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Mount Guide for Go Go Muffin
Last updated: 27/6/2025
Welcome to our Mount Compendium. This Compendium serves as an
introduction to the system as a whole, covering information for
current and future generations of Mounts, and our recommendations,
both on how to use resources in the most efficient manner and which
mounts to select based on the player’s class.
This page is updated whenever a new generation of Mounts / Mythical Mount
is released. Feel free to inform us on our discord, Boar Hat Tavern,
if the information has not been updated or there is advice that we should
add or modify.
Gen 1 Mounts and the Mount system are initially unlocked at 19-1, CC1 Level 4. Mounts when equipped, provide players with stats and an ‘Opening Skill’ that occurs whenever the player begins a battle. Initially, the player is only able to equip 2 Mounts when the system is unlocked. A Main Mount and a Support Mount.
The Opening Skill is only activated by the Main Mount, the one that
is equipped on the left side of the mount menu. The other three
mounts slots are considered “Supports”, meaning they only provide
stats when equipped in these slots.
Further Support slots are unlocked at CC1 Level 15 and CC1 Level 25,
up to a total of 4 mount slots.
Mounts can be unlocked by summoning on the Mount banner, located in
the camp, within the same menu as Melomon Summoning and Runes.
From Summoning, players will obtain shards of the mounts, allowing them
to unlock and upgrade their stars. Summoning also provides the player
with the resources necessary to level their mounts and make them stronger.
These resources are ‘Mount Saddles’ and ‘Lucky Horseshoes’
Each new generation uses a new type of summoning currency meaning tickets
do not need to be saved for newer generations. We still recommend saving
mount tickets until the milestone system is unlocked during cc3.
Players can obtain these tickets from 3 consistent sources.
The primary way players will obtain these tickets are from the daily
collectable bubbles that spawn in the Mount Menu every day, during reset.
Collecting these provides the player with 25 tickets for their highest
unlocked generation.
The player is also able to purchase additional Mount Tickets, increasing
in cost per purchase. We recommend purchasing these tickets 4x (20 tickets
total) a day for the best stellarite efficiency and mount progression.
Last but not least, the players also obtain Mount Tickets from completing
their daily quest, receiving 5 mount tickets a day.
Events can also provide / feature Mount Tickets, but these events are
sporadic and should not be relied on.
Levels in the mount system are not tied to the mount itself, rather
its slot, similar to how gear works. This means that players can
freely level and swap their mounts around without fear of losing
resources.
We recommend players to level their mounts equally. The game provides
bonus stats such as ATK, DEF, and HP based on the total number of levels
of the currently equipped mounts. This system this bonus comes from is
the ‘License Tier Bonus’. Hitting certain level milestones also provides
an increase in max mount level.
After reaching a certain star-level on the player’s mount, they
unlock the ability to equip stickers onto their mounts. These
stickers provide more bonus stats and allow the player to customize
their builds even further. These Sticker bonuses are only active
when equipped on the main mount.
Stickers come in 3 rarities. Rare, Epic, and Legendary. Rare and Epic
Stickers provide flat bonus stats. These are a decent, albeit a non-scaling
option. Legendary Stickers provide % bonuses, providing a more powerful
bonus.
These Legendary stickers can bypass CC-Specific Stat Caps, allowing players
to push the boundaries even farther.
Stickers can be rerolled using ‘Glue Remover’ or the Mount’s specific
‘Point Card’ (Not Recommended). We recommend players to max their mounts’
stars before using Point Cards towards rerolling stickers.
The first sticker is unlocked at Rare 3*, and the subsequent stickers
are unlocked at Epic 3*, Legendary 1*, and Legendary 4* for a total of
4 equippable stickers on the main mount.
Mounts also provide a global stat bonus even when not equipped. This
is their collection bonus and scales based on the amount of stars
the player has on a mount. When reaching certain stars, the stats
provided by the Collection Bonus are significant enough to take note
of.
Keep an eye out for our recommendations below for the Generation-Specific
Collection Bonuses and how players should allocate their resources (Mount
Point Selection Cards).
Players can use higher generation mount selection tickets on previous
generations. This allows the player to obtain Collection Bonuses they
were not able to get previously. We recommend getting all Collection
Bonuses from the current Generation before using the tickets on previous
ones.
Though Collection Bonuses impact the future of the player’s progression,
we recommend getting the player’s main mount to max gold stars before
focusing on collecting high priority Collection Bonus breakpoints
Starting from generation 2, the player unlocks ‘Bonus Skills’ which
allows them to equip an additional skill effect that is activated in
conjunction with the Opening Skill. These can be unlocked by
unlocking all 4 of that generations’ Mounts. These ‘Bonus Skills’
can then be leveled and upgraded based on the current star levels of
all involved mounts.
Bonus Skills can be leveled up to 9, with each mount in the set being
able to provide up to 2 levels based on their star level.
These Additional Levels will be unlocked once the mount reaches the breakpoints
listed below:
Epic 5* - First Additional Level for Bonus Skills
Legendary 5* - Second Additional Level for Bonus Skills
Player can equip Mount Equipment in the future after unlocking the system at CC3 Level 120. For more detailed guide, please refer to the guide below !
Name | Stats | Opening Skill (Max Level) |
---|---|---|
Toby | Haste + Tenacity | [Alpaca’s Blessing] Grants the character the blessing of the Alpaca, increasing the character’s ATK by 24.5% + 5700 for 33s. |
Cannon | Determination + Evasion | [Cannon Pound] Leaps high above into the enemy area and uses it’s body to crash into the enemies, dealing 3 instances of DMG totalling to 53700% ATK + 35000 |
Ralf | Mastery + Block | [Crimson Claw] Leaps into the enemy area and strikes them with claws, dealing 176000% ATK + 35000 damage, shared equally between all enemies. |
Rock | Crit + Endurance | [Rock’s Ray] Fires a crystalline ray to weaken all enemies, applying a debuff that increases the damage they take from the character by 20% + 5700, and reduces the DMG the enemy deals by 2% for 33s. |
This Generation does not have a Bonus Skill.
We recommend DPS and Tank to run Rock, as the
damage debuff it applies is multiplicative to all damage the player
deals, while decreasing the enemy’s damage dealt.
Keep in mind that Rock’s multiplicative damage increase is a debuff,
so it will only last 1 Wave during content such as Waves of Horror.
Meanwhile, Healers should use Toby as it provides the
biggest ATK% increase, boosting healing further.
We recommend using Mount Selection Point Cards to unlock the
Collection Bonuses in the order below after the player has maxed
their recommended main mount to Legendary 5*.
Players are able to use future Mount Selection Point Cards on previous
Generations, in the scenario that some of the recommended Collection
Bonuses were not unlocked.
1. Toby
Legendary 5* - ATK 1.5%
2. Cannon
Epic 5* - ATK 0.8%
3. Rock
Epic 5* - ATK 0.8%
4. Ralf
Rare 5* - ATK 0.4%
Name | Stats | Opening Skill (Max Level) |
---|---|---|
Husky | Haste + Tenacity | [Husky Attack] Increase the DMG enemies take from the character by 25% + 7000. Every 0.25s, randomly increase the DMG taken of 1 enemy by an additional 1% for 2s. This effect lasts for 36s. |
Vehicle Mark 3 | Determination + Evasion | [Destructive Slide] Deal DMG equal to 210000% ATK + 42000 to all enemies. If there is only 1 enemy on the field, this damage is further increased by 20% |
Walking Sparrow | Mastery + Block | [Musical Dance] Increase the player’s DMG dealt by 28% + 7000. Every 6s, gain a shield equal to 8% max HP for 36s. The shield effect can only be activated in the story once. |
Rainbow | Crit + Endurance | [Rainbow Bloom] Increases the character’s ATK by 40% + 7000 and Mastery by 5% for 36s. |
Bonus Skill: Rapid Offense
Base Level
After the Opening Skill is deployed, the DMG dealt by the character is
amplified by 2%, healing provided is increased by 1%, and reduces all
DMG taken by 1%. These effects last for 90s.
Max Level
After the Opening Skill is deployed, the DMG dealt by the character is
amplified by 10%, healing provided is increased by 5%, and reduces all
DMG taken by 5%. These effects last for 270s.
We recommend DPS to run Husky, with its massive
stacking DMG taken debuff when against single targets.
Tanks should run Sparrow in harder content, providing
a consistent shield to reduce incoming damage, and use Husky for DPS
Applications.
Healers are recommended to run Rainbow as it provides
the most bonus ATK% on effect activation while providing bonus mastery.
We recommend using Mount Selection Point Cards to unlock the
Collection Bonuses in the order below after the player has maxed
their recommended main mount to Legendary 5*.
Players are able to use future Mount Selection Point Cards on previous
Generations, in the scenario that some of the recommended Collection
Bonuses were not unlocked.
1. Husky
Legendary 5* - ATK 3%
2. Walking Sparrow
Epic 5* - ATK 1%
3. Vehicle Mark 3
Epic 5* - ATK 1%
4. Rainbow
Rare 5* - ATK 0.5%
Name | Stats | Opening Skill (Max Level) |
---|---|---|
Capybara | Haste + Tenacity | [As a Fleeting Dream] Increases the character’s ATK by 40% + 7000 for 36s. This effect is halved after the duration. During Battle, when dealing damage or providing Healing, there is a 30% chance to shoot dream bubbles to all companions, recovering HP by 20% ATK. This effect can be triggered every 5s. |
Black Scourge | Determination + Evasion | [Shadow of the Night] Charges twice, dealing 330000% ATK + 5000 DMG to all enemies and applies a debuff, increasing the DMG Taken from the character by 30%. This effect is halved after 36s. |
Falcon-04 | Mastery + Block | [Concentrated Beam] Applies the debuff [Focused Magnetic Storm] to all enemies, dealing 220000% + 500000 ATK damage, and increases DMG Taken from the character by 20% during the battle. When the player loses 33% Max HP, the pet re-applies [Focused Magnetic Storm], triggering every 45s. This Debuff does not stack. |
Mushdad | Crit + Endurance | [Jelly Mushroom Assault] Applies a debuff, increasing the DMG Taken from the player by 28% + 7000 for 36s. This effect is halved after the duration. During battle, every time the character takes Basic Attack DMG, or the DMG taken exceeds 50% of the character’s Max HP, DMG Taken is reduced by 4.5% for 5s. |
Bonus Skill: Steady and Careful
Base Level
Increases DMG dealt by the character by 2%, healing provided is increased
by 1%, and reduces all DMG Taken by 1%. These effects are increased by
up to 1.2 times based on the player’s current HP. These effects last
indefinitely.
Max Level
Increases DMG dealt by the character by 10%, healing provided is increased
by 5%, and reduces all DMG Taken by 5%. These effects are increased by
up to 1.5 times based on the player’s current HP. These effects last
indefinitely.
We recommend DPS to run Black Scourge, as it deals
massive initial damage and a permanent DMG taken debuff that halves
in effectiveness after a certain amount of time has passed.
Tanks should run Mushdad. When compared to Black
Scourge, it provides a lower dmg debuff, but increases the player’s
DMG Taken reduced as a trade off.
Healers should run Capybara as its ATK% increase provides
the highest healing returns. Capybara also provides some miniscule sustain
in the form of bubbles.
We recommend using Mount Selection Point Cards to unlock the
Collection Bonuses in the order below after the player has maxed
their recommended main mount to Legendary 5*.
Players are able to use future Mount Selection Point Cards on previous
Generations, in the scenario that some of the recommended Collection
Bonuses were not unlocked.
1. Mushdad
Legendary - ATK 3%
2. Falcon-04
Epic 5* - ATK 1%
3. Black Scourge
Epic 5* - ATK 1%
4. Capybara
Rare 5* - ATK 0.5%
Name | Stats | Opening Skill (Max Level) |
---|---|---|
Canary-09 | Haste + Tenacity | [Eight Notes] Increase the ATK of the character by 22% + 12000, and gain the Echo of Eight effect - Increase mastery by 12% for 5s after casting a Tactical Skill. |
Apostle-45 | Determination + Evasion | [Command:Clear] Attack 4 times with DMG equal to 1200000% + 100000 ATK to all enemies, increase their DMG received by 22%, and stacks 3 layers of a powerful deterrent effect - in current battle, each layer further increases the DMG taken by an additional 10%; reduce 1 layer every 20s |
Kettlebell Machine-78 | Mastery + Block | [Swing those kettlebells!] Attack 6 times with DMG equal to 400000% + 160000 ATK to all enemies and obtain the Kettlebell Counterattack Effect - Upon taking DMG in the current battle, trigger a DMG of 800000% ATK, boost the player’s DMg by 22%, and reduce the basic attack DMG received by 8%. Effect lasts 12s, with a cooldown of 8s. |
Explorer-997 | Crit + Endurance | [Command: Unbox] Increase the DMG dealt by the Character by 20% + 12000, and obtain a Periodic Supply - in the current battle, every 10s, randomly receive a buff increasing damage by 10% for either “Core Skill”, “Tactical Skills”, or “Passive Skills & Basic Attacks”. These individual buffs expire independently from one another and last 20s. |
Bonus Skill: Rising Fury
Base Level
For every 20s in battle, the DMG dealt increases by 1%, the healing provided
increases by 0.5%, and the DMG taken decreases by 0.4%. These effects
can stack up to 4 times and last until the end of the battle
Max Level
For every 3s in battle, the DMG dealt increases by 4%, the healing provided
increases by 2%, and the DMG taken decreases by 1.2%. These effects can
stack up to 4 times and last until the end of the battle.
There are 2 Recommendations in terms of Mount Selections for DPS.
Both Explorer-997 and Apostle-45 carve
out their own niche based on their effects. Explorer-997 is better in
longer fights, with its refreshing buffs beating out its competition.
Apostle-45 excels during shorter fights, as it applies
a massive DMG Taken debuff on the enemy, lasting 60s. For Fights longer
than that, we recommend running with Explorer-997.
We recommend tanks to run Kettlebell Machine-79 for
its massive counter effect and basic attack damage reduction.
Healers are advised to run Canary-09 as it provides
the highest ATK boost out of all Mounts, providing the biggest increase
to healing. This mount boosts mastery as well making it a healer’s perfect
companion.
We recommend using Mount Selection Point Cards to unlock the
Collection Bonuses in the order below after the player has maxed
their recommended main mount to Legendary 5*.
Players are able to use future Mount Selection Point Cards on previous
Generations, in the scenario that some of the recommended Collection
Bonuses were not unlocked.
1. Apostle-45
Rare 5* - ATK 0.5%
2. Kettlebell Machine-78
Rare 5* - ATK 0.5%
3.Explorer-997
Rare 5* - ATK 0.5%
4. Canary-09
Rare 5* - ATK 0.5%
Name | Stats | Opening Skill (Base Level) |
---|---|---|
Mythical Beast | Crit + Endurance | [Brave Charge] (Optional Command) (DPS) Casts Light of Decision to bombard the battlefield, deals high True DMG based on enemy HP, and increases all DMG dealt by the character by 23%. Additionally, every 45s, casts Light of Judgement again dealing accumulated DMG to all enemies by 1.5% of the total DMG dealt to the current target by the character during this battle. [Defense as Offense] (Optional Command) (TANK) Spreads the Wings of Vow to protect allies, increases the character’s DMG by 23%, and reduces all DMG taken by 6%. Wings of Vow grants all allies a Feather Shield that absorbs DMG equal to 5% of max HP every 10s. This skill cannot be activated from different sources at once. [Healing Extension] (Optional Command) (HEALER) Casts the Feathers of Fate to surround allies, increases ATK by 32% and grants 1 Feather of Light every 2s, up to 5 Feathers. When healing any ally with HP below 70%, all Feathers of Light will be consumed, with each feather restoring HP to the whole team equal to 6% of the player’s ATK. This skill cannot be activated from different sources at once. |
This section is a theoretical Multi-Generation Progression Guide to how players should approach mounts with a min-max long-term perspective. Anything within this section is highly opinionated and can be extremely helpful or negligible advice based on the player’s spending level. Be advised that this is not a normal way to play the game and should be taken as a theoretical approach rather than a practical one.
Players should save all their summons from Generation 1 to
Generation 3 until they have unlocked Mount Milestone rewards. The
Mount Milestone rewards are unlocked 2 weeks after the release of
Generation 3 Mounts. Players should buy 4-5x mount tickets daily
from the refreshing shop.
We are advising players to save all of their tickets to unlock the Mythical
Mount ASAP, as the Mythical Beast will be the player’s main mount from
Generation 3 or 4 (depending on how fast the player unlocks it) onwards.
Once Milestone Rewards are available and players have summoned and have
capped their milestone rewards, players should focus on unlocking their
Generation 1 and 2 Collection Bonuses. Below are the collection bonuses
in question.
Keep in mind that the milestone rewards are capped at 2500 points per
week, so be sure not to overcap while summoning.
Generation 1
1. Toby
Legendary 5* - ATK 1.5%
2. Cannon
Epic 5* - ATK 0.8%
3. Rock
Epic 5* - ATK 0.8%
4. Ralf
Rare 5* - ATK 0.4%
Generation 2
1. Husky
Legendary 5* - ATK 3%
2. Walking Sparrow
Epic 5* - ATK 1%
3. Vehicle Mark 3
Epic 5* - ATK 1%
4. Rainbow
Rare 5* - ATK 0.5%
Players are then advised to focus on their main mount for generation 3 and slowly unlock the Mythical Beast throughout the next few weeks.
As generation 4 rolls around, the players are able to completely focus the Collection Bonuses from this generation as the main mount used by the player will be the Mythical Mount.
Stat | Rare | Epic | Legendary |
---|---|---|---|
HP | 4000 | 8000 | 2% |
ATK | 50 | 100 | 2% |
DEF | 50 | 100 | 2% |
Determination | 50 | 100 | 2% |
Accuracy | 50 | 100 | 2% |
Evasion | 50 | 100 | 2% |
Block | 50 | 100 | 2% |
Haste | 50 | 100 | 2% |
Crit | 50 | 100 | 2% |
Mastery | 50 | 100 | 2% |
Endurance | 50 | 100 | 2% |
Tenacity | 50 | 100 | 2% |
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