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CC1 Guide

CC1 Guide for Go Go Muffin

Last updated: 9/1/2025

CC1 GUIDE

Mounts

Mounts, unlocked right after your first class change at CC1 level 4, are a new progression system similar to pets. The tutorial provides a free Chicken mount named “Cannon”, and is the first introduction to the system. Each mount has a unique [Opening Skill] which is used upon first contact with an enemy. These mounts provide stats to the main character based on their level, and can equip stickers (similar to pet moves) that can increase your stats even further.

Over time, more mount slots will be unlocked based on your level. These slots can house other mounts with a caveat.
Their skills do not activate in a “support” slot, similar to pets, but still provide their bonus stats, so it’s important to keep them leveled.

Speaking of levels, there are two ways to power up your Mounts, Levels and Stars.
Levels are upgraded with mount saddles and horseshoes, resources that can be obtained by pulling from the mount system. The highest level a singular mount can be upgraded to is based on the license tier, which is upgraded when hitting certain “total mount level” thresholds. Because of this, we recommend leveling all mounts equally.
Stars can be upgraded with mount shards, which can be obtained by pulling from the mount system. Each mount can be upgraded to 5 gold stars, which based on the mount can have wildly random tremendous effects.

CC1 Mounts

We recommend generally Chicken for Early DPS, then change to either Rock for Tank, and Alpaca for DPS/Healer.

ARTIFACTS

A new area of artifacts is unlocked once you hit Chapter 24-12, you unlock new set of artifacts of varying rarity and a lot more Artifact Bonds. It's recommended to save up your energy up if you are nearing this to pull on the new zone instead. Pulling on New Zone is generally better than trying to complete previous zone. It's always possible come back to previous zone.

Aetra Volcano

FLAME SEAL DRAGON

Class Change 1 introduces a new Dragon to the mix, and has new moves to play around.with. The new dragon introduces 2 new mechanics which we'll cover step by step.
Matching Symbols - Corruption
The Flame Seal Dragon introduces an old attack with a new spin. The new move “Corruption” marks players with a symbol on their head, which after 5 seconds will explode if not matched to the correct floor segment. There are 3 symbols, Sun, Moon, and Star.
The segment AoE inflicts -ATK which can greatly decrease the team’s (including the player’s) DPS, and possibly kill the team, so it’s important to match the symbols.
Rotating Attack - True Flame One of the new dragon attacks, True Flame is a rotating flammenwerfer that can deal multiple hits in a single rotation if taken lightly. When “True Flame” is cast, the dragon will channel while rotating arrows revolve below its model. These arrows indicate what direction the true flame will go. The lower the dragon’s health, the faster and longer “True Flame” will last, so caution is heeded.
There are two things to keep in mind when dealing with this mechanic. The first, by standing on the opposite side from where the true flame will start, it is possible to completely avoid the “true flame”, staying ahead the entire time.
The second, if the player is about to get hit by “True Flame”, we recommend standing still rather than trying to move, as it cannot be outrunned. “True Flame” deals 1 instance of damage per sector. By moving with the flamethrower, it can deal multiple instances of damage and can lead to death.

Flame Seal Dragon

CC1 RIFTS

Permafrost Minefield

This Rift unlocks at CC1 Level 1 and features new level 90 Icicle Set and Weapon Legendary Crystal. This particular rift have a lot of frostbitten that requires you to cleanse and AOE DMG that needs to be mitigated.
Recommended Skill :
Tank: Shield, Taunt
DPS: -
Healer: Barrier, Cleanse

Ymir's Abyss

This Rift unlocks at CC1 Level 20 and features new level 105 Icicle Set and Weapon/Boots Legendary Crystal.This particular rift have a lot of frostbitten that requires you to cleanse and AOE DMG that needs to be mitigated. This rift also have 2 section that boss can choose depending on the target, thus recommended to have the tank to stand on separate side alone.
Recommended Skill :
Tank: Shield, Taunt
DPS: Interrupt
Healer: Barrier, Cleanse

Steamy Flame Bathhouse

This Rift unlocks at CC1 Level 30 and features new level 118 Icicle Set and Weapon/Boots Legendary Crystal.This particular rift have a Weak Point Break DPS Check, failing to destroy the weak point will result in the tank's sure death.
Recommended Skill :
Tank: Shield, Taunt
DPS: -
Healer: Divine Healing, Cleanse

Heart of Aetra

This Rift unlocks at CC1 Level 45 and features new level 135 Icicle Set and Weapon/Boots/Pants Legendary Crystal.This particular rift is similar to Dragon Bounty where you need to move around sections and match symbols. The boss also have DoT debuff that you need to cleanse because it hurts.
Recommended Skill :
Tank: Shield, Taunt
DPS: -
Healer: Divine Healing, Cleanse

Deeper in Jolted Land

This Rift unlocks at CC1 Level 60 and features new level 145 Icicle Set and Weapon/Boots/Pants Legendary Crystal.This particular rift have 3 sections that you can move around to avoid section AOE DMG. Dispel is needed to avoid the boss stacking his own ATK.
Recommended Skill :
Tank: Shield, Taunt
DPS: Dispel
Healer: Divine Healing/Barrier

ICICLE LEGENDARY SET

Class Change 1 introduces new gear and gear sets, aptly named Icicle. The Icicle set has 3 new legendary pieces. The weapon, greaves (pants), and boots. The new legendaries have a max advancement tier of 15, rather than 10 when compared to the Energy Set.
These pieces focus on increasing defense, which is the reason we recommend keeping the Energy set legendary equipment, running 2 energy and 4 Icicle. We recommend swapping to the full Icicle set at CC1 Level 45. This breakpoint changes whether or not the Energy gear has been T10, as anything below that can be replaced much earlier.

CC1 Icicle

RIFT SHOP UPDATE

The rift shop replaces the CC0 Skill Summon for the Star Selection Pack, which will let you pick between CC0 and CC1 Skill Summons. The shop adds 3 new crystals, which can be used to upgrade the new Icicle Gear Set. The Energy Gear Selection Chest is replaced by The Icicle Gear Selection Chest, which will give Icicle gear that scales in level depending on the player’s (up to a certain point).
We recommend buying the usual priority items (marked below), while picking up the old Energy Gear Crystals if nearing Tier 10 Advancements on the Energy Legendary Gear.

CC1 Rift Shop

The Divination menu introduces two new banners when entering CC1. The general CC1 banner, and the Exclusive CC1 banner.
The general CC1 banner is similar to the CC0 banner, and has a 50% rate up on the 4 new CC1 exclusive skills. This means when obtaining a legendary skill, there’s a 50% chance the skill will be 1 of 4 CC1 skills. This banner excludes all CC0 exclusive skills.
The new CC1 banner is an Exclusive banner which guarantees a new Class Change skill when pulling a legendary skill. This banner is permanent and can be pulled on at any time once unlocked. This banner guarantees a Legendary Skill every 40 pulls.
This new banner is great when looking to obtain all new CC1 skills as it can guarantee all of them within 160 pulls.

CC1 Exclusive Banner

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