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Attribute Optimizer

Attribute Optimizer for Crystal of Atlan

Last updated: 20/6/2025

OVERVIEW

This Attribute Optimizer helps player to calculate which stats increase give more overall Damage increase. The values are saved through browser storage and persistent through reloads.
For a more in-depth guide on how various stats worked in Damage Formula, check out the guide below!

Damage Formula Guide

Damage Formula Guide

INSTRUCTIONS

  • Enter base stats: Fill in the base values (left column) for each stat you currently have (Adjust Physical and Magical accordingly).
  • Situational Multiplier: Situational Multiplier such as DMG During Resonance%, DMG During Shield Break%, DMG to Debuffed%, DMG to Type% should be put to 0 to avoid misleading increases. Such multiplier should only be used to simulate certain class/builds/scenarios.
  • PATK Reverse Calculator: Use the reverse calculator to estimate your base PATK value if you know your Total PATK, Strength, and PATK%.
  • Enter increases: Fill the Increase fields (right column) to simulate buffs, gear upgrades, or temporary effects.
  • Review DMG Gain/Loss: Each applicable stat will display the resulting damage increase or decrease in green or red.
  • Apply Increase (Optional): Click "Apply Increase" to add the increase to the base value and reset the Increase field. This simulates permanently gaining that bonus.
  • Total PATK auto-calculates: You cannot manually edit or apply increases to Total PATK. It is calculated from PATK × (1 + STR%) × (1 + PATK%).
  • Net DMG Gain: The top of the tool displays your overall damage gain or loss after all changes.

NOTE

  • 10 Strength = 1% Increase
  • 11 Elemental ENH = 5% Elemental DMG Increase
  • PDEF is for enemies defense, which we assume works like player's formula.
  • Additional DMG cannot be seen from stats panel, player have to search and count manually.
  • Every Increase DMG falls into DMG Bonus% Category additively.
  • Stats that boost specific skill falls into Skill DMG% Category additively.
  • The tools assumes perfect scenario such as 100% Crit Rate, Always Debuffed, BOSS Type, Otherworld Type, etc. Therefore, please note that only some class/build can utilize those multipliers.

Attribute Optimizer

Net DMG Gain: NaN%

PATK Reverse Calculator

Actual Attack

PATK (Flat)

STRENGTH (Flat)

PATK %

TOTAL PATK (Auto)

DMG Gain: NaN%

PDEF Shred (Flat)

DMG Gain: 0.00%

PDEF (BOSS) (Flat)

PEN %

Individual Multipliers

Skill Multiplier %

DMG Gain: 0.00%

Critical Damage %

DMG Gain: 0.00%

Elemental ENH (Flat)

DMG Gain: 0.00%

Skill DMG %

DMG Gain: 0.00%

DMG Bonus %

DMG Gain: 0.00%

Individual Multiplier (Situational)

DMG during Resonance % (Base 20%)

DMG Gain: 0.00%

DMG during Shield Break % (Base 30%)

DMG Gain: 0.00%

DMG to Debuffed (Situational)

DMG to Scorched %

DMG Gain: 0.00%

DMG to Vulnerable %

DMG Gain: 0.00%

DMG to Slowed %

DMG Gain: 0.00%

DMG to Exhausted %

DMG Gain: 0.00%

DMG to Type (Situational)

DMG to Boss %

DMG Gain: 0.00%

DMG to Otherworld %

DMG Gain: 0.00%

Additional DMG %

Additional DMG

DMG Gain: 0.00%

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