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CC5 Guide

CC5 Guide for Go Go Muffin

Last updated: 14/10/2025

CC5 GUIDE

OVERVIEW

Welcome to Boarhat.gg’s CC5 Progression Guide Hub. This Progression Hub contains information and guidance on all new features, content, and important aspects we believe will impact the player’s progression.
CC5 has a total of 170 levels, spanning 77 days.
There are 4 progression caps in CC5. First cap is at CC5 Level 56 for 21 days. The second cap is at CC5 Level 110 for 24 days. The third cap is at CC5 Level 150 for 21 days. The last cap before transitioning to CC6 is at CC5 level 170 for 11 days.
This guide is sorted by when each content is unlocked to the player for ease of use.

SHOP UPDATE

Starting off our CC5 Progression Guide, we’ll be having a Hamster Shop Refresher as many new items have joined the shops and having a refresher on which to grab is a great way to start.

Hamster Shop

Within our first tab, we recommend buying all gold costing items (listed below), and grabbing super growth snacks and infinity prisms using stellarite. These are the best bang for buck stellarite items within this shop for progression.
Must Buy
- Free Gold Chest
- Star EXP
- Pet Food
- Infinity Prism or Infinite Prism Selection(Gen 2 Stellar Path)

Optional
- Exp Booster (Must Buy if no Monthly Pass Active)
- Super Growth Snacks

Rift Shop

Within the Rift Shop, a new addition in the form of the Benevolent Beast Point Card has joined the fray. This Point Card is quite expensive, but we do recommend the players to grab this to progress their Benevolent Beast as it is a strong mount option.
Must Buy
- Stellarite
- Star Selection Pack V
- Infinity Prism Selection
- Benevolent Beast Point Card
- Renewal Brush
- Basic Mount Gem
- Imagined Reality

Optional

- Epic EXP
- Black Ash Promote Stone
- Star EXP
- Gold
- Raw Material

Friendship Coin Shop

Within the friendship coin shop, the player does not obtain enough coins to feasibly buy out the shop, so the players will have to focus on what is relevant for their progression. Here are what players should prioritize.
Must Buy
- Melomon Selection Chest

Optional

- Star Selection Chest
- Rich-Flavored Flour
- Recharge Crystal
- Rune Character

CC5 DAILY LOGIN

After changing to CC5, we will be able to claim total of 50 CC5 Normal Skill Pulls & 120 Gremlin Anthology Cards for the new exclusive banner after login in total of 9days. The reward can be redeemed in the Divination Shop on Camp.

NEW GENERIC TACTICAL SKILL & ELEMENTAL TALENT DISK

CC5 introduces several new tactical & passive skills which are obtained through CC5+ banners & Gremlin Song Exclusive Banner, & redeemable via Star Essence ,& also new talent disks.

Tactical Skill


Name Effect
Reverse Thinking Last 9.5 second after casting, during which each time the Core Skill is cast, it reduces Core Skill DMG by 15%. Increase non-Core Skill Dmg, stacks(max: 4).
Trinity Last 9 second after casting, increasing core Skill DMG while active. For the first 3.5 seconds after the casting, increases the bonus to 5 times. Subsequently, every 3 Core Skill casts triggers the bonus for 3.5 seconds. However, casting Core Skill again would end the effect early.
Transformation Lasts 9 second after casting, during which dealing non-Basic DMG dealt to the current target grants 1 stack of [Transformation], stacks(max: 7). [Transformation]: Increase Basic Attack DMG & all DMG during the duration.
Wind Combo Lasts 9 seconds after casting. During this period, dealing Core Skill DMG or Tactical Skill DMG will trigger Core Combo or Scatter Combo, increasing Core Skill DMG and non-Core Skill DMG. If Tactical Skill DMG or Core Skill DMG is dealth while Core Combo or Scatter Combo is active, Wind Combo ends prematurely and its cooldown is extended by 10 seconds.
Energy Surge Increase Core Skill DMG. While active, for every 100 Core Skill energy required, increases the effect by 7%, up to 3000 energy. At max bonus, increases Core Skill DMG by an additional 10%.

Passive Skill


Name Effect
Integration Each time a Core or Tactical Skill of a casting method is used, increases the Skill DMG of other casting methods, can be stacked. The casting methods include: Instant, Recite(Charging) and Channel.
Momentum Increase Basic Attack DMG, has a 80% chance of dealing 125% DMG, but the attack rate is reduced by 50%.
Circuit Optimization Increase Core Skill DMG and reduces the energy cost of the Core Skill by 50. Every 1% energy cost reduced increases the basic DMG bonus of the skill by 14%.
Premeditation For every 2 Core Skills cast, reduces the energy cost of the next Core Skill 84%, and increases DMG.
Bulk Supply Increase Skill DMG. When a Core Skill costs more than 500 energy, every 100 energy spent increases base Skill DMG by 14%, up to 3000 energy. This effect lasts until the next Core Skill is cast.
Ups and Downs If Core Skill is followed by a Tactical Skill, or a Tactical Skill is followed by a Core Skill, grants 1 stack of [Rhythm],stacks(max: 7). [Rhythm]: Increase all DMG, the effect ends when the order is broken.
Differential Swap Increase the energy consumption of Core Skills by 200, increases Non-Core Skill DMG. Additionally, increases non-Core Skill DMG by 7% every second, stacks(max: 5) and resets upon casting a Core Skill.
Wake-up Call Increase the first DMG dealt by using a Core Skill or Tactical Skill, but reduces subsequent DMG. If the DMG doesn't kill the enemy, increases the subsequent DMG by an additional 7% when activated again, stacks(max: 5).
Versatility After casting a Tactical Skill, increases DMG for each unique Tactical Skill cast during the next 12 seconds,stacks(max: 5). At max stacks, increases All DMG by another 36%. Can only be triggered once every 10 seconds.
Grand Ode Increase DMG from reciting and channeling, but reduces the speed and frequency of both by 70%. Reduce Haste by 5% every second while reciting and channeling. Increase All DMG by 7%, stacks(max: 5), and resets after using a tactical skill.

Elemental Talent Disk

There's elemental talent for each available element in the game after changing into CC5. This talents will occupy one of our talent slot moving foward instead of previous talents. You should choose your class element accordingly.

LEGENDARY EQUIPMENT

CC5 introduces four new Legendary Equipment Sets. Each Set indicates their respective lvl range.
We recommend swapping over to the full set for each level range after reaching T5 for each part while for Tier progressing we suggest stopping on milestone such as T9 , T14 or T19 to save Rift Supplies Coupon(Optional only if running low).

Endless Set

The Affection Set is the main equipment players will farm from CC5 Level 1 to CC5 Level 56.
This set contains 3 Craftable Legendary Equipment; The Weapon, The Helmet, and The Armor.

Set Effect
2/6 Increase ATK by 20%
4/6 For each enemy on the field, increase DEF by 10%.
6/6 For each enemy on the field, increase DMG by 2% and Healing Effect by 30%. If a Boss or Elite is present, further increase DMG by 38%.

Oath Set

The Oath Set is the main equipment players will farm from CC5 Level 56 to CC5 Level 110.
This set contains 3 Craftable Legendary Equipment: The Weapon, The Greaves, and The Boots.

Set Effect
2/6 Increase ATK by 20%
4/6 Increase DEF by 20%. When HP is below 30%, further increase DEF by 10%.
6/6 Increase DMG by 35% and Healing Effect by 30%. When HP stays above 70%, further increases DMG by 10%.

Anecdote Set

The Anecdote Set is the main equipment players will farm from CC5 Level 110 to CC5 Level 145
This set contains 3 Craftable Legendary Equipment. The Weapon, The Helmet, and The Armor.

Set Effect
2/6 Increase ATK by 20%
4/6 Dealing Crit DMG reduces the target's DMG dealt to you by 6% for 6s.
6/6 When dealing Crit DMG or providing Crit Healing, increases DMG by 40% and Healing Effect by 30% for 6s.

Restlessness Set

The Restlessness Set is the main equipment players will farm from CC5 Level 145 to CC5 Level 170
This set contains 3 Craftable Legendary Equipment. The Weapon, Helmet, Armor, Gauntlet, Greaves, and Boots.

Set Effect
2/6 Increase ATK by 20%
4/6 Every 8s, gain a shield equal to 10% of the Max HP, lasting 4s.
6/6 Each time a Shield is gained, increases DMG by 40% and Healing Effect by 30% for 8s.

CHRONICLES

Chronicles are additional system newly added on CC5, but retroactively added to CC4 also. This system bring additional progression system and help easier completing artifact sets. For more info, check Chronicles Guide below !

Chronicles Guide

Chronicles Guide

STONE SWAMP AREA

A new Artifact Area unlocks at CC5 Level 22, after clearing stage 84-19.
Below are artifact sets we recommend leveling to +9 before the others.

Set Effect
Art and Spirituality +9 Determination 1% & Tenacity 1% & Mastery 1% & Endurance 0.5%
Puzzle of Rules +9 Crit 1% & Block 1% & Haste 1% & Evasion 0.5%

We recommend these sets as they provide percentage stats (percentage stats ignore CC stat caps) to high value secondary stats while scaling the best by themselves, as the artifacts to the sets are all legendary.

SWAN PALACE AREA

A new Artifact Area unlocks at CC5 Level 91, after clearing stage 92-4.
Below are artifact sets we recommend leveling to +9 before the others.

Set Effect
Sleeping Curse +9 Determination 1% & Tenacity 1% & Mastery 1% & Endurance 0.5%
Tamer of Shadows +9 Crit 1% & Block 1% & Haste 1% & Evasion 0.5%

GREMLIN WINDS AREA

A new Artifact Area unlocks at CC5 Level 147, after clearing stage 99-12.
Below are artifact sets we recommend leveling to +9 before the others.

Set Effect
Journey of Dreams +9 Determination 1% & Tenacity 1% & Mastery 1% & Endurance 0.5%
Nature's Dance +9 Crit 1% & Block 1% & Haste 1% & Evasion 0.5%

We recommend these sets as they provide percentage stats (percentage stats ignore CC stat caps) to high value secondary stats while scaling the best by themselves, as the artifacts to the sets are all legendary.

GENERATION 5 MOUNT

The newest set of mounts are unlocked upon reaching stage 95-16, at CC5 Level 120.
There are 4 new mounts added to the collection, each having their own niche and usage. Below details the mounts skills and our recommendations on the usage of each mount.

Name Stats
Spotted Leopard Haste + Tenacity
Zephyr Butterfly Determination + Evasion
Great Demon Mastery + Block
Stone Guardian Crit + Endurance
Generation 5 Mount

For a more in depth guide on generation 5, their bonus skills and the collection bonus players should prioritize, check out our mount guide below!

Mount Guide

Mount Guide

GENERATION 2 STELLAR PATH

Generation 2 Stellar Path is unlocked on level 28, upon clearing stage 85-4. After unlocking, Generation 1 Memory Collector would stop collecting and need to activate Generation 2 to start collecting new materials.

For a more in depth breakdown of the Stellar Path system, the specifics, and our recommendations on how to build the Paths, check out our Stellar Path guide below.

Stellar Path Guide

Stellar Path Guide

GENERATION 5 CATBUN

Generation 5 Catbun unlocks at CC5 Level 134 upon clearing Stage 97-13 and uses completely separate Fruitwood from the previous generation. Players will need Bakery Level 14 to access this generation’s Wishlist and Super Fusion feature. While need to be Bakery Level 15 to increase probablity of hatching Gen-5 SSR Cat Bun.

For a more in depth explanation of this Generation's Cat Buns, when to swap out the Generation 4 Cat Buns, and what flavors to chase, check the link down below!

Gen 5 Catbun Guide

Gen 5 Catbun Guide

SHIMMERING DRAGON

The Shimmering Dragon is the first Dragon that players will encounter through their CC5 Journey, unlocked upon reaching CC5 Level 1.

General Strategy

This dragon will grant players a Dream Disturbance button above awakening. Players must follow Dreamy Clouds that will spawn in one of the sectors to increase sleepiness up to 100% to enter dream realm, while within the dream , atk bonus is increased per second but also increase damage over time.

Response to Mechanics

Dream Invasion: Exit Dream Realm. Mortal Invasion: Enter Dream Realm. Insane Growth: Can Ignore.

BREEZY SHIMMERING DRAGON

The Shimmering Dragon is the last Dragon that players will encounter through their CC5 Journey, unlocked upon reaching CC5 Level 91.

General Strategy

Players are granted Charging Wind button for this dragon. Players must replicate the pattern given by Surge Storm to charge Charging Wind up to 100%. Once Charging Wind is fully charged, players must use it to increase Wind Omens gauge and once max, area enter [Hurricane Attack]mode, increasing players' ATK on field but also dealing continuous DMG.

Response to Mechanics

Consistent Pressure: : Break with Charging Wind. Wind Spear: Can Take if got 0% Charging Wind else Dodge.

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