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Flora

Flora from Duet Night Abyss

Last updated: 2/6/2026

FLORA"

PROFILE

flora

Profile

Gender Female
Birthplace Hyperborean Empire
Birthday 28 April
Allegiance The Hyperborean Royal Family

Trait

NAME EFFECT
Adventurer Skilled in Combat.
Impression: Morality Upholds justice and integrity.
Rapt Attention Handles task with heightened effeciency, reducing completion time.

BASE STATS

BASE STATS

80
FeatureDPS / Weapon DMG
Umbro ATK326
HP1632
Shield1632
DEF350
Max Sanity180
Weapon ProficiencySword / Assault Rifle
Skill Intensity100%
Skill Range100%
Skill Duration100%
Skill Efficiency100%
Morale0%
Resolve0%

SKILL

Skill - Buff Petal Pirouette

Tap to perform [Petit Pas], dealing Umbro DMG to enemies ahead. This counts as Melee Weapon DMG and grants 10 stacks of [Symphony].
Hold to Perform [Grand Jete]. Release to end this skill early. Dash forward, dealing Umbro AoE DMG up to 5 times along the path. This counts as Melee Weapon DMG and grants 10 stacks of [Symphony].
[Symphony] stacks up to 30 times. At max stacks, performing [Petit Pas] or [Grand Jete] consumes no sanity.

[Symphony]: When a Normal attack hits an enemy for the first time, consume 1 stack of [Synphony] to deal additional Umbra AoE DMG once in front of the character. This counts as Melee Weapon DMG.
After casting [Finale], consumes 5 stacks of [Symphony] to deal additional Umbro AOE DMG once in front of the character. This counts as Melee Weapon DMG.
After casting [Finale], consume 5 stacks of to trigger additional Umbro AoE DMG 5 times around the character. This counts as Melee Weapon DMG.

STATS VALUE (Lv. 1) VALUE (Lv. MAX)
[Petit Pas] Sanity Cost 30 30
[Petit Pas] DMG 24% x 2 78% x 2
[Petit Pas] DMG Radius 6m 6m
[Grand Jete] Sanity Cost 30 30
[Grand Jete] DMG 24% x 5 78% x 5
[Grand Jete] DMG Radius 3m 3m
[Symphony] DMG 63% 18%
[Symphony] DMG Radius 3m 3m
Ultimate - Buff Blossom Ball

Creates a [Blossom Ball] field taht follows the caster. [Blossom Ball] continously consumes sanity, and ends when Sanity reaches 0 or when the skill is cast again. When the field ends, all [Thorns] are removed.
While [Blossom Ball] is active, increases Melee Weapon CRIT DMG, grants Hitstun immunity, and trigger [Waltz] once per second.

[Waltz]: Consume 1 stack of [Reprise] to summon a doll at the edge of the field. The doll then dashes forward at high speed, dealing Umbro DMG to enemies in its path. This counts as Melee Weapon DMG. Gain 1 stack of [Thorns], up to 12 stacks.
If [Reprise] is not active, or while casting [Finale], gain 1 stack of [Reprise] instead.

STATS VALUE (Lv. 1) VALUE (Lv. MAX)
Sanity Cost 20 20
Sanity Cost per Second 30 30
CRIT Damage Boost 80% 80%
[Blossom Ball] Radius 10m 10m
[Waltz] Path DMG 155% 470%
[Waltz] Path DMG Radius 3m 3m
Passive Invitation of Blossoms

When Melee Wweapon DMG dealt by the caster lands a CRIT, the target becomes a [Courtly Marionette], and the caster gains 1 stack of [Reprise], up to 42 stacks. This effect can grant [Reprise] only once at regular intervals.
When the target has 6 or more stacks of [Thorns], the caster's Melee Weapon Charged Attack is replaced with [Finale].

[Courtly Marionette]: Units turned into [Courtly Marionettes] cannot act and are treated as being under a control effect.

[Finale]: Consume all [Thorns] stacks to deal Umbro AoE DMG. The damage multiplier increases based on the number of stacks consumed. This counts a Melee Weapon DMG of a Charged Attack.

STATS VALUE (Lv. 1) VALUE (Lv. MAX)
[Reprise] Cooldown 1s / Melee Weapon ATK Speed 1s / Melee Weapon ATK Speed
[Courtly Marionette] Duration 6s 6s
[Finale] Charged Attack DMG 99% + 7% x [Thorns] Stacks 288% + 16% x [Thorns] Stacks
[Finale] DMG Radius 6m 6m

PASSIVE UPGRADE

UPGRADE VALUE
Morale +6%
Morale +9%
Weapon CRIT Chance +20%
Weapon CRIT Chance +30%
Entranced Each stack of [Symphony] or [Reprise] consumed restores 1 Sanity.
Scales of Justice [Only active when deployed as a Combat Partner]
Increase ATK (+50%) for self and Umbro Allies.

INTRON

LEVEL EFFECT
1 Casting [Petit Pas] or [Grand Jete] grants an additional 5 stack of [Symphony]. Each stack of [Symphony] grants 1 stack of [Reprise]. While [Symphony] is active, Melee Weapon CRIT Rate increases by 75%.
2 [Invitation of Blossoms] can now grant up to 2 stack of [Reprise] per trigger. For every 6 stacks of [Reprise] the caster has, [Waltz]'s cooldown is reduced by 0.1s, down to a minimum of 0.5s.
3 [Petal Pirouette] Level +2; [Invitation of Blossoms] Level +1;
4 Sanity restored by [Entranced] increases to 3 and gains 2 additional Combo Points.
5 [Blossom Ball] Level +2; [Invitation of Blossoms] Level +1;
6 During [Blossom Ball], PEN stats increase by 30%. When casting [Finale], if [Thorns] is not at 12 stacks, immediately consume an equal number of [Reprise] stacks to make up the difference.
After casting [Finale], immediately trigger [Waltz] 5 times. These triggers are treated as though [Reprise] is active and do not consume [Reprise].

INTRON INVESTMENT : I1 -> I2 → I4 → I6

BUILD

COMMUNITY BUILD

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REVIEW

Advantage
  • High CRIT
  • Built-in Sanity Economy on I4
Disadvantage
  • Require Weapon Investment
  • Require Calamity Weapon to shine
  • Struggle on Sanity until I4 at minimum

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