 8 - For every 10% of Maximum Health lost in total of HP and Shields, DMG increases by 3%. Lv. 9 - For every 10% of Maximum Health lost in total of HP and Shields, DMG increases by 3%. When HP Value changes, gains 1% DMG increase, lasting 5 seconds, up to 5 stacks. |
Well Fed | Weapon, Seal, Amulet | Lv. 1 - The healing amount of recovery potions,
healing potions, and healing food is increased by 10%. Lv. 2 - The healing amount of recovery potions, healing potions, and healing food is increased by 20%. Lv. 3 - The healing amount of recovery potions, healing potions, and healing food is increased by 30%. Lv. 4 - The healing amount of recovery potions, healing potions, and healing food is increased by 30%. After using recovery potions, healing potions, or food, gains DMG Bonus +5% for 10 seconds. Lv. 5 - The healing amount of recovery potions, healing potions, and healing food is increased by 30%. After using recovery potions, healing potions, or healing food, gains DMG Bonus +7% for 10 seconds. Lv. 6 - The healing amount of recovery potions, healing potions, and healing food is increased by 30%. After using recovery potions, healing potions, or healing food, gains DMG Bonus +9% for 10 seconds. Lv. 7 - The healing amount of recovery potions, healing potions, and healing food is increased by 30%. After using recovery potions, healing potions, or healing food, gains DMG Bonus +12% for 10 seconds. Lv. 8 - The healing amount of recovery potions, healing potions, and healing food is increased by 30%. After using recovery potions, healing potions, or healing food, gains DMG Bonus +15% for 10 seconds. Lv. 9 - The healing amount of recovery potions, healing potions, and healing food is increased by 30%. After using recovery potions, healing potions, or healing food, gains DMG Bonus +15% for 10 seconds. The effect provided by healing food is increased by 50%, and the duration changed to 60 seconds. |
Friendship | Weapon, Seal, Amulet | Lv. 1 - Crit Damage +1%, for every 1 teammate,
Crit Damage +1%, up to 3%. Lv. 2 - Crit Damage +2%, for every 1 teammate, Crit Damage +2%, up to 6%. Lv. 3 - Crit Damage +3%, for every 1 teammate, Crit Damage +3%, up to 9%. Lv. 4 - Crit Damage +3%, for every 1 teammate, Crit Damage +3%, up to 9%. Skill DMG +1%, for every 1 teammate, Skill DMG +1%, up to 3%. BATK DMG +1%, for every 1 teammate, BATK DMG +1%, up to 3%. Lv. 5 - Crit Damage +3%, for every 1 teammate, Crit Damage +3%, up to 9%. Skill DMG +2%, for every 1 teammate, Skill DMG +2%, up to 6%. BATK DMG +2%, for every 1 teammate, BATK DMG +2%, up to 6%. Lv. 6 - Crit Damage +3%, for every 1 teammate, Crit Damage +3%, up to 9%. Skill DMG +3%, for every 1 teammate, Skill DMG +3%, up to 9%. BATK DMG +3%, for every 1 teammate, BATK DMG +3%, up to 9%. Lv. 7 - Crit Damage +3%, for every 1 teammate, Crit Damage +3%, up to 9%. Skill DMG +3%, for every 1 teammate, Skill DMG +3%, up to 9%. BATK DMG +3%, for every 1 teammate, BATK DMG +3%, up to 9%. DMG Bonus +1%, for every 1 teammate, DMG Bonus +1%, up to 3% Lv. 8 - Crit Damage +3%, for every 1 teammate, Crit Damage +3%, up to 9%. Skill DMG +3%, for every 1 teammate, Skill DMG +3%, up to 9%. BATK DMG +3%, for every 1 teammate, BATK DMG +3%, up to 9%. DMG Bonus +2%, for every 1 teammate, DMG Bonus +2%, up to 6% Lv. 9 - Gain all the benefits of Friendship Lv. 8 Teammates gain 1/3 of the bonuses they gain through Friendship. |
Air Supremacy | Weapon, Seal, Amulet | Lv. 1 - DMG while Airborne +1%. Lv. 2 - DMG while Airborne +2%. Lv. 3 - DMG while Airborne +3%. Lv. 4 - DMG while Airborne +3%. After being hit, DMG while Airborne +1% for 10 seconds, up to 3 stacks. Lv. 5 - DMG while Airborne +5%. After being hit, DMG while Airborne +1% for 10 seconds, up to 3 stacks. Lv. 6 - DMG while Airborne +7%. After being hit, DMG while Airborne +1% for 10 seconds, up to 3 stacks. Lv. 7 - DMG while Airborne +7%. After being hit, DMG while Airborne +1% for 10 seconds, up to 3 stacks. After attacks hit, DMG while Airborne +0.2% for 10 seconds, up to 20 stacks. Lv. 8 - DMG while Airborne +10%. After being hit, DMG while Airborne +1% for 10 seconds, up to 3 stacks. After attacks hit, DMG while Airborne +0.2% for 10 seconds, up to 20 stacks. Lv. 9 - DMG while Airborne +10%. After being hit, DMG while Airborne +2% for 10 seconds, up to 3 stacks. After attacks hit, DMG while Airborne +0.5% for 10 seconds, up to 20 stacks. |
Regeneration | Weapon, Seal, Amulet | Lv. 1 - Base HP +300. Lv. 2 - Base HP +600. Lv. 3 - Base HP +900. Lv. 4 - Base HP +900. Base HP +3% Lv. 5 - Base HP +1350. Base HP +3% Lv. 6 - Base HP +1800. Base HP +3% Lv. 7 - Base HP +1800. Base HP +3% When the health is less than 50% Maximum HP, restore 2% HP per second. Lv. 8 - Base HP +1800. Base HP +5% When the health is less than 50% Maximum HP, restore 2% HP per second. Lv. 9 - Base HP +1800. Base HP +5% When the health is less than 50% Maximum HP, restore 2% HP per second. For every HP exceeding 200.000, DMG Bonus +1% for every 5.000, up to 5%. |
Unbreakable Body | Weapon, Seal, Amulet | Lv. 1 - If total of HP and Shield is full, DMG
Bonus +3%. Lv. 2 - If total of HP and Shield is full, DMG Bonus +6%. Lv. 3 - If total of HP and Shield is full, DMG Bonus +9%. Lv. 4 - If total of HP and Shield is 80% of maximum health, DMG Bonus +9%. Lv. 5 - If total of HP and Shield is 80% of maximum health, DMG Bonus +12%. Lv. 6 - If total of HP and Shield is 80% of maximum health, DMG Bonus +15%. Lv. 7 - If total of HP and Shield is 80% of maximum health, DMG Bonus +15%. If total of HP and Shield is full, extra DMG Bonus +12%. Lv. 8 - If total of HP and Shield is 80% of maximum health, DMG Bonus +17%. If total of HP and Shield is full, extra DMG Bonus +15%. Lv. 9 - If total of HP and Shield is 80% of maximum health, DMG Bonus +15%. If total of HP and Shield is full, extra DMG Bonus +12%. When HP value changes, gain DMG Bonus +1% for 5 seconds, up to 5 stacks. |
Adaptive Technique | Helmet, Gloves, Shoes | Lv. 1 - Main Skill DMG +2%. Lv. 2 - Main Skill DMG +4%. Lv. 3 - Main Skill DMG +6%. Lv. 4 - Main Skill DMG +6%. When casting a main skill, the cooldown of all secondary skills is reduced by 1 second. This effect can be triggered up to 1 time within 8 seconds. Lv. 5 - Main Skill DMG +9%. When casting a main skill, the cooldown of all secondary skills is reduced by 1 second. This effect can be triggered up to 1 time within 8 seconds. Lv. 6 - Main Skill DMG +12%. When casting a main skill, the cooldown of all secondary skills is reduced by 1 second. This effect can be triggered up to 1 time within 8 seconds. Lv. 7 - Main Skill DMG +14%. When casting a main skill, the cooldown of all secondary skills is reduced by 1 second. This effect can be triggered up to 1 time within 8 seconds. When casting a secondary skill, the cooldown of all main skills is reduced by 1 second. This effect can be triggered up to 1 time within 8 seconds. Lv. 8 - Main Skill DMG +18%. When casting a main skill, the cooldown of all secondary skills is reduced by 1 second. This effect can be triggered up to 1 time within 8 seconds. When casting a secondary skill, the cooldown of all main skills is reduced by 1 second. This effect can be triggered up to 1 time within 8 seconds. Lv. 9 - Main Skill DMG +18%. When casting a main skill, the cooldown of all secondary skills is reduced by 1.5 second. This effect can be triggered up to 1 time within 8 seconds. When casting a secondary skill, the cooldown of all main skills is reduced by 1.5 second. This effect can be triggered up to 1 time within 8 seconds. |
Suppression | Helmet, Gloves, Shoes | Lv. 1 - When the number of combos is less than
100, DMG Bonus +3%. When the number of combo is more than or
equal to 200, DMG Bonus -5%. Lv. 2 - When the number of combos is less than 100, DMG Bonus +5%. When the number of combo is more than or equal to 200, DMG Bonus -5%. Lv. 3 - When the number of combos is less than 100, DMG Bonus +7%. When the number of combo is more than or equal to 200, DMG Bonus -5%. Lv. 4 - When the number of combos is less than 100, DMG Bonus +8%. When the number of combo is more than or equal to 200, DMG Bonus -5%. After casting skill, gain [Suppression] effect: DMG Bonus +4%, and reduce the increase by 0.1% for each attack. Can gain [Suppression] effect once every 10 seconds. Lv. 5 - When the number of combos is less than 100, DMG Bonus +10%. When the number of combo is more than or equal to 200, DMG Bonus -5%. After casting skill, gain [Suppression] effect: DMG Bonus +4%, and reduce the increase by 0.1% for each attack. Can gain [Suppression] effect once every 10 seconds. Lv. 6 - When the number of combos is less than 100, DMG Bonus +12%. When the number of combo is more than or equal to 200, DMG Bonus -5%. After casting skill, gain [Suppression] effect: DMG Bonus +4%, and reduce the increase by 0.1% for each attack. Can gain [Suppression] effect once every 10 seconds. Lv. 7 - When the number of combos is less than 100, DMG Bonus +12%. When the number of combo is more than or equal to 200, DMG Bonus -5%. After casting skill, gain [Suppression] effect: DMG Bonus +8%, and reduce the increase by 0.1% for each attack. Can gain [Suppression] effect once every 10 seconds. Lv. 8 - When the number of combos is less than 100, DMG Bonus +15%. When the number of combo is more than or equal to 200, DMG Bonus -5%. After casting skill, gain [Suppression] effect: DMG Bonus +8%, and reduce the increase by 0.1% for each attack. Can gain [Suppression] effect once every 10 seconds. Lv. 9 - When the number of combos is less than 100, DMG Bonus +16%. When the number of combo is more than or equal to 200, DMG Bonus -5%. After casting skill, gain [Suppression] effect: DMG Bonus +8%, and reduce the increase by 0.1% for each attack. Can gain [Suppression] effect once every 10 seconds. After [Suppression] effect ends, MSPD +10% for 10 seconds. |
Destruction | Helmet, Gloves, Shoes | Lv. 1 - Each time you cast skill, gain DMG Bonus
+0.5%, up to 5 stacks. If you don't cast a skill for 2 seconds,
the boost will be stopped. Lv. 2 - Each time you cast skill, gain DMG Bonus +1%, up to 5 stacks. If you don't cast a skill for 2 seconds, the boost will be stopped. Lv. 3 - Each time you cast skill, gain DMG Bonus +1.5%, up to 5 stacks. If you don't cast a skill for 2 seconds, the boost will be stopped. Lv. 4 - Each time you cast skill, gain DMG Bonus +1.5%, up to 5 stacks. If you don't cast a skill for 2 seconds, the boost will be stopped. Each time you cast skill, reduce the cooldown of the skill with longest cooldown by 0.5 seconds (excluding Finisher). This effect can be triggered once every 2 seconds. Lv. 5 - Each time you cast skill, gain DMG Bonus +2%, up to 5 stacks. If you don't cast a skill for 2 seconds, the boost will be stopped. Each time you cast skill, reduce the cooldown of the skill with longest cooldown by 0.5 seconds (excluding Finisher). This effect can be triggered once every 2 seconds. Lv. 6 - Each time you cast skill, gain DMG Bonus +3%, up to 5 stacks. If you don't cast a skill for 2 seconds, the boost will be stopped. Each time you cast skill, reduce the cooldown of the skill with longest cooldown by 0.5 seconds (excluding Finisher). This effect can be triggered once every 2 seconds. Lv. 7 - Each time you cast skill, gain DMG Bonus +3%, up to 5 stacks. If you don't cast a skill for 2 seconds, the boost will be stopped. Each time you cast skill, reduce the cooldown of the skill with longest cooldown by 0.5 seconds (excluding Finisher). This effect can be triggered once every 2 seconds. Each time you cast skill, reduce the cooldown of the Finisher skill with longest cooldown by 0.5 seconds. This effect can be triggered once every 2 seconds. Lv. 8 - Each time you cast skill, gain DMG Bonus +5%, up to 5 stacks. If you don't cast a skill for 2 seconds, the boost will be stopped. Each time you cast skill, reduce the cooldown of the skill with longest cooldown by 0.5 seconds (excluding Finisher). This effect can be triggered once every 2 seconds. Each time you cast skill, reduce the cooldown of the Finisher skill with longest cooldown by 0.5 seconds. This effect can be triggered once every 2 seconds. Lv. 9 - Each time you cast skill, gain DMG Bonus +5%, up to 5 stacks. If you don't cast a skill for 2 seconds, the boost will be stopped. Each time you cast skill, reduce the cooldown of the skill with longest cooldown by 0.5 seconds (excluding Finisher). This effect can be triggered once every 2 seconds. Each time you cast skill, reduce the cooldown of the Finisher skill with longest cooldown by 1 seconds. This effect can be triggered once every 2 seconds. |
Offensive | Helmet, Gloves, Shoes | Lv. 1 - ASPD +10. Lv. 2 - ASPD +20. Lv. 3 - ASPD +30. Lv. 4 - ASPD +30. If ASPD greater than 200, DMG Bonus +3%. Lv. 5 - ASPD +45. If ASPD greater than 200, DMG Bonus +5%. Lv. 6 - ASPD +60. If ASPD greater than 200, DMG Bonus +7%. Lv. 7 - ASPD +60. For every 10 ASPD above 200, DMG Bonus +1%, up to 10%. Lv. 8 - ASPD +80. For every 10 ASPD above 200, DMG Bonus +1%, up to 12%. Lv. 9 - ASPD +80. For every 5 ASPD above 200, DMG Bonus +0.7%, up to 21%. |
Swiftness | Helmet, Gloves, Shoes | Lv. 1 - CD Rate +10. Lv. 2 - CD Rate +20. Lv. 3 - CD Rate +30. Lv. 4 - CD Rate +30. If CD Rate greater than 150, DMG Bonus +3%. Lv. 5 - CD Rate +45. If CD Rate greater than 150, DMG Bonus +5%. Lv. 6 - CD Rate +60. If CD Rate greater than 150, DMG Bonus +7%. Lv. 7 - CD Rate +60. For every 10 CD Rate above 150, DMG Bonus +1%, up to 10%. Lv. 8 -CD Rate +80. For every 10 CD Rate above 150, DMG Bonus +1%, up to 12%. Lv. 9 - CD Rate +80. For every 5 CD Rate above 150, DMG Bonus +0.7%, up to 21%. |
Consecutive Hits | Helmet, Gloves, Shoes | Lv. 1 - For every 30 combos, DMG Bonus +0.5%,
up to 2%.Effect disappear when combo interrupted. Lv. 2 - For every 30 combos, DMG Bonus +1%, up to 4%.Effect disappear when combo interrupted. Lv. 3 - For every 30 combos, DMG Bonus +1.5%, up to 6%.Effect disappear when combo interrupted. Lv. 4 - For every 30 combos, DMG Bonus +2%, for 10 seconds, up to 8%. Lv. 5 - For every 30 combos, DMG Bonus +2.5%, for 10 seconds, up to 10%. Lv. 6 - For every 30 combos, DMG Bonus +3%, for 10 seconds, up to 12%. Lv. 7 - For every 30 combos, DMG Bonus +3%, for 10 seconds, up to 12%. DMG Bonus +5% after 200 combos, Effect disappear when combo interrupted. Lv. 8 - For every 30 combos, DMG Bonus +3%, for 10 seconds, up to 12%. DMG Bonus +8% after 200 combos, Effect disappear when combo interrupted. Lv. 9 - For every 30 combos, DMG Bonus +3%, for 10 seconds, up to 12%. DMG Bonus +8% after 200 combos, Effect last fos 10 seconds after combo interrupted. DMG Bonus +6% after 300 combos, Effect last fos 10 seconds after combo interrupted. |
Sprint | Helmet, Gloves, Shoes | Lv. 1 - MSPD +1%. Lv. 2 - MSPD +2%. Lv. 3 - MSPD +3%. Lv. 4 - MSPD +3%. After stopping BATK and casting Skills, MSPD +1% every second, up to 20%. After casting a skill or BATK, the effect will no longer increase and disappear after 5 seconds. Lv. 5 - MSPD +4.5%. After stopping BATK and casting Skills, MSPD +1% every second, up to 20%. After casting a skill or BATK, the effect will no longer increase and disappear after 5 seconds. Lv. 6 - MSPD +6%. After stopping BATK and casting Skills, MSPD +1% every second, up to 20%. After casting a skill or BATK, the effect will no longer increase and disappear after 5 seconds. Lv. 7 - MSPD +6%. After stopping BATK and casting Skills, MSPD +1% every second, up to 20%. After casting a skill or BATK, the effect will no longer increase and disappear after 5 seconds. DMG Bonus +1% every 1% MSPD exceeding 15%, up to 10%. Lv. 8 - MSPD +8%. After stopping BATK and casting Skills, MSPD +1% every second, up to 20%. After casting a skill or BATK, the effect will no longer increase and disappear after 5 seconds. DMG Bonus +1% every 1% MSPD exceeding 15%, up to 10%. Lv. 9 - MSPD +6%. After stopping BATK and casting Skills, MSPD +1% every second, up to 20%. After casting a skill or BATK, the effect will no longer increase and disappear after 5 seconds. DMG Bonus +2% every 1% MSPD exceeding 15%, up to 20%. |
Unyielding | Helmet, Gloves, Shoes | Lv. 1 - PDEF+50, MDEF+50. Lv. 2 - PDEF+100, MDEF+100. Lv. 3 - PDEF+150, MDEF+150. Lv. 4 - PDEF+150, MDEF+150. PDEF +1%, MDEF +1% Lv. 5 - PDEF+150, MDEF+150. PDEF +2%, MDEF +2% Lv. 6 - PDEF+200, MDEF+200. PDEF +2%, MDEF +2% Lv. 7 - PDEF+200, MDEF+200. PDEF +2%, MDEF +2% After getting hit, PDEF +5%, MDEF +5% for 10 seconds. Lv. 8 - PDEF+200, MDEF+200. PDEF +2%, MDEF +2% After getting hit, PDEF +10%, MDEF +10% for 10 seconds. Lv. 9 - PDEF+200, MDEF+200. PDEF +2%, MDEF +2% After getting hit, PDEF +10%, MDEF +10% for 10 seconds. For every 500 points above the total of PDEF and MDEF exceeding 8000, DMG Bonus +2%, up to 8%. |
Determination | Helmet, Gloves, Shoes | Lv. 1 - BATK +1%. Lv. 2 - BATK +2%. Lv. 3 - BATK +3%. Lv. 4 - BATK +3%. After casting skill, damage of next 5 BATK will be increased by 100%. This effect can only be triggered once every 2 seconds. Lv. 5 - BATK +4.5%. After casting skill, damage of next 5 BATK will be increased by 100%. This effect can only be triggered once every 2 seconds. Lv. 6 - BATK +6%. After casting skill, damage of next 5 BATK will be increased by 100%. This effect can only be triggered once every 2 seconds. Lv. 7 - BATK +6%. After casting skill, damage of next 5 BATK will be increased by 100%. This effect can only be triggered once every 2 seconds. Each time BATK hits, BATK +0.2%, up to 8%, for 2 seconds. Lv. 8 - BATK +8%. After casting skill, damage of next 5 BATK will be increased by 100%. This effect can only be triggered once every 2 seconds. Each time BATK hits, BATK +0.2%, up to 8%, for 2 seconds. Lv. 9 - BATK +8%. After casting skill, damage of next 5 BATK will be increased by 100%. This effect can only be triggered once every 2 seconds. Each time BATK hits, BATK +0.2%, up to 8%, for 2 seconds. After BATK hits, next skill damage is increased by 10%. |
Attribute Master | Ring, Bracer, Necklace | Lv. 1 - All-attribute ENH +2. Lv. 2 - All-attribute ENH +4. Lv. 3 - All-attribute ENH +5. Lv. 4 - All-attribute ENH +8. Cyro/Pyro/Electro/Umbro DMG +3%. Gain full attribute attack. Lv. 5 - All-attribute ENH +11. Cyro/Pyro/Electro/Umbro DMG +3%. Gain full attribute attack. Lv. 6 - All-attribute ENH +14. Cyro/Pyro/Electro/Umbro DMG +3%. Gain full attribute attack. Lv. 7 - All-attribute ENH +17. Cyro/Pyro/Electro/Umbro DMG +5%. Gain full attribute attack. Lv. 8 - All-attribute ENH +20. Cyro/Pyro/Electro/Umbro DMG +5%. Gain full attribute attack. Lv. 9 - All-attribute ENH +26. Cyro/Pyro/Electro/Umbro DMG +7%. Gain full attribute attack. |
Lightning Summon | Ring, Bracer, Necklace | Lv. 1 - Every time an attack hits enemy, summon
lightning bolt to attack enemy, causing 50% DMG, can be triggered
1 time every second. Lv. 2 - Every time an attack hits enemy, summon lightning bolt to attack enemy, causing 100% DMG, can be triggered 1 time every second. Lv. 3 - Every time an attack hits enemy, summon lightning bolt to attack enemy, causing 150% DMG, can be triggered 1 time every second. Lv. 4 - Every time an attack hits enemy, summon lightning bolt to attack enemy, causing 200% DMG, can be triggered 1 time every second. Lightning attack range is doubled. Lv. 5 - Every time an attack hits enemy, summon lightning bolt to attack enemy, causing 250% DMG, can be triggered 1 time every second. Lightning attack range is doubled. Lv. 6 - Every time an attack hits enemy, summon lightning bolt to attack enemy, causing 300% DMG, can be triggered 1 time every second. Lightning attack range is doubled. Lv. 7 - Every time an attack hits enemy, summon lightning bolt to attack enemy, causing 300% DMG, can be triggered 1 time every second. Each time an enemy is struck by lightning, subsequent lightning damage increases by 30%, up to 300%. Lightning attack range is doubled. Lv. 8 - Every time an attack hits enemy, summon lightning bolt to attack enemy, causing 400% DMG, can be triggered 1 time every second. Each time an enemy is struck by lightning, subsequent lightning damage increases by 40%, up to 400% Lightning attack range is doubled. Lv. 9 - Every time an attack hits enemy, summon lightning bolt to attack enemy, causing 400% DMG, can be triggered 1 time every second. Each time an enemy is struck by lightning, subsequent lightning damage increases by 40%, up to 400% Lightning attack range is doubled. 20% Chance to summon additional lightning. |
Challenger | Ring, Bracer, Necklace | Lv. 1 - DMG to Boss +1% Lv. 2 - DMG to Boss +2% Lv. 3 - DMG to Boss +3% Lv. 4 - DMG to Boss +3% Attacking enemies mark them for 10 seconds, damage to marked enemies increases by 4.5%, and reduce damage to unmarked enemies by 50%. Mark can only be triggered once every 10 seconds. Lv. 5 - DMG to Boss +4.5% Attacking enemies mark them for 10 seconds, damage to marked enemies increases by 4.5%, and reduce damage to unmarked enemies by 50%. Mark can only be triggered once every 10 seconds. Lv. 6 - DMG to Boss +6% Attacking enemies mark them for 10 seconds, damage to marked enemies increases by 4.5%, and reduce damage to unmarked enemies by 50%. Mark can only be triggered once every 10 seconds. Lv. 7 - DMG to Boss +8% Attacking enemies mark them for 10 seconds, damage to marked enemies increases by 6%. Mark can only be triggered once every 10 seconds. Lv. 8 - DMG to Boss +10% Attacking enemies mark them for 10 seconds, damage to marked enemies increases by 6%. Mark can only be triggered once every 10 seconds. Lv. 9 - DMG to Boss +10% Attacking enemies mark them for 10 seconds, damage to marked enemies increases by 10%. Mark can only be triggered once every 10 seconds. Attacking marked enemies increase the damage dealt to marked enemies by 0.1%, up to 8%. |
Resonance | Ring, Bracer, Necklace | Lv. 1 - Resonance Recharge +2%. Lv. 2 - Resonance Recharge +4%. Lv. 3 - Resonance Recharge +6%. Lv. 4 - Resonance Recharge +6%. DMG During Resonance +3%. Lv. 5 - Resonance Recharge +7%. DMG During Resonance +4%. Lv. 6 - Resonance Recharge +8%. DMG During Resonance +5%. Lv. 7 - Resonance Recharge +8%. DMG During Resonance +5%. Resonance Time +30% Lv. 8 - Resonance Recharge +8%. DMG During Resonance +10%. Resonance Time +30% Lv. 9 - Resonance Recharge +8%. DMG During Resonance +10%. Resonance Time +30%. During non-resonance, damage is increased by 1/4 of DMG During Resonance. |
Avoidance | Ring, Bracer, Necklace | Lv. 1 - Dodge CD Speed +5%. Lv. 2 - Dodge CD Speed +10%. Lv. 3 - Dodge CD Speed +15%. Lv. 4 - Dodge CD Speed +15%. After perfect dodge, gain DMG Bonus +10%, for 10 seconds. Lv. 5 - Dodge CD Speed +20%. After perfect dodge, gain DMG Bonus +10%, for 10 seconds. Lv. 6 - Dodge CD Speed +25%. After perfect dodge, gain DMG Bonus +10%, for 10 seconds. Lv. 7 - Dodge CD Speed +25%. After dodge, gain DMG Bonus +10%, for 10 seconds. Lv. 8 - Dodge CD Speed +25%. After dodge, gain DMG Bonus +18%, for 10 seconds. Lv. 9 - Dodge CD Speed +25%. After dodge, gain DMG Bonus +18%, for 10 seconds. Dodge reduces the cooldown of skill with the longest cooldown by 3 seconds (Excluding Finisher Moves). Can only be triggered once every 10 seconds. |
Solitary Bravery | Ring, Bracer, Necklace | Lv. 1 - When there are no teammates, DMG Bonus
+1.5%. Lv. 2 - When there are no teammates, DMG Bonus +3%. Lv. 3 - When there are no teammates, DMG Bonus +4.5%. Lv. 4 - DMG Bonus +9%. For each teammate nearby, DMG Bonus is reduced by 2%, up to 6%. Lv. 5 - DMG Bonus +10%. For each teammate nearby, DMG Bonus is reduced by 2%, up to 6%. Lv. 6 - DMG Bonus +12%. For each teammate nearby, DMG Bonus is reduced by 2%, up to 6%. Lv. 7 - DMG Bonus +12%. For each teammate nearby, DMG Bonus is reduced by 2%, up to 6%. When teammate or yourself unable to fight, get additional DMG Bonus +1%, up to 4%. Lv. 8 - DMG Bonus +15%. For each teammate nearby, DMG Bonus is reduced by 2%, up to 6%. When teammate or yourself unable to fight, get additional DMG Bonus +1%, up to 4%. Lv. 9 - DMG Bonus +18%. For each teammate nearby, DMG Bonus is reduced by 2%, up to 6%. When teammate or yourself unable to fight, get additional DMG Bonus +2%, up to 8%. |
Elemental Endurance | Ring, Bracer, Necklace | Lv. 1 - All-attribute RES +5. Lv. 2 - All-attribute RES +10. Lv. 3 - All-attribute RES +15. Lv. 4 - All-attribute RES +15. If highest attribute RES is more than 50, gain 3% all-attribute DMG. Lv. 5 - All-attribute RES +20. If highest attribute RES is more than 50, gain 3.5% all-attribute DMG. Lv. 6 - All-attribute RES +25. If highest attribute RES is more than 50, gain 4% all-attribute DMG. Lv. 7 - All-attribute RES +30. If highest attribute RES is more than 50, gain 6% all-attribute DMG. Lv. 8 - All-attribute RES +30. If highest attribute RES is more than 50, gain 8% all-attribute DMG. Lv. 9 - All-attribute RES +30. If highest attribute RES is more than 50, gain 8% all-attribute DMG. For every 10 points of RES that exceeds 100, All-attribute ENH +2, up to 10. |
Recovery | Ring, Bracer, Necklace | Lv. 1 - Healing Effect +5%. Lv. 2 - Healing Effect +10%. Lv. 3 - Healing Effect +5%. Increase the Healing Received of teammates by 10%. Lv. 4 - Healing Effect +5%. Increase the Healing Received of teammates by 10%. When teammates are healed, they gain DMG Bonus +1%, for 10 seconds, up to 6 stacks. Lv. 5 - Healing Effect +10%. Increase the Healing Received of teammates by 12%. When teammates are healed, they gain DMG Bonus +1%, for 10 seconds, up to 6 stacks. Lv. 6 - Healing Effect +15%. Increase the Healing Received of teammates by 15%. When teammates are healed, they gain DMG Bonus +1%, for 10 seconds, up to 6 stacks. Lv. 7 - Healing Effect +15%. Increase the Healing Received of teammates by 15%. When teammates are healed, they gain DMG Bonus +1%, for 10 seconds, up to 6 stacks. Every 1% healing effect can be converted to 0.3% DMG Bonus, up to 6%. Lv. 8 - Healing Effect +15%. Increase the Healing Received of teammates by 15%. When teammates are healed, they gain DMG Bonus +1%, for 10 seconds, up to 6 stacks. Every 1% healing effect can be converted to 0.4% DMG Bonus, up to 8%. Lv. 9 - Healing Effect +15%. Increase the Healing Received of teammates by 15%. When teammates are healed, they gain DMG Bonus +2%, for 10 seconds, up to 6 stacks. Every 1% healing effect can be converted to 0.5% DMG Bonus, up to 15%. |
Advanced Technique | Breastplate, Pants | Lv. 1 - Active Skill above Level 50 increased
by 5%, except Finisher. Lv. 2 - Active Skill above Level 50 increased by 10%, except Finisher. Lv. 3 - Active Skill above Level 50 increased by 15%, except Finisher. Lv. 4 - All Classes [Lv.50 - Lv.70] Level +2 Active Skill above Level 50 increased by 15%, except Finisher. Lv. 5 - All Classes [Lv.50 - Lv.70] Level +2 Active Skill above Level 35 increased by 15%, except Finisher. Lv. 6 - All Classes [Lv.35 - Lv.70] Level +2 Active Skill above Level 35 increased by 20%, except Finisher. |
Quenching | Breastplate, Pants | Lv. 1 - 20% chance to deal 10% additional damage. Lv. 2 - 30% chance to deal 10% additional damage. Lv. 3 - 40% chance to deal 10% additional damage. Lv. 4 - Attacks deal 5% additional damage, with 20% chance to deal 10% additional damage. Lv. 5 - Attacks deal 5% additional damage, with 40% chance to deal 10% additional damage. Lv. 6 - Attacks deal 14% additional damage. |
Charging | Breastplate, Pants | Lv. 1 - Skill DMG +1%. Lv. 2 - Skill DMG +2%. Lv. 3 - Skill DMG +3%. Lv. 4 - Skill DMG +3%. After not casting skill for 5 seconds, gain Skill DMG +20%. Effect disappear after casting skill once. Lv. 5 - Skill DMG +6%. After not casting skill for 5 seconds, gain Skill DMG +20%. Effect disappear after casting skill once. Lv. 6 - Skill DMG +6%. After not casting skill, gain Skill DMG +5% per second, up to 25%. Effect disappear after casting skill once. |
Ailment Break | Breastplate, Pants | Lv. 1 - DMG to Debuffed +1%. Lv. 2 - DMG to Debuffed +2%. Lv. 3 - DMG to Debuffed +3%. Lv. 4 - DMG to Debuffed +5%. Increase Bleed/Poison/Scorch damage by 200%. Lv. 5 - DMG to Debuffed +7%. Increase Bleed/Poison/Scorch damage by 200%. Lv. 6 - DMG to Debuffed +7%. DMG to Scorch/Poison/Bleed +2%. Increase Bleed/Poison/Scorch damage by 200%. |
Basic Skills | Breastplate, Pants | Lv. 1 - Active skill below level 20 is increased
by 10%. Lv. 2 - Active skill below level 20 is increased by 20%. Lv. 3 - Active skill below level 20 is increased by 30%. Lv. 4 - All Classes [Lv.1 - Lv.20] level +2 Active skill below level 20 is increased by 30%. Lv. 5 - All Classes [Lv.1 - Lv.20] level +2 Active skill below level 30 is increased by 30%. Lv. 6 - All Classes [Lv.1 - Lv.30] level +2 Active skill below level 30 is increased by 50%. |
Shield Break | Breastplate, Pants | Lv. 1 - Shield-breaking Effeciency +2%. Lv. 2 - Shield-breaking Effeciency +4%. Lv. 3 - Shield-breaking Effeciency +6%. Lv. 4 - Shield-breaking Effeciency +6%. DMG to Shield-break +4% Lv. 5 - Shield-breaking Effeciency +10%. DMG to Shield-break +8% Lv. 6 - Shield-breaking Effeciency +10%. DMG to Shield-break +8% After shield is broken, cooldown of all skills is reduced by 20 seconds. This effect can be triggered at most once every 30 seconds. |
Piercing | Breastplate, Pants | Lv. 1 - Physical PEN +1%, Magical PEN +1%. Lv. 2 - Physical PEN +2%, Magical PEN +2%. Lv. 3 - Physical PEN +3%, Magical PEN +3%. Lv. 4 - Physical PEN +5%, Magical PEN +5%. Lv. 5 - Physical PEN +8%, Magical PEN +8%. Lv. 6 - Physical PEN +12%, Magical PEN +12%. |
Attack | Breastplate, Pants | Lv. 1 - After attack hit enemy, reduce enemy's
PATK and MATK by 2%, lasting for 5 seconds. Lv. 2 - After attack hit enemy, reduce enemy's PATK and MATK by 4%, lasting for 5 seconds. Lv. 3 - After attack hit enemy, reduce enemy's PATK and MATK by 6%, lasting for 5 seconds. Lv. 4 - After attack hit enemy, reduce enemy's PATK and MATK by 6%, lasting for 5 seconds. After attack hit enemy, reduce enemy's PDEF and MDEF by 3% for 5 seconds. Lv. 5 - After attack hit enemy, reduce enemy's PATK and MATK by 6%, lasting for 5 seconds. After attack hit enemy, reduce enemy's PDEF and MDEF by 6% for 5 seconds. Lv. 6 - After attack hit enemy, reduce enemy's PATK and MATK by 6%, lasting for 5 seconds. After attack hit enemy, reduce enemy's PDEF and MDEF by 6% for 5 seconds. After attack hit enemy, enemies take 6% increased damage, player take 6% more damage, lasting for 5 seconds. |
Below are the list of Class Engraving Sets in Level 70:
Class (Name) | Equipment | Effects |
---|---|---|
Magiblade (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 [Magic Imbuement] duration increases by 50%, additional damage increased by 7% Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 -All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 [Triple Flash] Damage is increased by 60% and can be interrupted in advance, while still cause damage after interrupted. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 [Channeled - Aero Blade], [Triple Flash], [Unsheath: Sword Spirit], [Blade Dance] can generate 2 more damage sources. The additional damage sources deals 50% damage, and does not provide Blinding Silhouette energy. When casting a skill, DMG to BOSS +20%, for 20 seconds. |
Magiblade (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Magiblade [Lv.1-Lv.70 active skills]
damage increased by 1%. Lv. 2 - Magiblade [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Magiblade [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Magiblade [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Magiblade [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Magiblade [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Magiblade [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Magiblade [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Magiblade [Lv.1-Lv.70 active skills] damage increased by 10%. [Swift Shadow] attack speed increase is doubled, but the upper limit of stacking is halved, and each stacks gives DMG Bonus +2.5%. The DMG Bonus can be doubled by [Speed of Wind]. After casting [Meteor Sword Shadow], gain shield equal to 10% of maximum health, lasting 20 seconds. When attacking, DMG Bonus +9%, and Skill DMG +10%, lasting 10 seconds. |
Magiblade (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Sword of High Determination] cooldown
reduced by 3%. Lv. 2 - [Sword of High Determination] cooldown reduced by 3%. [Formation - Shattered Sun] cooldown reduced by 3%. Lv. 3 - [Sword of High Determination] cooldown reduced by 5%. [Formation - Shattered Sun] cooldown reduced by 5%. Lv. 4 - [Sword of High Determination] cooldown reduced by 5%. [Formation - Shattered Sun] cooldown reduced by 5%. When casting [Blinding Silouhette], all skills cooldown are reduced. Each time you cast [Blinding Silouhette], you gain DMG Bonus +1.2%, up to 6 stacks, for 10 seconds. Lv. 5 - Sword of High Determination] cooldown reduced by 10%. [Formation - Shattered Sun] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Sword of High Determination] cooldown reduced by 10%. [Formation - Shattered Sun] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. [Blinding Silouhette] energy effeciency increased by 50%, and each casting of [Blinding Silouhette] inflicts 7 extra damage source. Casting [Blinding Silouhette] grants All-attribute ENH +15%, for 20 seconds. |
Berserker (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 [Hell's Destruction] cooldown reduced by 15%. [Final Cataclysm] damage increased by 20%, and the skill's strengthened after-swing form is significantly reduced. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 -All Classes [Lv.1-Lv.50 active skills] Level +1 [Hell's Destruction] damage increased by 35%. [Crimson Cross] infuse energy to enemy, triggering earthquake every 2 seconds for total of 5 times. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 [Blade of Annihilation] will explode 3 times in a row. |
Berserker (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Berserker [Lv.1-Lv.70 active skills]
damage increased by 1%. Lv. 2 - Berserker [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Berserker [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Berserker [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Berserker [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Berserker [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Berserker [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Berserker [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Berserker [Lv.1-Lv.70 active skills] damage increased by 10%. At the end of each resonance, you gain 9 stacks of [Slayer Sword], and the remaining stacks will be removed when resonance is activated. Each time you use the dual slashes, gain All-attribute ENH +1%, up to 5 stacks, for 15 seconds. Each time you cast skill, DMG to Boss +7% for 30 seconds. |
Berserker (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Hell's Destruction] cooldown reduced
by 3%. Lv. 2 - [Hell's Destruction] cooldown reduced by 3%. [Final Cataclysm] cooldown reduced by 3%. Lv. 3 - [Hell's Destruction] cooldown reduced by 5%. [Final Cataclysm] cooldown reduced by 5%. Lv. 4 - [Hell's Destruction] cooldown reduced by 5%. [Final Cataclysm] cooldown reduced by 5%. When health is below 20% of maximum health, 5000 HP will be restored every 10 seconds. Each time you lose HP from [Ragefire], gain DMG Bonus +15% and CD Rate +50 for 10 seconds. Lv. 5 - [Hell's Destruction] cooldown reduced by 10%. [Final Cataclysm] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Hell's Destruction] cooldown reduced by 10%. [Final Cataclysm] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. After casting [Crushing Blow] or [Annihilation], the damage of next 4 skills will be increased by 20% for 10 seconds. |
Karmaslayer (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 [Ghost Hunter] Damage increased by 50% Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 -All Classes [Lv.1-Lv.50 active skills] Level +1 Number of [Ghost Contract] obtained by methods other than BATK is doubled. Damage of combined attack of skill summoned by Sword Ghost is increased by 50%. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Skill after [Ghost in the Mirror]'s transformation can also trigger [Ghost Control]. When the transformation skill consumes [Ghost Contract], the damage is icnreased by 30%. |
Karmaslayer (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Karmaslayer [Lv.1-Lv.70 active skills]
damage increased by 1%. Lv. 2 - Karmaslayer [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Karmaslayer [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Karmaslayer [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Karmaslayer [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Karmaslayer [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Karmaslayer [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Karmaslayer [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Karmaslayer [Lv.1-Lv.70 active skills] damage increased by 10%. When you gain 3 levels of [Ghost Oath], the cooldown of [Shadow Blade Flash] is reduced by 100% and the damage of [Shadow Blade Flash] is increased by 100%. |
Karmaslayer (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Afterimage Thousand Blade] cooldown
reduced by 3%. Lv. 2 - [Afterimage Thousand Blade] cooldown reduced by 3%. [Ghost in the Mirror] cooldown reduced by 3%. Lv. 3 - [Afterimage Thousand Blade] cooldown reduced by 5%. [Ghost in the Mirror] cooldown reduced by 5%. Lv. 4 - [Afterimage Thousand Blade] cooldown reduced by 5%. [Ghost in the Mirror] cooldown reduced by 5%. [Shadow Strike] damage increased by 30%, cooldown reduced by 20%. Each time you lose HP from [Ragefire], gain DMG Bonus +15% and CD Rate +50 for 10 seconds. Lv. 5 - [Afterimage Thousand Bladen] cooldown reduced by 10%. [Ghost in the Mirror] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Afterimage Thousand Blade] cooldown reduced by 10%. [Ghost in the Mirror] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. When casting [Ghost in the Mirror] and [Afterimage Thousand Blade], gain 100 points of [Ghost Contract]. [Afterimage Thousand Blade] damage increased. Cooldown reduced by additional 40%, damage increased by additional 150%. |
Elementalist (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 Maximum number of [Thunder Cores] +3, [Thunder Cores] damage increased by 60%. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 -All Classes [Lv.1-Lv.50 active skills] Level +1 [Thunder Lord] state duration +8 seconds, Crit Damage +24% during [Thunder Lord] state, attacking enemies in [Thunder Lord] state has 100% chance of gaining [Thunder Cores], and each [Thunder Cores] provides additional Skill DMG +1%. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 After casting Cyro Skill and cause Damage, attribute DMG +2%, for 20 seconds. After casting Pyro Skill and cause Damage, attribute DMG +2%, for 20 seconds. After casting Electro Skill and cause Damage, attribute DMG +2%, for 20 seconds. After casting Umbro Skill and cause Damage, attribute DMG +2%, for 20 seconds. The four attributes are combined into special effect, increaseing all attribute damage by 10% for 20 seconds. |
Elementalist (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Elementalist [Lv.1-Lv.70 active skills]
damage increased by 1%. Lv. 2 - Elementalist [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Elementalist [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Elementalist [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Elementalist [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Elementalist [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Elementalist [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Elementalist [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Elementalist [Lv.1-Lv.70 active skills] damage increased by 10%. [Frost Star Path] will launch 10 ice cones at the target during casting. [Dark Moon Sky Charge] is upgraded to [Four Symbols Star Breaker], which deals all attributes and can be charged and casted. |
Elementalist (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Priomodial Implosion] cooldown reduced
by 3%. Lv. 2 - [Priomodial Implosion] cooldown reduced by 3%. [Planetary Annihilation] cooldown reduced by 3%. Lv. 3 - [Priomodial Implosion] cooldown reduced by 5%. [Planetary Annihilation] cooldown reduced by 5%. Lv. 4 - [Priomodial Implosion] cooldown reduced by 5%. [Planetary Annihilation] cooldown reduced by 5%. After casting [Ionic Barrier], Crit Damage +18% and All-attribute ENH +18, for 30 seconds. Lv. 5 - [Priomodial Implosion] cooldown reduced by 10%. [Planetary Annihilation] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Priomodial Implosion] cooldown reduced by 10%. [Planetary Annihilation] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. [Planetary Annihilation] skill casting speed increased by 40%, and damage increased by 40%. [Primodial Implosion] damage increased by 40%. |
Warlock (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 [Darkflame Catastrophe] can enter or extend the transformation for 15 seconds, and Skill DMG +8% during transformation. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 -All Classes [Lv.1-Lv.50 active skills] Level +1 [Demonmark Burst] upgrades the lightning effect when hitting enemy, and the detonation curse damage is increased by 20%. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 During [Darknight Apostle] period, all-attribute damage increase by 8%, and 2 stacks of curse spread every 2 seconds with 1800% DMG. |
Warlock (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Warlock [Lv.1-Lv.70 active skills] damage
increased by 1%. Lv. 2 - Warlock [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Warlock [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Warlock [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Warlock [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Warlock [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Warlock [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Warlock [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Warlock [Lv.1-Lv.70 active skills] damage increased by 10%. [Demonmark Burst] cooldown time extended to 1.5 times Maximum number of [Resentful Curse] stacks increased from 5 to 10, and its duration extended from 20 seconds to 40 seconds. The damage dealt by [Demonmark Burst]and [Darknight Apostle] is proportional to number of [Resentful Curse] stacks on the target. Detonating with more than 5 stacks will inflict an additional Exhaust effect for 9 seconds. |
Warlock (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Darknight Apostle] cooldown reduced
by 3%. Lv. 2 - [Darknight Apostle] cooldown reduced by 3%. [Darkflame Catastrophe] cooldown reduced by 3%. Lv. 3 - [Darknight Apostle] cooldown reduced by 5%. [Darkflame Catastrophe] cooldown reduced by 5%. Lv. 4 - [Darknight Apostle] cooldown reduced by 5%. [Darkflame Catastrophe] cooldown reduced by 5%. [Gateway to Darkness]'s black hole can automatically search for enemies and move, Damage increasedby 1.5 times. Lv. 5 - [Darknight Apostle] cooldown reduced by 10%. [Darkflame Catastrophe] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Darknight Apostle] cooldown reduced by 10%. [Darkflame Catastrophe] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. During [Harvest Soul], when your health is full, you gain shield equal to 30% of maximum HP, which last 25 seconds. While shield exist, Umbro ENH+44, cooldown is 25 seconds. |
Magician (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 [Bouncing Magic Ball] quantity increased by 2, damage increased by 25%. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 -All Classes [Lv.1-Lv.50 active skills] Level +1 [Blazing Trick] increases flight speed by 115%. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 [Ephemereal Quartet] charging time is reduced by 50%, and the damage of each bubble is increased by 300%, skill casting speed increased by 30%. |
Magician (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Magician [Lv.1-Lv.70 active skills]
damage increased by 1%. Lv. 2 - Magician [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Magician [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Magician [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Magician [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Magician [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Magician [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Magician [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Magician [Lv.1-Lv.70 active skills] damage increased by 10%. [Card Cutting Trick]: Club cards can be played by normal attack or by casting any skill. [Secret Technique: Paradise land] gain additional 30 seconds of stage frenzy after the curtain call. Debuff triggered by magician skills have +15 seconds duration. For every debuffed enemies nearby, all attribute damage increased by 6%, with maximum of 18%. |
Magician (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Legerdemain - Bleak Illusion] cooldown
reduced by 3%. Lv. 2 - [Legerdemain - Bleak Illusion] cooldown reduced by 3%. [Legerdemain - Wonder Legend] cooldown reduced by 3%. Lv. 3 - [Legerdemain - Bleak Illusion] cooldown reduced by 5%. [Legerdemain - Wonder Legend] cooldown reduced by 5%. Lv. 4 - [Legerdemain - Bleak Illusion] cooldown reduced by 5%. [Legerdemain - Wonder Legend] cooldown reduced by 5%. [Dexterous Fingers] increasesthe number of consecutive cards by 2 and increasesthe effects of Club and Hearts by 50%. Lv. 5 - [Legerdemain - Bleak Illusion] cooldown reduced by 10%. [Legerdemain - Wonder Legend] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Legerdemain - Bleak Illusion] cooldown reduced by 10%. [Legerdemain - Wonder Legend] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. You can use your substitute to use Spade skills. Casting skills while invisible will not kill the double. Increase Critical Damage by 30% in stealth mode. |
Bounty Hunter (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 [Raindown Fire] duration +5s. [Raindown Fire] attack speed +25%. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 -All Classes [Lv.1-Lv.50 active skills] Level +1 Attribute Fusion Ammunition: Regardless of the attribute, the bullet fired have the special effect of 4 attribute, increasing damage by 25%. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Gain 1% of the enemy's MSPD during BATK, up to 30 stacks. When the MSPD is greater than 40%, DMG Bonus +10%. |
Bounty Hunter (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Bounty Hunter [Lv.1-Lv.70 active skills]
damage increased by 1%. Lv. 2 - Bounty Hunter [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Bounty Hunter [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Bounty Hunter [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Bounty Hunter [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Bounty Hunter [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Bounty Hunter [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Bounty Hunter [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Bounty Hunter [Lv.1-Lv.70 active skills] damage increased by 10%. BATK will accumulate [Stored Ammunition], when [Stored Ammunition] reach 20 stacks, enter [Combat Stance], increasing damage of next Finisher by 25%. After casting skill, enter [Soaring] state for 10 seconds.During this period, there is no limit to number of aerial attacks. Interruptability of [Domain - Temporal Lock] has been upgraded. |
Bounty Hunter (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Domain - Temporal Lock] cooldown reduced
by 3%. Lv. 2 - [Domain - Temporal Lock] cooldown reduced by 3%. [Phantom Judgement] cooldown reduced by 3%. Lv. 3 - [Domain - Temporal Lock] cooldown reduced by 5%. [Phantom Judgement] cooldown reduced by 5%. Lv. 4 - [Domain - Temporal Lock] cooldown reduced by 5%. [Phantom Judgement] cooldown reduced by 5%. [Eagle Return] skill summons +2, [Enchanted Twin Eagle] quantity +2. [Eagle Return] damage increased by 30%, [Enchanted Twin Eagle] damage increased by 30%. Lv. 5 - [Domain - Temporal Lock] cooldown reduced by 10%. [Phantom Judgement] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Domain - Temporal Lock] cooldown reduced by 10%. [Phantom Judgement] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. [Phantom Judgement]'s attack count reduced by 50%, and the damage is increased to 250%. |
Gunner (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 [Hyperburn] Damage increased by 80%, damage range expanded, movement speed tripled, and enemies hit wil be burned. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 - All Classes [Lv.1-Lv.50 active skills] Level +1 [Fission Particle Cannon] increases heat to 100 when cast, ensuring the strongest projectile is fired, and increase the number of attacks from 12 to 23. [Fission Particle Cannon] when dealing damage, gain Pyro ENH +20 for 45 seconds. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Skill DMG increases by 10% of the base damage and 0.12% of Fire Damageper point of heat. There is chance of causing enemy to Scorch equal to the current heat*1% for 2 seconds. |
Gunner (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Gunner [Lv.1-Lv.70 active skills] damage
increased by 1%. Lv. 2 - Gunner [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Gunner [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Gunner [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Gunner [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Gunner [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Gunner [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Gunner [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Gunner [Lv.1-Lv.70 active skills] damage increased by 10%. [Fission Particle Cannon: Bombardment] : [Fission particle Cannon] is enhanced, during skill, an additional [Bombardment] is cast on the target area. [Annihilator Bombing - Incineration]: [Annihilator Bombing] is enhanced, firing 4 additional [Flame Burst]. |
Gunner (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Endgame - Ultimatum] cooldown reduced
by 3%. Lv. 2 - [Endgame - Ultimatum] cooldown reduced by 3%. [Endgame - Explosive Finale] cooldown reduced by 3%. Lv. 3 - [Endgame - Ultimatum] cooldown reduced by 5%. [Endgame - Explosive Finale] cooldown reduced by 5%. Lv. 4 - [Endgame - Ultimatum] cooldown reduced by 5%. [Endgame - Explosive Finale] cooldown reduced by 5%. [Endgame - Ultimatum] and [Endgame - Explosive Finale] gain damage increase equal to current heat * 0.25%. Lv. 5 - [Endgame - Ultimatum] cooldown reduced by 10%. [Endgame - Explosive Finale] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Endgame - Ultimatum] cooldown reduced by 10%. [Endgame - Explosive Finale] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. When heat is above 90, gain 1 layer of [Energy] per second, lasting 15 seconds, up to 6 stacks. Each stacks provide Pyro ENH +8 and CD Rate +8. When [Energy] reaches 6 stacks, the number is retained and merged to [Full Energy], which last 15 seconds, providing Pyro ENH +40, DMG to BOSS +5%, CD Rate +52. [Full Energy] and [Energy] can exist at same time and the duration can be refreshed. |
Mystrix (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 [Sonata of Causality] fire an extra bullet each time. [Curtain Call is Not The End] skill casting increased by 50%. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 -All Classes [Lv.1-Lv.50 active skills] Level +1 [Nightlight Concerto] The number of ground-based floaters increased by 2, and the number of aerial bike increases by 1. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 [Sniper Rifle] during enhancement period, the number that can be obtained by the [Sniper] skill is increased. [Floater] During the enhancement period, the additional floater damage increases by 30%, and BATK can summon floater to attack enemies. [Shotgun] Enhanced damage increase effect grants an additional 30% Critical Damage Bonus. Electromagnetic caused by [Bike] enhancement increases with the number of enemies hit, up to max 10 times. |
Mystrix (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Mystrix [Lv.1-Lv.70 active skills] damage
increased by 1%. Lv. 2 - Mystrix [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Mystrix [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Mystrix [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Mystrix [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Mystrix [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Mystrix [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Mystrix [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Mystrix [Lv.1-Lv.70 active skills] damage increased by 10%. Upon entering dungeon, automatically gain 20 levels of [Weapon Charge] and [Gunfire Finale], which can strengthen two weapons at same time. [Aria - Starstrike Rhapsody] The casting skill speed is increased and interruption time is advanced. Increase shotgun damage by 100%, and extend its duration by 100%. |
Mystrix (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Polyphony - Eternal Joy] cooldown reduced
by 3%. Lv. 2 - [Polyphony - Eternal Joy] cooldown reduced by 3%. [Aria - Stellar Frenzy] cooldown reduced by 3%. Lv. 3 - [Polyphony - Eternal Joy] cooldown reduced by 5%. [Aria - Stellar Frenzy] cooldown reduced by 5%. Lv. 4 - [Polyphony - Eternal Joy] cooldown reduced by 5%. [Aria - Stellar Frenzy] cooldown reduced by 5%. Each skill cast grants 1 [Weapon Charge]. Casting [Gunfire - Bloom] or a finisher will reset [Gunfire - Variation] allowing the next skill cast to automatically gain [Weapon Charge] from [Gunfire - Variation] Lv. 5 - [Polyphony - Eternal Joy] cooldown reduced by 10%. [Aria - Stellar Frenzy] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Polyphony - Eternal Joy] cooldown reduced by 10%. [Aria - Stellar Frenzy] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. [Gunfire - Bloom] Damage increased by 30%, damage increased by additional 2.5% and duration extended by 100%. [Gunfire - Echo] Increase the Cooldown Reduction effect of all skills by 33%. |
Scytheguard (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 When casting skill below level 15, summon crystal around player that can be absorbed by teammate. The cooldown is 15 seconds. Each crystal provide a shield equal to 20% of maximum HP and a burst of decaying MSPD. This does not stack and last for 15 seconds. After learning passive [Moon Blade], the summoned Crystal can only be absorbed by the player and provide additional 8% damage to [Mistmoon Technique] for 15 seconds. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 - All Classes [Lv.1-Lv.50 active skills] Level +1 [Arclight Cross] generates 5 cystalsat the end that can be absorbed by all teammates. Each crystal reduces cooldown of longest non-finisher skill by 3 seconds. After learning [Moon Blade], the summoned cyrstal can only be absorbed by yourself. After casting [Arclight Cross], DMG Bonus +4%, which last 45 seconds. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 After casting [Mistmoon Calling], you will gain Crit Damage +18% for 60 seconds, and all teammates receive DMG Bonus +8% from [Mistmoon Technique] for 30 seconds. After learning [Moon Blade], when casting [Mistmoon Calling], you will gain DMG Bonus +20% from [Mistmoon Technique], lasting 30 seconds. |
Scytheguard (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Scytheguard [Lv.1-Lv.70 active skills]
damage increased by 1%. Lv. 2 - Scytheguard [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Scytheguard [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Scytheguard [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Scytheguard [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Scytheguard [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Scytheguard [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Scytheguard [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Scytheguard [Lv.1-Lv.70 active skills] damage increased by 10%. [Crystal Gold Hanging Moon] is enhanced, when the skill ends, additionally summon [New Moon] to deal damage. When [Moon Blade] is activated, the skill will summon [Full Moon] to deal damage. Obtaining three [Full Moon] marks or [New Moon] marks alone will no longer trigger the [Mistmoon Technique]. Triggering [Double Moon] now grants an additional 5% bonus to all-attribute damage. |
Scytheguard (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Gift of the Ancient] cooldown reduced
by 3%. Lv. 2 - [Gift of the Ancient] cooldown reduced by 3%. [Mistmoon Calling] cooldown reduced by 3%. Lv. 3 - [Gift of the Ancient] cooldown reduced by 5%. [Mistmoon Calling] cooldown reduced by 5%. Lv. 4 - [Gift of the Ancient] cooldown reduced by 5%. [Mistmoon Calling] cooldown reduced by 5%. Each time you cast [Dual Moon], you gain Skill DMG +5.5% and Healing Effect +5.5%, which can be stacked up to 3 times, for 20 seconds. Lv. 5 - [Gift of the Ancient] cooldown reduced by 10%. [Mistmoon Calling] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Gift of the Ancient] cooldown reduced by 10%. [Mistmoon Calling] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Each time you cast [Dual Moon], reduce the cooldown of [Photon Blast]. [Ancient Echo], and [Soul Link] by 6 seconds. Increase the damage and healing effects of [Photon Blast]. [Ancient Echo], and [Soul Link] by 20%. |
Blademaiden (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 [Electromagnetic Pulse] and [Whirlwind Dance] skill casting speed increased by 50%. [Electromagnetic Pulse] cooldown decreased by 20%. [Electromagnetic Pulse] damage increased by 40%. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 - All Classes [Lv.1-Lv.50 active skills] Level +1 [Surging Thunder] damage increased by 130%. Interruption time of [Surging Thunder] is advanced, and the skill continue to deal damage after interrupted. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Every time you reach [30 Combo], additional puppet will be summoned to rotate at enemy position causing multiple damage. Every time you reach [60 Combo], additional puppet will be summoned to generate energy shield at master location, and gain DMG Bonus +15% and DMG Res +15%. The shield last 15 seconds. Every time you reach [90 Combo], additional puppet will be summoned to fire high-frequency tracking bullets at player's side to attack enemy. Each summon effect have 20 seconds cooldown. Gain 25% boost too all attribute when attacking, lasting 10 seconds. |
Blademaiden (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Blademaiden [Lv.1-Lv.70 active skills]
damage increased by 1%. Lv. 2 - Blademaiden [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Blademaiden [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Blademaiden [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Blademaiden [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Blademaiden [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Blademaiden [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Blademaiden [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Blademaiden [Lv.1-Lv.70 active skills] damage increased by 10%. After casting [Overload], gain [Overload Invasion], which increases all attribute damage by 20% for 20 seconds. This effect is removed when [Magnetism - Incarnation] is cast. After [Magnetism - Incarnation] ends, you gain [Magnetic Incarnation Invasion], which increases all attribute damage by 12% for 30 seconds. The duration of first [Whirlwind Dance] is extended, and it can continue to cause damage even if interrupted by other skills. |
Blademaiden (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Magnetism - Retribution] cooldown reduced
by 3%. Lv. 2 - [Magnetism - Retribution] cooldown reduced by 3%. [Magnetism - Incarnation] cooldown reduced by 3%. Lv. 3 - [Magnetism - Retribution] cooldown reduced by 5%. [Magnetism - Incarnation] cooldown reduced by 5%. Lv. 4 - [Magnetism - Retribution] cooldown reduced by 5%. [Magnetism - Incarnation] cooldown reduced by 5%. [Magnetism - Incarnation] skill casting speed increased by 40%. When Blademaiden and Puppet are combined, attack on enemy inflict additional 6% Electro damage. Lv. 5 - [Magnetism - Retribution] cooldown reduced by 10%. [Magnetism - Incarnation] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Magnetism - Retribution] cooldown reduced by 10%. [Magnetism - Incarnation] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Attack speed of Blademaiden skills and BATK increases by 40% during fusion with puppet. During fusion with puppet, DMG Bonus +15%, DMG to BOSS +6.5%. During the fusion, magnetic field will be generated around player, continuously causing electro damage to nearby enemies |
Glaciette (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 [Endless Dance] damage range expanded, damage increased by 45%, casting speed increased by 30%, and gain shield equal to 15% max HP during rotation. Reduce the energy consumption of the puppet by 30% when in untouched stated. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 - All Classes [Lv.1-Lv.50 active skills] Level +1 After puppet hits its target 5 times while in its [Detached] state, it triggers an Ice Blast at the target, dealing 2800% DMG. Ice Blast have 5 second cooldown. Upon triggering, the enemy is slowed for 3 seconds and frozen for 2 seconds, while also increasing the puppet's damage by 8% for 10 seconds. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 For 20 seconds after [Detached], 14% additional Ice Damage is inflicted. If your health is below 70% when you [Recycle], recovering 15% of max hp. If your health is at least 70%, gain shield equal to 15% max HP for 15 seconds. The cooldown of this effect is 15 seconds. |
Glaciette (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Glaciette [Lv.1-Lv.70 active skills]
damage increased by 1%. Lv. 2 - Glaciette [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Glaciette [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Glaciette [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Glaciette [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Glaciette [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Glaciette [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Glaciette [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Glaciette [Lv.1-Lv.70 active skills] damage increased by 10%. In [Detached] state, the energy consumed by finisher is doubled, and the damage of finisher is increased by additional 30%. Duration of frost field created by [White Seal] is extended to 15 seconds. |
Glaciette (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Doom Winter] cooldown reduced by 3%. Lv. 2 - [Doom Winter] cooldown reduced by 3%. [White Seal] cooldown reduced by 3%. Lv. 3 - [Doom Winter] cooldown reduced by 5%. [White Seal] cooldown reduced by 5%. Lv. 4 - [Doom Winter] cooldown reduced by 5%. [White Seal] cooldown reduced by 5%. [White Seal] skill casting speed increased by 40%. [Frostbite] damage increased by 35%, cooldown reduced by 33%, and upon hitting a target, will initiate 5 second cooldown. Lv. 5 - [Doom Winter] cooldown reduced by 10%. [White Seal] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Doom Winter] cooldown reduced by 10%. [White Seal] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. In [Detached] state, puppet damage increased by 66%. Each time puppet cast skill, damage to enemies with mark increase by additional 1.4% per stack, up to 3 stacks. In the [Combined] state, energy recovery of puppet is increased by 60%. Increase maximum energy of puppet by 50%. |
Cloudstrider (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 DMG to Bleed +8%. Target attacked by [Mind - Soul Divided] will bleed for 10 seconds. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 - All Classes [Lv.1-Lv.50 active skills] Level +1 Hits in Crane Form will add [Yin] mark, while hits in Tiger Form will adds [Yang] mark. [Yin] and [Yang] fusion and deals 3500% DMG to enemy and trigger 10 second bleed. During the bleed, all resistance reduced by 15 points ,and [Yin] and [Yang] fusion damage cannot be triggered. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 When casting Crane Form skills, add All-attribute ENH +16, ASPD +20, and 2% Dharma damage increase effect, which last 20 seconds and can be stacked up to 2 times. When casting Tiger Form skills, increase Crit Damage by 12%, CD Rate +30, and 2% Dharma damage increase effect, which last 20 seconds and can be stacked up to 2 times. |
Cloudstrider (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Cloudstrider [Lv.1-Lv.70 active skills]
damage increased by 1%. Lv. 2 - Cloudstrider [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Cloudstrider [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Cloudstrider [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Cloudstrider [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Cloudstrider [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Cloudstrider [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Cloudstrider [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Cloudstrider [Lv.1-Lv.70 active skills] damage increased by 10%. [Blooming Palm] damage in normal form increased by 60%, damage in Crane Form increased by 70%, damage in Tiger Form increased by 70%, and the wave can track target during flight. After casting [Blooming Palm], gain shield equal to 15% max HP, lasting 10 seconds and has cooldown of 10 seconds. During the shield period, HP recovers 1.2% of max HP per second. |
Cloudstrider (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [True - Firefly's Light] cooldown reduced
by 3%. Lv. 2 - [True - Firefly's Light] cooldown reduced by 3%. [True - Duality] cooldown reduced by 3%. Lv. 3 - [True - Firefly's Light] cooldown reduced by 5%. [True - Duality] cooldown reduced by 5%. Lv. 4 - [True - Firefly's Light] cooldown reduced by 5%. [True - Duality] cooldown reduced by 5%. Increase Chi recovery effeciency by 30%. When you gain additional Chi through [Circulating Qi], recover 10% of your HP and gain DMG to Bleed +10% for 15 seconds. Lv. 5 - [True - Firefly's Light] cooldown reduced by 10%. [True - Duality] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [True - Firefly's Light] cooldown reduced by 10%. [True - Duality] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. In Dharma Phase, skill additional damage increased by 5% to 17% based on amount of current Chi, and the Dharma Phase damage increase effect is increased by 5%. |
Starbreaker (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 [Fist Cannon] Damage increased by 110%, duration reduced by 33%. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 - All Classes [Lv.1-Lv.50 active skills] Level +1 After triggering Charge Upgrade, gain shield equal to 15% of max HP for 12 seconds. Triggering it again will refresh duration. After triggering Charge Upgrade, gain All-attribute ENH +30, Skill DMG +5%, lasting 12 seconds. Triggering it again will refresh duration. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 During Flamebound, next attack after the bonus is triggered will cause explosion at enemy with damage multiplier of 4500%. Cooldown Time is 3 seconds. |
Starbreaker (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Starbreaker [Lv.1-Lv.70 active skills]
damage increased by 1%. Lv. 2 - Starbreaker [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Starbreaker [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Starbreaker [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Starbreaker [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Starbreaker [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Starbreaker [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Starbreaker [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Starbreaker [Lv.1-Lv.70 active skills] damage increased by 10%. Upper limit of Fusible Core is increased from 4 to 6, the number of Fusible Core Lamps is increased from 2 to 3, and the damage of multiplier of the additional stage is increased by additional 75%. |
Starbreaker (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Hyperdrive - Skyfall] cooldown reduced
by 3%. Lv. 2 - [Hyperdrive - Skyfall] cooldown reduced by 3%. [Hyperdrive - Scorchflare] cooldown reduced by 3%. Lv. 3 - [Hyperdrive - Skyfall] cooldown reduced by 5%. [Hyperdrive - Scorchflare] cooldown reduced by 5%. Lv. 4 - [Hyperdrive - Skyfall] cooldown reduced by 5%. [Hyperdrive - Scorchflare] cooldown reduced by 5%. [Melting Blitz] Damage range during combo is expanded, attack frequency is increased, 50% damage reduction is obtained during skill, and the attack will no longer chase enemy when casted. Lv. 5 - [Hyperdrive - Skyfall] cooldown reduced by 10%. [Hyperdrive - Scorchflare] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Hyperdrive - Skyfall] cooldown reduced by 10%. [Hyperdrive - Scorchflare] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Duration of Flamebound, provided by [Burn O' Flame] is extended by 8 seconds. When [Blazing Strike] is fully charged, duration of Flamebound obtained is extended by 3 seconds, damage increased by 4%. During Flamebound, Pyro ENH +14%, ASPD +50, MSPD +10%. |
Specter (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 [Moonscar] damage increased by 20%. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 - All Classes [Lv.1-Lv.50 active skills] Level +1 [Instant Slash] Damage increased by 40%, the second hits gain 2% Skill Damage, stackable up to 5 times, lasting 15 seconds. Increase DMG Resistance to 50% during casting of [Shadowstrike] and [Instant Slash]. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Duration of shadows created by [Thousand Shadows] is extended by 5 seconds, and damage inherited by each shadow increased by 13%. |
Specter (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Specter [Lv.1-Lv.70 active skills] damage
increased by 1%. Lv. 2 - Specter [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Specter [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Specter [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Specter [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Specter [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Specter [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Specter [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Specter [Lv.1-Lv.70 active skills] damage increased by 10%. Duration of shadows created by [Thousand Shadows] is extended by 5 seconds, and the damage inherited by each shadow is increased by 13%. |
Specter (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Soul Cleave] cooldown reduced by 3%. Lv. 2 - [Soul Cleave] cooldown reduced by 3%. [Thousand Shadows] cooldown reduced by 3%. Lv. 3 - [Soul Cleave] cooldown reduced by 5%. [Thousand Shadows] cooldown reduced by 5%. Lv. 4 - [Soul Cleave] cooldown reduced by 5%. [Thousand Shadows] cooldown reduced by 5%. [Thousand Shadows] Cooldown is reduced by 5%, and the resulting shadow can imitate finishers. Lv. 5 - [Soul Cleave] cooldown reduced by 10%. [Thousand Shadows] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Soul Cleave] cooldown reduced by 10%. [Thousand Shadows] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. [No Mercy] damage increased by 100%. |
Mirage (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 Each time [Voltaic] and [Stygian] merge, 8% of max HP will be restored. Casting [Momentum Blade] also grants [Voltaic] and [Stygian] effect. [Momentum Blade] damage increased by 10%. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 - All Classes [Lv.1-Lv.50 active skills] Level +1 [Momentum Blade] energy effeciency increased by 50%. Each time [Momentum Blade] is casted , Crit Damage +2.5%, for 15 seconds, stacks up to 6 times. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Phantom Blade [Voltaic - Golden Slash] Damage Source +2, Damage reduced by 50%. Casting [Momentum Blade] can enhance the damage of Mirage next skill by 10%. |
Mirage (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Mirage [Lv.1-Lv.70 active skills] damage
increased by 1%. Lv. 2 - Mirage [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Mirage [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Mirage [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Mirage [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Mirage [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Mirage [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Mirage [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Mirage [Lv.1-Lv.70 active skills] damage increased by 10%. Final blow of [Stygian - Bladefall] will explode three times quickly. The damage of additional two explosionsis calculated independently. Attacking the enemy will restore 1 [Return Blade] energy grid. |
Mirage (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Voltaic - Golden Slash] cooldown reduced
by 3%. Lv. 2 - [Voltaic - Golden Slash] cooldown reduced by 3%. [Stygian - Bladefall] cooldown reduced by 3%. Lv. 3 - [Voltaic - Golden Slash] cooldown reduced by 5%. [Stygian - Bladefall] cooldown reduced by 5%. Lv. 4 - [Voltaic - Golden Slash] cooldown reduced by 5%. [Stygian - Bladefall] cooldown reduced by 5%. [Voltaic - Destructive Resonance] damage source +2, additional damage source has 30% damage and does not provide energy. Lv. 5 - [Voltaic - Golden Slash] cooldown reduced by 10%. [Stygian - Bladefall] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Voltaic - Golden Slash] cooldown reduced by 10%. [Stygian - Bladefall] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Upper limit of [Momentum Blade] energy is increased by 2 grids. Finisher can consume 2 grids of [Momentum Blade] energy and increase damage by 30%. |
Empirica (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 When [Saturation Assembly] is casted, 80 parts are restored. [Coordinated Fire] can be used even when the current parts are insufficient, it will consume all current parts. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 - All Classes [Lv.1-Lv.50 active skills] Level +1 When using [Coordinated Fire], assemble three additional [Naughty Cat Series Turret] around you to participate in the attack, and simultaneously summon a [Super Cat Electromagnetic Drill] at the target location. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 When casting [Naughty Cat Missile Cannon] skill, instead of replacing them in order, you can assemble all three turrets simultaneously. The parts consumption is increased to 90, but you can still use it with less than 90 parts. At least 40 parts required. |
Empirica (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Empirica [Lv.1-Lv.70 active skills]
damage increased by 1%. Lv. 2 - Empirica [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Empirica [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Empirica [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Empirica [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Empirica [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Empirica [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Empirica [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Empirica [Lv.1-Lv.70 active skills] damage increased by 10%. [Anti-strike - Mischiveous Meow] receives all-roundenhancement |
Empirica (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Command - Explosive Bite] cooldown
reduced by 3%. Lv. 2 - [Command - Explosive Bite] cooldown reduced by 3%. [Command - Fearless Protocol] cooldown reduced by 3%. Lv. 3 - [Command - Explosive Bite] cooldown reduced by 5%. [Command - Fearless Protocol] cooldown reduced by 5%. Lv. 4 - [Command - Explosive Bite] cooldown reduced by 5%. [Command - Fearless Protocol] cooldown reduced by 5%. [Joint Targeted Bombardment] Damage +35% [Strong Magnetic Spot Welding]Damage +35% Each time you cast [Coordinated Fire], you can also command drones to attack the designated location. Lv. 5 - [Command - Explosive Bite] cooldown reduced by 10%. [Command - Fearless Protocol] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Command - Explosive Bite] cooldown reduced by 10%. [Command - Fearless Protocol] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. The portable drone has more attack modes and its damage has been greatly increased. Each time it attacks, it will randomly select one from [Precision Laser Strike], [Low Altitude Bomb Array], and [Intensive Bullet Pour] |
Rhapsodia (Excellent Technique) | Weapon, Seal, Amulet | Lv. 1 - All Classes [Lv.1-Lv.10 active skills]
Level +1 Lv. 2 - All Classes [Lv.1-Lv.20 active skills] Level +1 Lv. 3 - All Classes [Lv.1-Lv.30 active skills] Level +1 Lv. 4 - All Classes [Lv.1-Lv.30 active skills] Level +1 Duration of [Soda Pressurization] extended by 5 seconds. After casting [Soda Pressurization], [Mr. Carbonate] will be summoned to spray water and cause damage. Lv. 5 - All Classes [Lv.1-Lv.40 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 6 - All Classes [Lv.1-Lv.50 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 Lv. 7 - All Classes [Lv.1-Lv.50 active skills] Level +1 [Soda Storm Fist]can be interrupted early, increasing damage by 60%, reducing cooldown by 15%. After [Soda Storm Fist] ends, [Storm Fist] will continue to be summoned around you to deal continuous damage, and gain shield of 20% max HP for 10 seconds. Lv. 8 - All Classes [Lv.1-Lv.60 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 Lv. 9 - All Classes [Lv.1-Lv.70 active skills] Level +1 Gain effect of Excellent Technique Lv. 4 and Lv. 7 When [Soda Fuel] is 1 bar or less, [Soda Warrior] type skill damage increases by 16%. When [Soda Fuel] is between 2 bar or 4 bar, [Soda Warrior] type skill damage increases by 13%. When [Soda Fuel] is between 4 bar or more, [Soda Warrior] type skill damage increases by 10%. |
Rhapsodia (Transcendent Technique) | Necklace, Bracer, Ring | Lv. 1 - Rhapsodia [Lv.1-Lv.70 active skills]
damage increased by 1%. Lv. 2 - Rhapsodia [Lv.1-Lv.70 active skills] damage increased by 2%. Lv. 3 - Rhapsodia [Lv.1-Lv.70 active skills] damage increased by 3%. Lv. 4 - Rhapsodia [Lv.1-Lv.70 active skills] damage increased by 5%. Lv. 5 - Rhapsodia [Lv.1-Lv.70 active skills] damage increased by 6%. Lv. 6 - Rhapsodia [Lv.1-Lv.70 active skills] damage increased by 7%. Lv. 7 - Rhapsodia [Lv.1-Lv.70 active skills] damage increased by 9%. Lv. 8 - Rhapsodia [Lv.1-Lv.70 active skills] damage increased by 10%. Lv. 9 - Rhapsodia [Lv.1-Lv.70 active skills] damage increased by 10%. [Soda Fuel Reflux]: everytime you consume 4 [Soda Fuel] through casting skill, reduce cooldown of all skills by 3 seconds, with cooldown of 20 seconds. When [Soda Fuel] exceeds 2 bar, [Soda Warrior] BATK will be replaced with Carbonated Seeker Bomb. [Burning Soda Soul] value is increased by additional 6%. |
Rhapsodia (Extraordinary Technique) | Breastplate, Pants | Lv. 1 - [Command - Feast of Gluttony] cooldown
reduced by 3%. Lv. 2 - [Command - Feast of Gluttony] cooldown reduced by 3%. [Command - Soda Fusion] cooldown reduced by 3%. Lv. 3 - [Command - Feast of Gluttony] cooldown reduced by 5%. [Command - Soda Fusion] cooldown reduced by 5%. Lv. 4 - [Command - Feast of Gluttony] cooldown reduced by 5%. [Command - Soda Fusion] cooldown reduced by 5%. [Soda Pressurized - Red] damage increased by 35% and gain All-attribute ENH +10. [Soda Pressurized - Blue] increase shield amount by 30% and grants DMG Res +5%. Lv. 5 - [Command - Feast of Gluttony] cooldown reduced by 10%. [Command - Soda Fusion] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Lv. 6 - [Command - Feast of Gluttony] cooldown reduced by 10%. [Command - Soda Fusion] cooldown reduced by 10%. Gain effect of Extraordinary Technique Lv. 4. Each time you cast [Rhapsodia] skill while in [Soda Warrior] form, the damage of next [Soda Warrior] type skill increased by 15%. |
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