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CC1 Guide for Go Go Muffin
Last updated: 9/1/2025
Mounts, unlocked right after your first class change at CC1 level 4, are a new progression system similar to pets. The tutorial provides a free Chicken mount named “Cannon”, and is the first introduction to the system. Each mount has a unique [Opening Skill] which is used upon first contact with an enemy. These mounts provide stats to the main character based on their level, and can equip stickers (similar to pet moves) that can increase your stats even further.
Over time, more mount slots will be unlocked based on your level.
These slots can house other mounts with a caveat.
Their skills
do not activate in a “support” slot, similar to pets, but still
provide their bonus stats, so it’s important to keep them leveled.
Speaking of levels, there are two ways to power up your Mounts,
Levels and Stars.
Levels are upgraded with mount saddles and horseshoes, resources that
can be obtained by pulling from the mount system. The highest level a
singular mount can be upgraded to is based on the license tier, which
is upgraded when hitting certain “total mount level” thresholds. Because
of this, we recommend leveling all mounts equally.
Stars can be upgraded with mount shards, which can be obtained by pulling
from the mount system. Each mount can be upgraded to 5 gold stars, which
based on the mount can have wildly random tremendous effects.
We recommend generally Chicken for Early DPS, then change to either Rock for Tank, and Alpaca for DPS/Healer.
A new area of artifacts is unlocked once you hit Chapter 24-12, you unlock new set of artifacts of varying rarity and a lot more Artifact Bonds. It's recommended to save up your energy up if you are nearing this to pull on the new zone instead. Pulling on New Zone is generally better than trying to complete previous zone. It's always possible come back to previous zone.
Class Change 1 introduces a new Dragon to the mix, and has new moves
to play around.with. The new dragon introduces 2 new mechanics which
we'll cover step by step.
Matching Symbols - Corruption
The Flame Seal Dragon introduces an old attack with a new spin. The new
move “Corruption” marks players with a symbol on their head, which after
5 seconds will explode if not matched to the correct floor segment. There
are 3 symbols, Sun, Moon, and Star.
The segment AoE inflicts -ATK which can greatly decrease the team’s (including
the player’s) DPS, and possibly kill the team, so it’s important to match
the symbols.
Rotating Attack - True Flame One of the new dragon attacks, True Flame
is a rotating flammenwerfer that can deal multiple hits in a single rotation
if taken lightly. When “True Flame” is cast, the dragon will channel
while rotating arrows revolve below its model. These arrows indicate
what direction the true flame will go. The lower the dragon’s health,
the faster and longer “True Flame” will last, so caution is heeded.
There are two things to keep in mind when dealing with this mechanic.
The first, by standing on the opposite side from where the true flame
will start, it is possible to completely avoid the “true flame”, staying
ahead the entire time.
The second, if the player is about to get hit by “True Flame”, we recommend
standing still rather than trying to move, as it cannot be outrunned.
“True Flame” deals 1 instance of damage per sector. By moving with the
flamethrower, it can deal multiple instances of damage and can lead to
death.
This Rift unlocks at CC1 Level 1 and features new level 90 Icicle
Set and Weapon Legendary Crystal. This particular rift have a lot of
frostbitten that requires you to cleanse and AOE DMG that needs to
be mitigated.
Recommended Skill :
Tank: Shield, Taunt
DPS: -
Healer: Barrier, Cleanse
This Rift unlocks at CC1 Level 20 and features new level 105 Icicle
Set and Weapon/Boots Legendary Crystal.This particular rift have a
lot of frostbitten that requires you to cleanse and AOE DMG that
needs to be mitigated. This rift also have 2 section that boss can
choose depending on the target, thus recommended to have the tank to
stand on separate side alone.
Recommended Skill :
Tank: Shield, Taunt
DPS: Interrupt
Healer: Barrier, Cleanse
This Rift unlocks at CC1 Level 30 and features new level 118 Icicle
Set and Weapon/Boots Legendary Crystal.This particular rift have a
Weak Point Break DPS Check, failing to destroy the weak point will
result in the tank's sure death.
Recommended Skill :
Tank: Shield, Taunt
DPS: -
Healer: Divine Healing, Cleanse
This Rift unlocks at CC1 Level 45 and features new level 135 Icicle
Set and Weapon/Boots/Pants Legendary Crystal.This particular rift is
similar to Dragon Bounty where you need to move around sections and
match symbols. The boss also have DoT debuff that you need to
cleanse because it hurts.
Recommended Skill :
Tank: Shield, Taunt
DPS: -
Healer: Divine Healing, Cleanse
This Rift unlocks at CC1 Level 60 and features new level 145 Icicle
Set and Weapon/Boots/Pants Legendary Crystal.This particular rift
have 3 sections that you can move around to avoid section AOE DMG.
Dispel is needed to avoid the boss stacking his own ATK.
Recommended Skill :
Tank: Shield, Taunt
DPS: Dispel
Healer: Divine Healing/Barrier
Class Change 1 introduces new gear and gear sets, aptly named
Icicle. The Icicle set has 3 new legendary pieces. The weapon,
greaves (pants), and boots. The new legendaries have a max
advancement tier of 15, rather than 10 when compared to the Energy
Set.
These pieces focus on increasing defense, which is the reason we recommend
keeping the Energy set legendary equipment, running 2 energy and 4 Icicle.
We recommend swapping to the full Icicle set at CC1 Level 45. This breakpoint
changes whether or not the Energy gear has been T10, as anything below
that can be replaced much earlier.
The rift shop replaces the CC0 Skill Summon for the Star Selection
Pack, which will let you pick between CC0 and CC1 Skill Summons. The
shop adds 3 new crystals, which can be used to upgrade the new
Icicle Gear Set. The Energy Gear Selection Chest is replaced by The
Icicle Gear Selection Chest, which will give Icicle gear that scales
in level depending on the player’s (up to a certain point).
We recommend buying the usual priority items (marked below), while picking
up the old Energy Gear Crystals if nearing Tier 10 Advancements on the
Energy Legendary Gear.
The Divination menu introduces two new banners when entering CC1.
The general CC1 banner, and the Exclusive CC1 banner.
The general CC1 banner is similar to the CC0 banner, and has a 50% rate
up on the 4 new CC1 exclusive skills. This means when obtaining a legendary
skill, there’s a 50% chance the skill will be 1 of 4 CC1 skills. This
banner excludes all CC0 exclusive skills.
The new CC1 banner is an Exclusive banner which guarantees a new Class
Change skill when pulling a legendary skill. This banner is permanent
and can be pulled on at any time once unlocked. This banner guarantees
a Legendary Skill every 40 pulls.
This new banner is great when looking to obtain all new CC1 skills as
it can guarantee all of them within 160 pulls.
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