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Level 60 Gearing Route Guide

Level 60 Gearing Route Guide for Crystal of Atlan

Last updated: 15/6/2025

LEVEL 60 GEARING ROUTE GUIDE

OVERVIEW

This guide will cover gearing route of all content on Level 60 Update.

CLASS SET GEAR

In the CN server, Class-set Effect from Accesories/Seal/Talisman can be triggered by Raid Accesories if the Raid Accesories doesn't trigger it's own set effect, allowing Combination.
For example, if player equip 1 Class Accesories, and wear 2 Raid Accesories (3 set effect), and 2 different Raid Seal/Talisman (2-set Effect), it will trigger the 5 Class-set effect instead.
Inventor is the only class with no Level 60 Class Set gear, have slightly different upgrade line, and will be excluded as anomaly in this guide.

TIMELINE

For more information of the Raid timeline or other contents in general in CN, please refer to the Timeline Guide below :

Timeline Guide

Timeline Guide

WEAPON

HEXCHESS SOUL WEAPON (Level 60 EPIC II)

Upon the arrival of Hexchess - Queen Meridia, player can obtain [Soul of Chess - Part 1] and [Soul of Chess - Part 2], which will open up quest [The road of new king]. Upon completing the quest, player will be given [Hexchess Soul Weapon] according to the profession. Player needs to bring Level 60 Epic II Extreme/Shadow Weapon Series to complete this quest.
Since the level 60 weapon can be further upgraded into a level 70 weapon, it's important to choose carefully which weapon line you want to invest in. While it is possible to switch between the Extreme and Shadow weapon series later, doing so will require additional resources.
To preserve your investment, it's recommended to use Flawless Inheritance to transfer to [Hexchess Soul Weapon], which allows you to preserve the old weapon if needed. Keep in mind that the level 70 weapon retains the same unique skill as its level 60 version.

60 Weapon
Gear Set Gear Stats Set Stats
Element Weapon All-attribute ENH +22
All-attribute RES +11
PCrit +6%
PATK +3%
Gain Attribute Attack based on the highest value among the 4 Attribute Enhancements.
Every point of Attribute RES additionally increases the corresponding Attribute ENH by 0.5.
Each attribute type can gain up to 22 Attribute ENH
-
Dragon Weapon PCrit +10%
CDMG +10%
Healing Effect +4% (Different for each class)
PATK +3%


[2nd Awakening]
2nd Awakening - Cooldown -10%, DMG + 10%

When BATK or skills score a critical hit, increases 0.3% Crit DMG, stacking up to 50 times for a total of 15% CDMG for 30s.
Lose 4 stacks when attacks do not crit.
-
Hexchess Soul Weapon PCrit +10%
CDMG +10%
All-attribute +22
PATK +3%
DMG Bonus +5%
[Lv.1-60 Skills] +1


[Super Awakening]
Super Awakening - Cooldown -15%, DMG + 15%

[Master Your Destiny]
When entering the battle, provide different effect depending on equipment worn. Every Level 60 Armor equipped give 2% additional DMG when attacking, up to 10% DMG.

When wearing 3 or more King's Cavalry set, there's 8% chance to summon Leotid to assist in attack when releasing the Awakening Skill, with cooldown of 60 seconds.

When wearing 3 or more Mighty Chariot set, there's 8% chance to summon Polonius to assist in attack when releasing the Awakening Skill, with cooldown of 60 seconds.

When wearing 3 or more Unforgiving Darkness set, there's 8% chance to summon Ophelia to assist in attack when releasing the Awakening Skill, with cooldown of 60 seconds.
-

ARMOR

King's Cavalry/Mighty Chariot/Unforgiving Darkness (Level 60 EPIC II)

There are no new armor sets introduced in the Level 60 update, so it's perfectly acceptable to continue using the current Hexchess armor based on personal preference. These armor pieces can still activate the 4th and 5th set effects for your class sets.
However, since Level 60 armor cannot be upgraded into Level 70 armor, it's best to select the set that complements your class. Looking ahead, be prepared to use Flawless Inheritance when transitioning to Level 65 armor, as there’s no direct upgrade path from the Level 60 sets.

60 Armor
Gear Set Gear Stats Set Stats
Valiant Guard Valiant Guard (Helmet)
Nullification +680
Strength +100
Intelligence +100
Agility +100
Spirit +100
Shield-break effeciency +3%

[Unretiring Warrior]
Upon entering combat, gain 5% Crit Rate. Every 30s, Crit Rate increases by 0.5%, up to 10%. This effect persists after revival.
Upon entering combat, CDMG is increased. For reach [Hexchess Armor] equipped, CDMG +2% up to 10%.

Valiant Guard (Breastplate)
Nullification +680
Strength +100
Intelligence +100
Physique +150
DMG Res +3%

[Undying Resolve]
Gain 3% DMG Bonus and DMG Res. After each revival, gain a 3% DMG Bonus and DMG Res, stacking up to 3 times.
Upon entering combat, increase STR, INT, Physique by 50 per equipped [Hexchess Armor], up to 250.

Valiant Guard (Gloves)
Nullification +680
Strength +100
Intelligence +100
Agility +100
Spirit +100
Resonance Recharge +3%

[Blade Assault]
DMG Dealt increases with proximity to target.
5m or less :DMG +8%.
5-10m : DMG +5%
Beyond 10m : No DMG Bonus.
Upon entering combat, Base HP is increased by 1% per equipped [Hexchess Armor], up to 5%.

Valiant Guard (Shoes)
Nullification +680
Strength +100
Intelligence +100
Physique +150
DMG Res +3%

[Solitary but not Alone]
When no teammates are alive within 30m radius, again 22 All-attribute ENH. This bonus is decreased when teammates are nearby.

Upon entering combat, All-attribute ENH and RES is increased by 3 per [Hexchess Armor], up to 15 points.

Valiant Guard (Shoes)
Nullification +680
Strength +100
Intelligence +100
Agility +100
Spirit +100
MSPD +3%

[Blade Assault]
DMG Dealt increased with fluctuation from 0%-10%.

Upon entering combat, ASPD and CD Rate is increased by 6 points, per [Hexchess Armor] equipped, up to 30 points.

-
King's Cavalry (3-set) King's Cavalry (Helmet)
Nullification +680
All-attribute ENH +11
DMG Bonus +5%
PATK +5%
MATK +5%
Shield Break Effeciency +3%

[Chaotic Vow]
When dealing [High Frequency] Ice/Fire/Thunder/Dark DMG 10 times, reduce all current skill cooldowns by 0.25s. CD 1s.


King's Cavalry (Breastplate)
Nullification +680
All-attribute ENH +11
All-attribute RES +2
BATK +4%
Base HP +1500
DMG Res +3%

[Obsession Vow]
Increase DMG by 1.2% for every 10 combos, up to 12%.


King's Cavalry (Gloves)
Nullification +680
All-attribute ENH +5.5
All-attribute RES +4
Skill DMG +3%
ASPD +30
Resonance Recharge +3%

[Distant Oath]
DMG Increases with distance from the target.
Within 5M : DMG +4%
Every additional 5M, increase DMG by 2%, up to 10%.

King's Cavalry (Pants)
Nullification +680
All-attribute ENH +11
All-attribute RES +2
BATK +4%
Base HP +1500
DMG Res +3%

[Welkin Oath]
Skills and BATK casts while airborne deal 10% more DMG.


King's Cavalry (Shoes)
Nullification +680
All-attribute ENH +5.5
All-attribute RES +4
Skill DMG +3%
ASPD +30
MSPD +4%

[Arrogant Oath]
When casting skills, gain a burst of 100% MSPD that decays to 0% after 0.5s.
Every 10% MSPD increase DMG by 1%, up to 13%.


STR +200
INT +200
Physique +200
Agility +200
Spirit +200

[Penalty of the Oath]
After dealing [High Frequency] Ice/Fire/Thunder/Dark DMG 10 times to same enemy, deals an additional instance of [Penalty of the Oath] (600% + Highest Attribute ENH x 1%, up to 1000%, CD: 0.4s) DMG
Mighty Chariot (3-set) Mighty Chariot (Helmet)
Nullification +680
CMDG +10%
DMG Bonus +5%
PATK +5%
MATK +5%
Shield Break Effeciency +3%

[Chariot Banner]
After casting a Finisher, gain [Chariot Banner], increasing Skill DMG by 12% for 8s.
After the effect expire, gain [Chariot Banner] mark until the next [Chariot Banner] is gained.


Mighty Chariot (Breastplate)
Nullification +680
PCrit +8%
MCrit +8%
Base HP +1500
DMG Res +4%

[Chariot Horn]
After casting Resonance skill, gain [Chariot Horn], increasing CDMG by 18% for 8s.
After the effect expire, gain [Chariot Horn] mark until the next [Chariot Horn] is gained.


Mighty Chariot (Gloves)
Nullification +680
PCrit +4%
MCrit +4%
CDMG +6%
CD Rate +30
Resonance Recharge +4%

[Chariot Beast]
After casting Pet Skill, gain [Chariot Beast], increasing Crit Rate by 12% for 8s.
After the effect expire, gain [Chariot Beast] mark until the next [Chariot Beast] is gained.

Might Chariot (Pants)
Nullification +680
PCrit +8%
MCrit +8%
Base HP +1500
DMG Res +4%

[Chariot Charge]
After casting any active skills, gain 10% Physical and Magical PEN for 8s.
Cannot gain the [Chariot Charge] effect again for 12s after effect ends, but retain the [Chariot Charge] mark.


Mighty Chariot (Shoes)
Nullification +680
PCrit +4%
MCrit +4%
CDMG +6%
CD Rate+30
MSPD +3%

[Chariot March]
After landing 5 consecutive basic attacks, the next Skill's DMG multiplier increases to 110%.
This effect last for 8s or until a skill is cast. Cannot gain the [Chariot March] effect again for 12s after effect ends, but retain the [Chariot March] mark.


STR +200
INT +200
Physique +200
Agility +200
Spirit +200

Duration of all [Chariot] effects is increased to 12s.
When 3 different [Chariot] effects or marks are active simultaneously, all Chariot effects and marks merge into [Mournful Strike] and [Rageful Awakening].

[Mournful Strike]
Increase the next Skill DMG Multiplier by 125%. Effect last 15s or until a skill is used.

[Rageful Awakening]
Crit rate is increased by 25%, CDMG is increased by 50%. Convert any excess Crit Rate exceeding 100% into CDMG with 1:1 Ratio, taking highest value between physical and magical, maximum conversion up to 25%. Physical and Magic PEN is increased by 10%, and DMG to Bosses increased by 10%, lasting 15s.
Cannot gain any [Chariot] effects or marks for 24s after effect ends.
Unforgiving Darkness (3-set) Unforgiving Darkness (Helmet)
Nullification +680
Base HP +5%
PATK +5%
MATK +5%
Healing Received +5%
Shield Break Effeciency +5%

[Fountain of Life]
After entering combat, Healing Effect +15%.
When HP falls below 50% and no barriers/shields are active, restore 3% HP every 3s. Also effects teammates within 5m who meet the same conditions.


Unforgiving Darkness (Breastplate)
Nullification +680
Base HP +5%
STR +5%
INT +5%
Base HP +1500
DMG Res +5%
All Classes [Lv. 30-40 Active Skills] +1

[Protection of Light]
When entering combat, increase PDEF and MDEF by 8% for all teammates within 100m. This effect does not stack.
Every 500 PDEF/MDEF is converted to 15 PATK/MATK, up to 200 points


Unforgiving Darkness (Gloves)
Nullification +680
PCRit +2%
MCrit +2%
CDMG +5%
Non-Crit DMG +5%
Resonance DMG +4%

[Holy Blessing]
Upon entering combat, increase PCrit and MCrit by 8%.
Increase PCrit and MCrit by 4% for all teammates within 100m. Neither effect stacks.


Unforgiving Darkness (Pants)
Nullification +680
All-attribute ENH +8
All-attribute RES +8
Base HP +1500
DMG Res +5%
All Classes [Lv. 50-55 Active Skills] +1

[Blessing of Abundance]
Gain four types of attribute ATK, Cyro/Pyro/Electro/Umbro, final DMG attribute will be based on highest attribute DMG.
When dealing Cyro/Pyro/Electro/Umbro DMG, lower enemy's all-attribute RES by 1 for 5s, up to 11 points.


Unforgiving Darkness (Shoes)
Nullification +680
ASPD +50
CD Rate +50
MSPD +4%

[Insight of Truth]
After entering combat, your Physical and Magical PEN +7%.
Each Crit reduces enemies PDEF and MDEF by 0.5% for 5s, up to 5%.


STR +200
INT +200
Physique +200
Agility +200
Spirit +200

[Final Redemption]
You and all teammates within 100m gain [Redemption]. When HP is above 50%or a berrier/shield is active, gain 10% DMG Bonus. This effect does not stack.
When entering combat, increases PATK and MATK by 10%. For each living teammate within 200m, gain an additional 3% PATK and MATK, up to maximum 19%. With 3 or more living teammates, again an additional 10% Physical and Magical PEN. ends.

SET COMBINATION

There's 4 potential armor combination at the moment, which will be listed below :

  • 5 Class-set (5 Class-set effect)
  • 4 Class-set + 1 Hexchess (5 Class-set effect)
  • 3 Class-set + 2 Hexchess (5 Class-set effect)
  • 2 Class-set + 3 Hexchess (2 Class-set effect + 3 Hexchess effect)

HEXCHESS COMBO

For burst playstyle and class that have around 40-60s cooldown on most skills :

Rotation: Low CD Finisher > Pet Skill > Resonance > All Skills (Within 15 seconds) > 24s downtime > Repeat

Gear Set
Helmet Mighty Chariot
Breastplate Mighty Chariot
Gloves Mighty Chariot
Pants Unforgiving Darkness/Class
Shoes Unforgiving Darkness/Class

For classes that have a lot of multi-hit skills and relative low cooldown ( below 30 seconds ):

Gear Set
Helmet King's Cavalry
Breastplate King's Cavalry
Gloves King's Cavalry
Pants Unforgiving Darkness/Class
Shoes Unforgiving Darkness/Class

For Scytheguard support, there's 2 option, class-set build which give 5% DMG and 5% DMG Res, and Unforgiving Set which give 10% DMG, both are viable.
5 Class-set option below:

Gear Set
Helmet Class
Breastplate Unforgiving Darkness
Gloves Unforgiving Darkness
Pants Class
Shoes Class

Unforgiving Darkness set option below:

Gear Set
Helmet Class/Unforgiving Darkness
Breastplate Unforgiving Darkness
Gloves Unforgiving Darkness
Pants Unforgiving Darkness
Shoes Class/Unforgiving Darkness

For classes that doesnt falls to any of the playstyle, using 5 class sets gear is always good, and sometimes stronger, example for this is Bounty Hunter.

ACCESORIES

Filth, Decay, Famine (Level 60 EPIC RUINS)

Upon the arrival of Lost Ruins - Promised Land, player can obtain the materials required to craft [Filth], [Decay], [Famine] accesories sets.
Class-set Effect from Accesories/Seal/Talisman can be triggered by Raid Accesories if the Raid Accesories doesn't trigger it's own set effect, allowing Combination.
For example, if player equip 1 Class Accesories, and wear 2 Raid Accesories (3 set effect), and 2 different Raid Seal/Talisman (2-set Effect), it will trigger the 5 Class-set effect instead.
Since the level 60 Accesories cannot be further upgraded into a level 70 Accesories. It's recommended to choose whichever set is suited for player's class. Since there's no upgrade path from Level 60 Accesories, it's recommended be ready to use Flawless Inheritance to upgrade to Level 65 Accesories in future.

60 Accesories
Gear Set Gear Stats Set Stats
Filth (3-set) Filth Set (Necklace)
Nullification +680
BATK +8%
Skill DMG +8%
All-attribute +15
CD Rate +30
Resonance Charge +5%

[Evil Infection]
Every 3 seconds, add 1 layer of [Filth] to enemies within 10 meters. Increase DMG to poisoned enemies by 5%.

Filth Set (Bracer)
Nullification +680
PCrit +7%
MCrit +7%
DMG to BOSS +6%
CD Rate +30
Otherworld Enemies RES +3%

[Dirty Scar]
Each time damage is dealt, there is 5% chance to inflict 1 layer of [Filth]. Increase DMG to poisoned enemies by 5%.

Filth Set (Ring)
Nullification +680
DMG Bonus +8%
CDMG +10%
Physical PEN +8%
Magic PEN +8%
ASPD +30

[Bitter Weapon]
When there is enemy with [Filth] nearby, increase Critical Rate by additional 5%, and Critical DMG by 10%. Increase DMG to poisoned enemies by 8%.
DMG Bonus +10%
Skill DMG +15%
BATK +12%

[Resurrection of Filth]
Each time a critical hit landed, there is 10% chance to inflict 2 layer of [Filth].
Duration of [Filth] become permanent.
Maximum number of [Filth] is increased to 30.
Famine (3-set) Famine Set (Necklace)
Nullification +680
BATK +8%
Skill DMG +8%
All-attribute +15
CD Rate +30
Resonance Charge +5%
When 4 or more skills are on cooldown, the player will enter [Hungry] state.

[Foraging Instinct]
When [Hungry], gain CD Rate +50, ATK+10%

Famine Set (Bracer)
Nullification +680
PCrit +8%
MCrit +8%
DMG to BOSS +6%
All-attribute +8
When 4 or more skills are on cooldown, the player will enter [Hungry] state.

[Frenzy of Gluttony]
When in [Hungry] state, increase DMG during Resonance by 10%.
When using Resonance during [Hungry] state, All-attribute +20, lasting 15 seconds.

Famine Set (Ring)
Nullification +680
DMG Bonus +9%
CDMG +10%
Physical PEN +7%
Magic PEN +7%
ASPD +30
When 4 or more skills are on cooldown, the player will enter [Hungry] state.

[Savage Mouth]
When [Hungry], whenever player use Finisher, increase CDMG by 30% for 10 seconds.
DMG Bonus +10%
Skill DMG+15%
BATK +12%

[Gluttony]
After entering [Hungry] state, each time player use skill, there is 50% chance to add [Hungry] state to teammates within 100 meters for 10 seconds.
For each teammate in [Hungry] state, increase additional DMG by 8%, and CD Rate +25 (up to 3 stack).
Each attack by player in [Hungry] state will reduce enemy's All-attribute RES by 1 point for 60 seconds (max 25 reduction)
Decay (3-set) Decay Set (Necklace)
Nullification +680
BATK +7%
Skill DMG +7%
All-attribute +20
CD Rate +40
Resonance Charge +5%

[Soul-shattering Armor]
Give enemies within 50 meters, a [Red Soul] mark. Whenever the enemy unit is attacked, there is 20% chance to drop a [Red Sou]l. When the enemy unit dies, it will drop 2 [Red Soul]. The player can absorb the dropped [Red Soul] and gain 0.4% DMG increase and 0.2% DMG RES per stacks up to 10 stacks, for 20 seconds.

Decay Set (Bracer)
Nullification +680
PCrit +7%
MCrit +7%
DMG to BOSS +6%
All-attribute +10

[Eternal Phantom Fire]
Give friendly units within 50 meters, a [Cyan Soul] mark. When a friendly unit is attacked, there is 20% chance to drop 1 [Cyan Soul]. When a friendly unit dies, it will drop 5 [Cyan Soul]. When a friendly player dies and is not ressurected, 1 [Cyan Soul] will be dropped every 5 seconds. The wearer will absorb the dropped [Cyan Soul] and gain 1% CDMG per soul, up to 10 stacks, lasting 30 seconds.

Decay Set (Ring)
Nullification +680
DMG Bonus +8%
CDMG +12%
Physical PEN +7%
Magic PEN +7%
ASPD +30

[Disaster Crystal Worm]
Every time critical hit landed, Summon [Disaster Crystal Worm] (5 seconds cooldown). The worm will automatically find nearest target and self-destruct, causing 1800% DMG. The worm is considered friendly unit and can trigger [Cyan Soul] drops.
DMG Bonus +10%
Skill DMG+15%
BATK +12%

[All Souls]
The maximum ever Soul is increased from 10 to 25, and each soul provide additional 0.4% Skill DMG and 0.5 All-attribute.

SEAL/TALISMAN

Mystic (Level 60 EPIC)

With the release of Lost Ruins – Promised Land, players can start collecting materials to craft Mystic Seals and Talismans, which can be upgraded in the future.
Class-set Effect from Accesories/Seal/Talisman can be triggered by Raid Accesories if the Raid Accesories doesn't trigger it's own set effect, allowing Combination.
For example, if player equip 1 Class Accesories, and wear 2 Raid Accesories (3 set effect), and 2 different Raid Seal/Talisman (2-set Effect), it will trigger the 5 Class-set effect instead.
Level 60 EPIC Class Seals and Talismans can be upgraded into the [War Maniac] , [Fate] and [Apocalypse] set. therefore it's recommended to just upgrade the class Seal/Talisman instead of crafting Mystic set.

Gear Set Gear Stats Set Stats
Mystic Mystic (Seal)
Nullification +680
All-attribute +18
Skill DMG +4%
CD Rate +30

[Glow Under The Dust]
Increase DMG to targets with health between 25%-75% by 5%.
Damage to target with health above 75% will be increased up to maximum 10%.

Mystic (Talisman)
Nullification +680
All-attribute +10
STR +9%
INT +9%
ASPD +30
Add 8% DMG when attacking.

[Old World Song]
Increase DMG to target with health between 25%-75% by 5%.
Damage to target with health below 25% will be increased up to maximum 10%.
-

War Maniac/Apocalypse/Fate (Level 60 EPIC RUINS)

With the arrival of Lost Ruins - Apocalypse, players can now obtain the materials needed to craft the [War Maniac], [Fate], and [Apocalypse] Seal and Talisman.
Since the Level 60 EPIC RUINS Seal/Talisman cannot be upgraded into Level 70 Seal/Talisman, it’s recommended to choose the set that best suits your class. As there is no direct upgrade path from Level 60 EPIC RUINS Seal/Talisman, be prepared to use Flawless Inheritance when transitioning to Level 65 Seal/Talisman in the future.

60 Seal Talisman
Gear Set Gear Stats Set Stats
War Maniac (2-set) War Madness (Seal)
Nullification +680
All-attribute +18
Skill DMG +4%
Otherworld-enemies RES +3%
CD Rate +30

[The ember of Betrayal]
When using non-finisher skill, gain 1 layer of [Sin Seal]. Each stack gives ASPD+10 and CD Rate +
10 and MSPD +10, with maximum stacks of 5, lasting 10 seconds. When you have 5 stacks of [Sin Seal], using a non-finisher skill again will summon [War Frenzy Spear] (Shoot 3 spear, each deal 400% DMG, and cause target to [Bleed], taking 100% DMG per second for 10 seconds. [Bleed] cannot stacks and can only refresh duration), cooldown 10 seconds.

War Madness (Talisman)
Nullification +680
All-attribute +14
STR +11%
INT +11%
Otherworld-enemies RES +2%
ASPD +35
Adds 8% DMG when attacking.

[Scar]
When using finisher skill, Resonance, or Pet Skill, gain 5,3, or 2 layer of [Scar] respectively. Each stack increase all-attribute +3, with maximum stacks of 10, which last 25 seconds.
When you have 10 stacks of [Scar], will summon [War Frenzy Spear] (Shoot 3 spear, each deal 400% DMG, and cause target to [Bleed], taking 100% DMG per second for 10 seconds. [Bleed] cannot stacks and can only refresh duration) every 15 seconds.
DMG Bonus +2%
Skill DMG +3%
BATK +2.5%

[Never Regret]
Effect of [Sin Seal] and [Scar] is increased 1.5 times.
Every 3rd [War Frenzy Spear], an additional [War Frenzy Stinger] (Sting once, causing 1500% DMG, and causing enemy to enter [Severe Bleed], taking 140% DMG per seconds for 10 seconds. The [Sever Bleed] cannot stacks and only refresh duration) will be summoned.
Apocalypse (2-set) Apocalypse (Seal)
Nullification +680
All-attribute +20
Skill DMG +4%
DMG to BOSS +4%
CD Rate +35

[Grace of Mercy]
Every 20 seconds, gain [Overlord Armor] effect, which will be removed after being hit 5 times.

War Madness (Talisman)
Nullification +680
All-attribute +18
STR +13%
INT +13%
DMG to BOSS +2%
ASPD +35
Adds 8% DMG when attacking.

[Absolution of Sins]
Every 4 skill is used, gain a golden shield of 30% Max HP value, lasting 10 seconds. Cooldown 20 seconds.
DMG Bonus +3%
Skill DMG +4.5%
BATK +3%

[Destined Judgement]
When player in [Grace of Mercy] or [Absolution of Sins], [Thunder of the Holy Ring] will be triggered when you cause damage. [Thunder of Holy Ring] cause 3500% damage to enemies within range, cooldown 8 seconds.
Fate (2-set) Fate (Seal)
Nullification +680
All-attribute +20
Skill DMG +5%
DMG during Resonance +8%
Resonance Charge +10%

[Shackle of Fate]
[Shackle]
When skill cause damage, a random skill bar will be sealed by flame, at most 1 at a time, cooldown 10 seconds. If the skill is used during the sealing period, the player will enter [Burning] state.
[Break Free]
When using finisher or pet skill, the seal is lifted, and the Skill damage is increased by 6% and the next skill multiplier is increased by 15%, which last for 10 seconds and has a cooldown of 20 seconds. After the seal is lifted, the user will no longer be affected by fire seal for 20 seconds.

Fate (Talisman)
Nullification +680
All-attribute +15
Skill DMG +4%
DMG during Resonance +5%
Resonance Charge +5%
Adds 8% DMG when attacking.

[Prison of Destiny]
[Prison]: When skill cause damage, reduce player's defense by 2% for 10 seconds, up to 10 stacks, cooldown 2 seconds.
[Break]: When using resonance, remove [Prison] effect and gain increased DMG by 4%, all-attribute +12, lasting 10 seconds.
DMG Bonus +3%
Skill DMG +4%
BATK +2.5%

[Fate Struggle]
When either [Break] or [Break Free] takes effect, the negative effect of other equipment will be removed, DMG increased by 3%, Skill DMG increased by 5%, and All-attribute +15, last for 10 seconds.

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