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Level 60 Gearing Route Guide

Level 60 Gearing Route Guide for Crystal of Atlan

Last updated: 15/6/2025

OVERVIEW

OVERVIEW

This guide will cover gearing route of all content on Level 60 Update.

CLASS SET GEAR

In the CN server, Class Set gear—including armor, accessories, seals, and talismans—can only be obtained through drops, not crafting. The only exception is the Class Weapon, which can be crafted using Epic Class Shards. Instead, crafting is limited to All-Class gear, which may lead to different gearing paths compared to other servers. However, it can be assumed that Class Set gear can always be upgraded to the latest level cap in Global. Max-level armor/accessories/seal/talisman class set doesnt exist in CN, therefore player must compare the class-set with the raid set by themselves when the time comes.

TIMELINE

For more information of the Raid timeline or other contents in general in CN, please refer to the Timeline Guide below :

Timeline Guide

Timeline Guide

WEAPON

HEXCHESS SOUL WEAPON (Level 60 EPIC II)

Upon the arrival of Hexchess - Queen Meridia, player can obtain [Soul of Chess - Part 1] and [Soul of Chess - Part 2], which will open up quest [The road of new king]. Upon completing the quest, player will be given [Hexchess Soul Weapon] according to the profession. Player needs to bring Level 60 Epic II Extreme/Shadow Weapon Series to complete this quest.
Since the level 60 weapon can be further upgraded into a level 70 weapon, it's important to choose carefully which weapon line you want to invest in. While it is possible to switch between the Extreme and Shadow weapon series later, doing so will require additional resources.
To preserve your investment, it's recommended to use Flawless Inheritance to transfer to [Hexchess Soul Weapon], which allows you to preserve the old weapon if needed. Keep in mind that the level 70 weapon retains the same unique skill as its level 60 version.

60 Weapon
Gear Set Gear Stats Set Stats
Hexchess Soul Weapon PCrit +10%
CDMG +10%
All-attribute +22
PATK +3%
DMG +5%
1-60 Skills +1


[Super Awakening]
Super Awakening - Cooldown -15%, DMG + 15%

[Master Your Destiny]
When entering the battle, provide different effect depending on equipment worn. Every Level 60 Armor equipped give 2% additional DMG when attacking, up to 10% DMG.

When wearing 3 or more King's Cavalry set, there's 8% chance to summon Leotid to assist in attack when releasing the Awakening Skill, with cooldown of 60 seconds.

When wearing 3 or more Mighty Chariot set, there's 8% chance to summon Polonius to assist in attack when releasing the Awakening Skill, with cooldown of 60 seconds.

When wearing 3 or more Unforgiving Darkness set, there's 8% chance to summon Ophelia to assist in attack when releasing the Awakening Skill, with cooldown of 60 seconds.
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ARMOR

King's Cavalry/Mighty Chariot/Unforgiving Darkness (Level 60 EPIC II)

There are no new armor sets introduced in the Level 60 update, so it's perfectly acceptable to continue using the current Hexchess armor based on personal preference. These armor pieces can still activate the 4th and 5th set effects for your class sets.
However, since Level 60 armor cannot be upgraded into Level 70 armor, it's best to select the set that complements your class. Looking ahead, be prepared to use Flawless Inheritance when transitioning to Level 65 armor, as there’s no direct upgrade path from the Level 60 sets.

60 Armor

SET COMBINATION

There's 4 potential armor combination at the moment, which will be listed below :

  • 5 Class-set (5 Class-set effect)
  • 4 Class-set + 1 Hexchess (5 Class-set effect)
  • 3 Class-set + 2 Hexchess (5 Class-set effect)
  • 2 Class-set + 3 Hexchess (2 Class-set effect + 3 Hexchess effect)

ACCESORIES

Filth, Decay, Famine (Level 60 EPIC RUINS)

Upon the arrival of Lost Ruins - Promised Land, player can obtain the materials required to craft [Filth], [Decay], [Famine] accesories sets.
Since the level 60 Accesories cannot be further upgraded into a level 70 Accesories. It's recommended to choose whichever set is suited for player's class. Since there's no upgrade path from Level 60 Accesories, it's recommended be ready to use Flawless Inheritance to upgrade to Level 65 Accesories in future.

60 Accesories
Gear Set Gear Stats Set Stats
Filth (3-set) Filth Set (Necklace)
Nullification +680
BATK +8%
Skill DMG +8%
All-attribute +15
CD Rate +30
Resonance Charge +5%

[Evil Infection]
Every 3 seconds, add 1 layer of [Filth] to enemies within 10 meters. Increase DMG to poisoned enemies by 5%.

Filth Set (Bracer)
Nullification +680
PCrit +7%
MCrit +7%
DMG to BOSS +6%
CD Rate +30
Otherworld Enemies RES +3%

[Dirty Scar]
Each time damage is dealt, there is 5% chance to inflict 1 layer of [Filth]. Increase DMG to poisoned enemies by 5%.

Filth Set (Ring)
Nullification +680
DMG +8%
CDMG +10%
Physical PEN +8%
Magic PEN +8%
ASPD +30

[Bitter Weapon]
When there is enemy with [Filth] nearby, increase Critical Rate by additional 5%, and Critical DMG by 10%. Increase DMG to poisoned enemies by 8%.
DMG +10%
Skill DMG +15%
BATK +12%

[Resurrection of Filth]
Each time a critical hit landed, there is 10% chance to inflict 2 layer of [Filth].
Duration of [Filth] become permanent.
Maximum number of [Filth] is increased to 30.
Famine (3-set) Famine Set (Necklace)
Nullification +680
BATK +8%
Skill DMG +8%
All-attribute +15
CD Rate +30
Resonance Charge +5%
When 4 or more skills are on cooldown, the player will enter [Hungry] state.

[Foraging Instinct]
When [Hungry], gain CD Rate +50, ATK+10%

Famine Set (Bracer)
Nullification +680
PCrit +8%
MCrit +8%
DMG to BOSS +6%
All-attribute +8
When 4 or more skills are on cooldown, the player will enter [Hungry] state.

[Frenzy of Gluttony]
When in [Hungry] state, increase DMG during Resonance by 10%.
When using Resonance during [Hungry] state, All-attribute +20, lasting 15 seconds.

Famine Set (Ring)
Nullification +680
DMG +9%
CDMG +10%
Physical PEN +7%
Magic PEN +7%
ASPD +30
When 4 or more skills are on cooldown, the player will enter [Hungry] state.

[Savage Mouth]
When [Hungry], whenever player use Finisher, increase CDMG by 30% for 10 seconds.
DMG +10%
Skill DMG+15%
BATK +12%

[Gluttony]
After entering [Hungry] state, each time player use skill, there is 50% chance to add [Hungry] state to teammates within 100 meters for 10 seconds.
For each teammate in [Hungry] state, increase additional DMG by 8%, and CD Rate +25 (up to 3 stack).
Each attack by player in [Hungry] state will reduce enemy's All-attribute RES by 1 point for 60 seconds (max 25 reduction)
Decay (3-set) Decay Set (Necklace)
Nullification +680
BATK +7%
Skill DMG +7%
All-attribute +20
CD Rate +40
Resonance Charge +5%

[Soul-shattering Armor]
Give enemies within 50 meters, a [Red Soul] mark. Whenever the enemy unit is attacked, there is 20% chance to drop a [Red Sou]l. When the enemy unit dies, it will drop 2 [Red Soul]. The player can absorb the dropped [Red Soul] and gain 0.4% DMG increase and 0.2% DMG RES per stacks up to 10 stacks, for 20 seconds.

Decay Set (Bracer)
Nullification +680
PCrit +7%
MCrit +7%
DMG to BOSS +6%
All-attribute +10

[Eternal Phantom Fire]
Give friendly units within 50 meters, a [Cyan Soul] mark. When a friendly unit is attacked, there is 20% chance to drop 1 [Cyan Soul]. When a friendly unit dies, it will drop 5 [Cyan Soul]. When a friendly player dies and is not ressurected, 1 [Cyan Soul] will be dropped every 5 seconds. The wearer will absorb the dropped [Cyan Soul] and gain 1% CDMG per soul, up to 10 stacks, lasting 30 seconds.

Decay Set (Ring)
Nullification +680
DMG +8%
CDMG +12%
Physical PEN +7%
Magic PEN +7%
ASPD +30

[Disaster Crystal Worm]
Every time critical hit landed, Summon [Disaster Crystal Worm] (5 seconds cooldown). The worm will automatically find nearest target and self-destruct, causing 1800% DMG. The worm is considered friendly unit and can trigger [Cyan Soul] drops.
DMG +10%
Skill DMG+15%
BATK +12%

[All Souls]
The maximum ever Soul is increased from 10 to 25, and each soul provide additional 0.4% Skill DMG and 0.5 All-attribute.

SEAL/TALISMAN

Mystic (Level 60 EPIC)

With the release of Lost Ruins – Promised Land, players can start collecting materials to craft Mystic Seals and Talismans, which can be upgraded in the future.
Level 60 EPIC Mystic Seals and Talismans can be upgraded into the [War Maniac] and [Fate] sets, but not the [Apocalypse] set. If you're aiming for the [Apocalypse] set, it might be better to hold off and save your resources. That said, since all three sets share the same level and rarity, it's still possible to transfer from [War Maniac] or [Fate] into [Apocalypse] later on.

Gear Set Gear Stats Set Stats
Mystic Mystic (Seal)
Nullification +680
All-attribute +18
Skill DMG +4%
CD Rate +30

[Glow Under The Dust]
Increase DMG to targets with health between 25%-75% by 5%.
Damage to target with health above 75% will be increased up to maximum 10%.

Mystic (Talisman)
Nullification +680
All-attribute +10
STR +9%
INT +9%
ASPD +30
Add 8% DMG when attacking.

[Old World Song]
Increase DMG to target with health between 25%-75% by 5%.
Damage to target with health below 25% will be increased up to maximum 10%.
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War Maniac/Apocalypse/Fate (Level 60 EPIC RUINS)

With the arrival of Lost Ruins - Apocalypse, players can now obtain the materials needed to craft the [War Maniac], [Fate], and [Apocalypse] Seal and Talisman.
Since the Level 60 EPIC RUINS accessories cannot be upgraded into Level 70 accessories, it’s recommended to choose the set that best suits your class. As there is no direct upgrade path from Level 60 EPIC RUINS accessories, be prepared to use Flawless Inheritance when transitioning to Level 65 accessories in the future.

60 Seal Talisman
Gear Set Gear Stats Set Stats
War Maniac (2-set) War Madness (Seal)
Nullification +680
All-attribute +18
Skill DMG +4%
Otherworld-enemies RES +3%
CD Rate +30

[The ember of Betrayal]
When using non-finisher skill, gain 1 layer of [Sin Seal]. Each stack gives ASPD+10 and CD Rate +
10 and MSPD +10, with maximum stacks of 5, lasting 10 seconds. When you have 5 stacks of [Sin Seal], using a non-finisher skill again will summon [War Frenzy Spear] (Shoot 3 spear, each deal 400% DMG, and cause target to [Bleed], taking 100% DMG per second for 10 seconds. [Bleed] cannot stacks and can only refresh duration), cooldown 10 seconds.

War Madness (Talisman)
Nullification +680
All-attribute +14
STR +11%
INT +11%
Otherworld-enemies RES +2%
ASPD +35
Adds 8% DMG when attacking.

[Scar]
When using finisher skill, Resonance, or Pet Skill, gain 5,3, or 2 layer of [Scar] respectively. Each stack increase all-attribute +3, with maximum stacks of 10, which last 25 seconds.
When you have 10 stacks of [Scar], will summon [War Frenzy Spear] (Shoot 3 spear, each deal 400% DMG, and cause target to [Bleed], taking 100% DMG per second for 10 seconds. [Bleed] cannot stacks and can only refresh duration) every 15 seconds.
DMG +2%
Skill DMG +3%
BATK +2.5%

[Never Regret]
Effect of [Sin Seal] and [Scar] is increased 1.5 times.
Every 3rd [War Frenzy Spear], an additional [War Frenzy Stinger] (Sting once, causing 1500% DMG, and causing enemy to enter [Severe Bleed], taking 140% DMG per seconds for 10 seconds. The [Sever Bleed] cannot stacks and only refresh duration) will be summoned.
Apocalypse (2-set) Apocalypse (Seal)
Nullification +680
All-attribute +20
Skill DMG +4%
DMG to BOSS +4%
CD Rate +35

[Grace of Mercy]
Every 20 seconds, gain [Overlord Armor] effect, which will be removed after being hit 5 times.

War Madness (Talisman)
Nullification +680
All-attribute +18
STR +13%
INT +13%
DMG to BOSS +2%
ASPD +35
Adds 8% DMG when attacking.

[Absolution of Sins]
Every 4 skill is used, gain a golden shield of 30% Max HP value, lasting 10 seconds. Cooldown 20 seconds.
DMG +3%
Skill DMG +4.5%
BATK +3%

[Destined Judgement]
When player in [Grace of Mercy] or [Absolution of Sins], [Thunder of the Holy Ring] will be triggered when you cause damage. [Thunder of Holy Ring] cause 3500% damage to enemies within range, cooldown 8 seconds.
Fate (2-set) Fate (Seal)
Nullification +680
All-attribute +20
Skill DMG +5%
DMG during Resonance +8%
Resonance Charge +10%

[Shackle of Fate]
[Shackle]
When skill cause damage, a random skill bar will be sealed by flame, at most 1 at a time, cooldown 10 seconds. If the skill is used during the sealing period, the player will enter [Burning] state.
[Break Free]
When using finisher or pet skill, the seal is lifted, and the Skill damage is increased by 6% and the next skill multiplier is increased by 15%, which last for 10 seconds and has a cooldown of 20 seconds. After the seal is lifted, the user will no longer be affected by fire seal for 20 seconds.

Fate (Talisman)
Nullification +680
All-attribute +15
Skill DMG +4%
DMG during Resonance +5%
Resonance Charge +5%
Adds 8% DMG when attacking.

[Prison of Destiny]
[Prison]: When skill cause damage, reduce player's defense by 2% for 10 seconds, up to 10 stacks, cooldown 2 seconds.
[Break]: When using resonance, remove [Prison] effect and gain increased DMG by 4%, all-attribute +12, lasting 10 seconds.
DMG +3%
Skill DMG +4%
BATK +2.5%

[Fate Struggle]
When either [Break] or [Break Free] takes effect, the negative effect of other equipment will be removed, DMG increased by 3%, Skill DMG increased by 5%, and All-attribute +15, last for 10 seconds.

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