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CC4 Guide

CC4 Guide for Go Go Muffin

Last updated: 21/7/2025

CC4 GUIDE

OVERVIEW

Welcome to Boarhat.gg’s CC4 Progression Guide Hub. This Progression Hub contains information and guidance on all new features, content, and important aspects we believe will impact the player’s progression.
CC4 has a total of 150 levels, spanning 63 days or 2 months and 3 days in length.
There are 3 progression caps in CC4. First cap is at CC4 Level 56 for 20 days. The second cap is at CC4 Level 110 for 20 days. The last cap before transitioning to CC5 is at CC4 level 150 for 23 days.
This guide is sorted by when each content is unlocked to the player for ease of use. All rift guides unlocked within this class change are compiled at the bottom for clarity.

SHOP UPDATE

Starting off our CC4 Progression Guide, we’ll be having a Hamster Shop Refresher as many new items have joined the shops and having a refresher on which to grab is a great way to start.

Hamster Shop

Within our first tab, we recommend buying all gold costing items (listed below), and grabbing super growth snacks and infinity prisms using stellarite. These are the best bang for buck stellarite items within this shop for progression.
Gold Costing Materials
- Gold Chest
- Raw Material
- Star EXP
- Pet Food
- Furniture Planks (for Hometopia)

Stellarite Costing Materials
- Super Growth Snacks
- Infinity Prisms

Within the Rift Shop, a new addition in the form of the Benevolent Beast Point Card has joined the fray. This Point Card is quite expensive, but we do recommend the players to grab this to progress their Benevolent Beast as it is a strong mount option.

Rift Shop

Within the Rift Shop, a new addition in the form of the Benevolent Beast Point Card has joined the fray. This Point Card is quite expensive, but we do recommend the players to grab this to progress their Benevolent Beast as it is a strong mount option.
Buy in this priority
- Current Set Crystals (until maxed)
- Stellarite
- Imagined Reality
- Benevolent Beast Point Card
- Star Selection Pack IV
- Infinity Prisms

Only buy these materials if one has a large surplus of Rift Tickets. Be sure to have enough to guarantee next week’s priority rift items beforehand.
- Epic EXP
- Black Ash Promote Stone
- Star EXP

Friendship Coin Shop

Within the friendship coin shop, the player does not obtain enough coins to feasibly buy out the shop, so the players will have to focus on what is relevant for their progression. Here are what players should prioritize.
- CC4 Skill Summon
- Recharge Crystals

Any Surplus Friendship Coins should be used on previous CC skill summons for paper plane points as they have the highest efficiency per coin.

CC4 EXCLUSIVE BANNER

A consistent re-occurrence when transitioning into a new Class Change, the game provides a banner to players that guarantees all of their class specific legendary skills upon fully drawing this banner.
The CC4 Exclusive banner allows the player to summon all of their CC4 Class Exclusive Skills as a legendary copy without any duplicates (when pulling from this same banner). This banner guarantees one legendary skill at every 40 pulls, although the player can get lucky and get them earlier.
This banner costs 1000 Stellarite for each 10 pull (or multi) made.
As Class Changes have been lengthening, the value for these Exclusive Banners have been on the rise. Previously our stance has been to skip these as previous CCs do not last a significant amount of time.
At this point in time, we do recommend pulling these banners to the end to grab a legendary copy of the player’s class skills. This is because CC4 lasts 63 days, giving more than enough value to the player even when considering the trade off of the stellarite’s value to other progression systems such as Artifact energy or Mount Tickets.
In terms of cost, this will run the player about 8,000 to 11,0000 Stellarite for those looking to obtain all CC4 Class Exclusive Legendary Skills if hitting pity at every skill.
As for the breakdown of the cost, Class Changing provides the player with 50 CC4 Exclusive Banner Summons. This stellarite range is introduced by the fact that the following Paper Plane week also provides a range of 1-30 Summons depending on the player's resource expenditure. This Paper Plane week can provide more of these Exclusive Banner summons, although we do not recommend going past 1 cycle as the rewards are not a high priority.

PRIMODIAL DRAGON

The Primordial Dragon is the first Dragon that players will encounter through their CC4 Journey, unlocked upon reaching CC4 Level 1.
This section will break down the boss into two parts, a quick strategy guide and a more indepth breakdown of how each move works and our advice regarding the specifics of those moves.
Quick Tip: Players can double the dragon rewards they can obtain in a day when encountering a new dragon. Simply clear the previous dragon before the next dragon is unlocked. Once rewards are claimed, unlock the next dragon to claim its rewards as well. This trick is easier to do on Dragons that are introduced at the start of a CC, as the player can control when they Class Change, unlike mid-CC dragons where they unlock out of the player's time/control.

General Strategy

The Arena is split into 6 Sectors. All players should move and spread out into their own area.
Players should avoid standing in groups of 3 or more as lava will spawn beneath their feet and deal massive damage in their sector.
The boss spawns “spores” that will gradually fill the arena and slowly poison the arena, dealing slow trickling damage when there’s a few of them, while becoming deadly if they spread too much.
To kill these spores, simply have 3 players stand in the sector where the spore spawned, killing it once lava spawns beneath the player’s feet. Players should move out of the sector immediately after killing the spore to avoid over-time damage from the lava.
The boss also has one special attack, slowly creating sector-wide blasts around the arena in a certain direction (either clockwise or counter-clockwise). Areas are marked by a growing circle at which point will explode after a certain amount of time. This attack should be dodged as it can be deadly.
This dragon will need a dedicated tank to soak the damage from its basic attacks, as it can one shot less tankier classes later in the fight.
Below is a list of all its distinct moves, for an indepth look and breakdown.

Motel Lava

If 3 or more players stand on the same Sector for over 5s, a lava pool appears to deal massive damage per second to players standing in it.
Players should avoid standing in the same sector outside of clearing out ancient parasites to stop lava pools from spawning. Players have time to react and move as the lava pool takes a few seconds to spawn, and players are able to see movement beneath their character’s feet when one is about to spawn.

Ancient Parasite

The Primordial Dragon causes Ancient Spores to fall onto the Sector. These spores grow for 15s before maturing and releasing toxins to continuously deal damage to the entire arena. These spores can only be destroyed by lava pools. Destroying these spores grants all players the ‘Purification Blessing of Flames’, increasing ATk by 20% for 8s. This effect cannot stack.
Players should prioritize clearing out these Spores to avoid stacking damage and wiping out the party. Players are able to time destroying the spores with their skill bursts to increase damage a decent amount.

Earthen Eruption

Randomly select a starting sector and lead a clockwise or counter clockwise flame burst to deal massive damage to the players standing in the sector marked by the primordial dragon.
This attack only affects one sector at a time, allowing players to dodge this attack quite easily. This attack can be deadly if tanked while there are full grown spores on the field.

Wave of Flames

Occasionally releases a wave of flames dealing damage to all players
This attack is undodgeable, and therefore requires all parties to have a healer to stave off the chip damage dealt to the entire party.

Blazing Flames

Releases a devastating energy burst after 3m and 30s has passed, dealing lethal damage and executing all units in the area before leaving.
This attack is the primordial dragon’s last attack, dealing massive sustained damage before executing all players within the arena. This attack will go through ‘last stand’ so be sure to equip a different talent skill.

LEGENDARY EQUIPMENT

Class Change 4 introduces three new Legendary Equipment Sets. The Affection, The Blessing, and The Roar Set.
This section will be introducing the gear sets in the order of unlock.

Affection Set

The Affection set provides a decent upfront attack bonus while providing a defensive buff and an offensive skill-based buff after casting a skill.
The Affection Set is the main equipment players will farm from CC4 Level 1 to CC4 Level 59.
This set contains 3 Craftable Legendary Equipment; The Weapon, The Greaves, and The Boots.
The Weapon and Greaves Crystals become available at the CC4 Level 1 Rift onwards. The Boots Crystal becomes available at the CC4 Level 35 Rift.

Set Effect
2/6 Increase ATK by 18%
4/6 Every time after a skill is cast, the skill damage received is reduced by 4%. This effect lasts 10s, and can be triggered once every 5s.
6/6 Every time after a skill is cast, increase skill damage by 32%, which lasts for 10s, and can be triggered once every 5s.

We recommend swapping over to the full set after reaching the CC4 Level 35 Rift. Swapping pieces out at this point in progression provides little to no advantage due to the massive 6/6 bonus these sets provide.

Blessing Set

The Blessing set provides massive upfront defensive and offensive buffs giving a slight increase in efficacy after a few seconds in combat.
The Blessing Set is the main equipment players will farm from CC4 Level 60 to CC4 Level 110.
This set contains 3 Craftable Legendary Equipment: The Weapon, The Helmet, and The Torso.
The Weapon and Helmet Crystals become available at the CC4 Level 60 Rift onwards. The Torso Crystal becomes available at the CC4 Level 85 Rift.

Set Effect
2/6 Increase ATK by 19%
4/6 Increase Def by 10%. Increase Def by an additional 10% every 10s, lasting 5s.
6/6 Increase DMG and healing effect by 30%. Every 10s, further increase dmg by 6% lasting 8s.

Healers may opt to change into this set early as the previous sets 6/6 bonus does not include an increased healing effect. The earliest should be when the full set can be upgraded to T5.
For other classes, we recommended swapping over to the full set after reaching the CC4 Level 85 Rift. Swapping pieces out at this point in progression provides little to no advantage due to the massive 6/6 bonus these sets provide.

Roar Set

The Roar Set provides a decent upfront ATK buff with flexible buffs depending on what the user is currently doing. The set provides an endurance buff while being attacked, or giving a damage/healing buff upon dealing damage/healing.
The Roar Set is the main equipment players will farm from CC4 Level 110 to CC4 Level 150
This set contains 3 Craftable Legendary Equipment. The Weapon, The Greaves, and The Boots.
The Weapon and Greaves Crystal become available at the CC4 Level 110 Rift Onwards. The Boots Crystal becomes available at the CC4 Level 130 Rift.

Set Effect
2/6 Increase ATK by 20%
4/6 Increase Endurance by 10% for 5s upon taking damage
6/6 When dealing damage or providing healing, increase DMG by 40% and healing effect by 30% for 5s.

We recommend swapping over to the full set after reaching the CC4 Level 130 Rift. Swapping pieces out at this point in progression provides little to no advantage due to the massive 6/6 bonus these sets provide.

COLOSSAL WILDERNESS AREA

A new Artifact Area unlocks at CC4 Level 22, after clearing stage 66-9. ‘Colossal Wilderness’ features 16 new legendary artifacts, and 5 new sets.
As a foreword before every artifact set recommendation, we recommend leveling all legendary and epic artifacts to +6, rare artifacts to +3, and rare artifacts part of an artifact set to +6 before considering leveling any artifact sets to +9.
Below are artifact sets we recommend leveling to +9 before the others.

Set Effect
Starry Advent +9 Mastery 1% & Endurance 0.5%
God's Trick +9 Haste 1% & Evasion 0.5%

We recommend these sets as they provide percentage stats (percentage stats ignore CC stat caps) to high value secondary stats while scaling the best by themselves, as the artifacts to the sets are all legendary.

GENERATION 2 MELOMON

A new generation of Melomons are unlocked upon reaching CC4 Level 44.
This new generation introduces 5 new melomons. Poet Cat, Mr.Flo, Fox Shogun, Doctor Paw, and Knight Bunny.
These new melomons provide increased effects from the previous generation and provide unique advantages making sure most pets within this generation are viable.
Below details the pets and their skills.

Poet Cat

Poet Cat

Awakened Skill - Feline Dance
Increase all DMG by 30%, and gains an additional 2.7% Awaken Energy every second during Awakening, reducing Healing Effect by 50% during the duration.
Passive Skill - Eternal Song
Increases all DMG by 6%, each awakening increase DMG by an additional 3% but resets at the end of the Awaken phase or battle. Stacks up to 4 times.

Mr. Flo

Mr Flo

Awakened Skill - Growth Potion
Increase all DMG by 60%, and Increase Element DMG from Core Skills by 60% during the first 10 seconds of awakening.
Passive Skill - Mysterious Remedy
Every 15 seconds, gains 25-30 Hormone Stacks, each stack increase ATK by 1.2% for 15 seconds.

Fox Shogun

Fox Shogun

Awakened Skill - Storm of Metal
Increase all DMG by 30%. Ends the current Awakening and refunds 5% of Awakening progress for every second remaining up to 10 seconds and increases DMG during the next Awakening by 3%.
Passive Skill - Retribution orb
When Awakening starts and ends, delas True DMG equal to 100% of ATK to all enemies and Increase all DMG dealt by 8% for 20 seconds. This effect can be stacked, with the durations calculated separately. This effect has a 8 second cooldown on activation.

Knight Bunny

Knight Bunny

Awakened Skill - One Man Army
Increase all DMG by 60%, taunts all enemies when cast and all enemies that target the character take 8% more DMG from allies
Passive Skill - Irresistible Force
Increase all DMG by 15%, and by an additional 3% for every 20% HP the target loses, stacks up to 4 times.

Doctor Paw

Doctor Paw

Awakened Skill - Puppy Cheering Squad
Increase Haste by 30% and all DMG by 30%, Increase all allies’ ATK by 12% while Awakened. does not stack.
Passive Skill - Therapeutic Inspiration
Gain 4 stacks of Encouragement when entering combat, then gains an extra stack of Encouragement every 10 seconds. Each Stack of Encourage increases ATK by 2.2% per stack. The maximum extra stacks allowed can be no more than twice the amount of allies in a party.
Below is an example of how to calculate Encouragement’s max stacks:
In a party with 4 Party Members
4 (Base Stacks) + 8 (4 Members x 2) = 12 Encouragement Stacks (after 80s)

Final Verdict

Poet Cat is recommended over Fox Shogun, but both are equally viable.

Role Gen 2 Melomon
DPS Poet Cat / Fox Shogun
Healer Doctor Paw
Tank Knight Bunny

For a more indepth breakdown of why we arrived at these conclusions, check out our Melomon Exchange Guide which goes into more detail about everything generation 2 melomon!

Melomon Exchange Guide

Melomon Exchange Guide

GENERATION 4 MOUNT

The newest set of mounts are unlocked upon reaching stage 75-5, at CC4 Level 103.
There are 4 new mounts added to the collection, each having their own niche and usage. Below details the mounts skills and our recommendations on the usage of each mount.

Name Stats Opening Skill (Max Level)
Canary-09 Haste + Tenacity [Eight Notes]
Increase the ATK of the character by 22% + 12000, and gain the Echo of Eight effect - Increase mastery by 12% for 5s after casting a Tactical Skill.
Apostle-45 Determination + Evasion [Command:Clear]
Attack 4 times with DMG equal to 1200000% + 100000 ATK to all enemies, increase their DMG received by 22%, and stacks 3 layers of a powerful deterrent effect - in current battle, each layer further increases the DMG taken by an additional 10%; reduce 1 layer every 20s
Kettlebell Machine-78 Mastery + Block [Swing those kettlebells!]
Attack 6 times with DMG equal to 400000% + 160000 ATK to all enemies and obtain the Kettlebell Counterattack Effect - Upon taking DMG in the current battle, trigger a DMG of 800000% ATK, boost the player’s DMg by 22%, and reduce the basic attack DMG received by 8%. Effect lasts 12s, with a cooldown of 8s.
Explorer-997 Crit + Endurance [Command: Unbox]
Increase the DMG dealt by the Character by 20% + 12000, and obtain a Periodic Supply - in the current battle, every 10s, randomly receive a buff increasing damage by 10% for either “Core Skill”, “Tactical Skills”, or “Passive Skills & Basic Attacks”. These individual buffs expire independently from one another and last 20s.

Recommendation

DPS
There are 2 Recommendations in terms of Mount Selections for DPS. Both Explorer-997 and Apostle-45 carve out their own niche based on their effects. Explorer-997 is better in longer fights, with its refreshing buffs beating out its competition. Apostle-45 excels during shorter fights, as it applies a massive DMG Taken debuff on the enemy, lasting 60s. For Fights longer than that, we recommend running with Explorer-997.
Tanks
We recommend tanks to run Kettlebell Machine-79 for its massive counter effect and basic attack damage reduction.
Healers
Healers are advised to run Canary-09 as it provides the highest ATK boost out of all Mounts, providing the biggest increase to healing. This mount boosts mastery as well making it a healer’s perfect companion.

Generation 4 Mount

For a more in depth guide on generation 4, their bonus skills and the collection bonus players should prioritize, check out our mount guide below!

Mount Guide

Mount Guide

GOD-SEALED CITY DRAGON

The God-Sealed City Dragon is the second and last dragon players will encounter through their CC4 Journey. This boss is highly volatile and will punish any parties that are not paying attention. This dragon is unlocked upon reaching CC4 Level 71.
This section will break down the boss into two parts, a quick strategy guide and a more indepth breakdown of how each move works and our advice regarding the specifics of those moves.

General Strategy

The Arena is split into 6 Sectors. All players should move and spread out into their own area.
The boss has 3 attacks that can decimate parties if not handled properly.
The boss will randomly lock 1-2 players with a target sign above their characters heads. After a few seconds have passed, continuous lightning bolts will be targeting the current sector the player is standing on. Players should move and avoid having the thunderbolt hit the same sector twice as it will deal an aoe that heavily damages the entire arena.
The boss selects a portion of the arena as a target and prompts 3 tile wide sweep attacks. After attacking, the boss then quickly sweeps the other 3 tiles on the other side of the markers. Players will have plenty of time to set up dodging and should immediately prepare moving between these attacks.
Last but not least, the boss has a move where it picks one sector from the arena to mark. Players must gather in the marked sector to tank this attack. This attack’s damage is spread through members standing within the same sector, so the more the merrier. Failing to absorb this attack will deal massive aoe damage to the entire party. If not enough players are within the sector sharing the damage, it may also wipe those trying to absorb it.
Below is a list of all its distinct moves, for an indepth look and breakdown.

Sacred Thunderclap

Every second, deals 20% ATK as damage to all players in the arena/field.
Passively damages the entire party, requiring the party’s composition to field a healer.

Sacred Thundercloud

After recitation, the God-Sealed City Dragon unleashes the Holy Thunder mark, locking onto 1 or 2 random players. This mark continuously generates Thunderclouds above the marked player’s head, dropping holy thunder to deal damage to players within the same sector. When 2 thunderclouds converge, Holy Thunder is immediately cast, dealing damage to all players within the arena and applying a vulnerability debuff that increases subsequent damage taken. This vulnerability debuff can stack.
Players should move left and right when marked to avoid stacking thunderclouds, which will deal massive damage to the entire party.
Players should also avoid stacking in one area to prevent the instant holy thunder from hitting the party.

Sacred Thunderstrike

Unleashes Holy Thunder once, dealing damage to all players
Low damage untargeted AoE attack. This attack should be non-lethal and can be considered chip damage. The party should bring a healer to deal with the chip this attack deals to the party.

Holy Smite

The dragon locks onto a sector and starts reciting. Once the recitation ends, it attacks the targeted sector, dealing massive damage that is shared among all players within that sector. When there are no targets within the sector, the dragon proceeds to cast holy thunder, dealing damage to every party member within the arena and applying a vulnerability debuff that increases subsequent damage. This vulnerability debuff can stack.
The party should aim to stack their characters within the targeted sector to avoid having massive damage and a vulnerability debuff applied to the whole party.

Electrified Claw Strike

Chooses a target direction and executes an Electrified Claw Strike, dealing massive damage to the sector and applying one stack of Vulnerability, increasing subsequent damage received. The Dragon then picks the opposite direction and delivers another Electrified Claw Strike.
The first Claw Strike has a massive cast time, so players will have time to dodge this attack. The subsequent Claw Strike hits behind the first, so players will need to move back to their old position to dodge the second strike.

Cleansing the World

Release destructive energy, dealing 8% ATK as damage to all players every 0.5s for 4s, executing all players alive once it ends.
This attack is the God-Sealed Dragon’s last attack, dealing massive sustained damage before executing all players within the arena. This attack will go through ‘last stand’ so be sure to equip a different talent skill.

CITY OF WHITE SAILS AREA

A new Artifact Area unlocks at CC4 Level 115, after clearing stage 76-17. ‘City of White Sails’ features 16 new legendary artifacts, and 5 new sets.
As a foreword before every artifact set recommendation, we recommend leveling all legendary and epic artifacts to +6, rare artifacts to +3, and rare artifacts part of an artifact set to +6 before considering leveling any artifact sets to +9.
Below are artifact sets we recommend leveling to +9 before the others.

Set Effect
Beneath the Abyss +9 Mastery 1% & Endurance 0.5%
Archival Reprieve +9 Haste 1% & Evasion 0.5%

We recommend these sets as they provide percentage stats (percentage stats ignore CC stat caps) to high value secondary stats while scaling the best by themselves, as the artifacts to the sets are all legendary.

ASTRAL RELIC

Astral Relics are Special Relics that can be unlocked starting from CC3. The player will need to go through a gauntlet of quests, Perilous Trials, and Echoes of Wars to fully unlock the relics.
CC4’s Relic is the Ascension Device, giving the player a massive boost in damage dealt and reduced damage taken when in CC4’s Regions.
Second Relic - Ascension Device
Unlock: Phase 1 - CC4 Level 1 / Phase 2 - CC4 Level 91

Base Effect
Increases DMG dealt by 0.50%, and reduces DMG taken by 0.50%. These effects are tripled when exploring the following in-game regions: Colossal Wilderness, Horizon, and City of White Sails (including main quests 65-1 to 82-24 and their corresponding trials).
Max Level Effect Increases DMG dealt by 1.8% and reduces DMG taken by 1.8%. These effects are tripled when exploring the following in-game regions: Colossal Wilderness, Horizon, and City of White Sails (including main quests 65-1 to 82-24 and their corresponding trials).
There are two phases of quests to fully unlock the Ascension Device. Each phase contains 12 quests and grants rewards on each quest cleared.
Clearing these quests “Recharges” the artifact, contributing progress to a milestone type progression system, giving larger and larger rewards the more quests the player finishes.
Both phases grant milestone rewards, encouraging the players to finish all the quests for a full star copy of the artifact.
Phase 2 is designed for players to tackle later down CC4.
All in all, each phase has 12 quests, with every quest giving 50 Stellarite. This totals to 12 x 2 x 50 = 1,200 Stellarite from only the quests themselves.
When factoring in the Milestone Rewards, in total the player obtains:
2500 Stellarite
10 Rich-Flavored Flour (Gold)
20 Extreme Resonance Stones
10 Myth Experience
500 Fragments of the Ascension Device (Full 5 Star Copy)

Astral Relic

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