Heavenquaker Spear in Where Winds Meet
Last updated: 28/11/2025
A combo-focused spear that ramps its power based on hit count, transforming its skills into stronger variants as buffs escalate from Water Drop to Spring Surge to River Flow. Heavenquaker Spear rewards players who maintain long, uninterrupted chains of hits to unlock high-damage finishers and enhanced debuffs. Its wide sweeping attacks, follow-up combos, and scaling effects enable powerful area damage in both solo and group content. This weapon excels when paired with martial arts that add crowd control or help maintain enemies within melee range.
Press Q
ISpin the long spear with full strength, performing six consecutive sweeping attacks against nearby enemies and dealing massive damage. After the skill ends, gain buffs for 12s based on the number of combo hits achieved: Fewer than 5 hits: Gain Water Drop. 5 or more hits: Gain Spring Surge. More than 10 hits: Gain River Flow.
Cooldown: 12s
Press ~
Swing the spear to deal damage to nearby enemies. The attack is enhanced when you have the following effects: Water Drop: Deals moderate damage. Spring Surge: Increases damage and attack range, and reduces the defense of the hit target. River Flow: Further increases damage and attack range, reduces the defense of the target, and applies Bleed.
Cooldown: 1s
Press TAB
Switch weapon to spear and perform a sweeping attack.
Cooldown: 3s
Press LMB
Swing a long spear to perform up to four light attacks.
Cooldown: 0.2s
Press R
Swing a long spear to perform up to three sttacks.
Cooldown: 0.2s
Hold R
Consume Endurance to charge, then unleash a flurry of thrusts with a long spear, dealing multiple hits to enemies ahead. Grants Fortitude during the skill.
Cooldown: 0.2s
Immune to all but Crowd Control when hit.
Increase HP damage dealt by 10%.
Increase HP damage dealt by 15%.
Increase HP damage dealt by 20%.
Deals continuous HP damage over time, stacking up to 5 times.
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