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Slime Guide

Slime Guide for Go Go Muffin

Last updated: 14/2/2025

SLIME GUIDE

GENERAL INFORMATION

Slime Rampage, otherwise known as slime or rampage, is a recurring boss event lasting 1 week. Rampage Features 4 variations of slimes, each with their own unique twist.
Slime Rampage's main mechanic is element matching. Players must combine Elemental Symbols to gain buffs and to prevent the boss from unleashing powerful attacks. This mechanic is present through every variation of slime, with tweaks and modifications.
There are a total of 9 elements. These consist of 3 base elements, 3 combination elements, and 3 repeat elements. The 3 base elements are fire, plant, and water, and are combined to produce the 6 other elements.

Combination elements are the result of combining two different elements. The combination elements are Steam, Flower, and Campfire.
Fire + Water = Steam
Water + Plant = Bloom
Plant + Fire = Campfire

Repeat elements are the result of combining two of the same element. The Repeat elements are Wave, Fireball, and Leaf.
Water + Water = Wave
Fire + Fire = Fireball
Plant + Plant = Leaf

Slime Basic Formula

Each successful combination grants the player the Elemental Blessing buff. The buff increases the player's damage, and can stack up to 20 times. Failing to combine wipes all Elemental Blessing stacks and triggers the boss to deal massive damage.
In all variations of slime, the plant sector increases all healing effects.

GENERAL STRATEGY

We recommend having a dedicated tank and healer for maximum rewards.
The Slime Rampage arena contains 3 sectors marked by an element. Fire, Water, Plant. These sectors are a crucial part of the Element Combination Mechanic. Each slime has specific interactions regarding these elemental sectors, and requires the player to be actively moving.
By default when standing in the Plant Sector, it applies an outgoing healing bonus. The healer’s primary directive after every element combination is to re-position on the plant sector, as it boosts all healing effects.
There are two moves that are omnipresent within all slime variations that all players should be aware of.

HEADBUTT

The first of the two moves. The slime charges up and releases a massive single target attack, capable of one shotting any unit past a certain boss health threshold. Because of this, we recommend bringing a full tank running [War Cry] and [Stalwart Shield] to stay alive and keep the team safe.
Each variation of slime applies a debuff / damage over time through the headbutt, and can potentially soak up most of the team's healing. Refer to each slime variation guide below to learn how to cleanse them.

JELLY BERSERK

The second and last of the two moves that are omnipresent in all slimes. After a brief charge up, the slime deals massive sustained AoE damage, and can potentially wipe the whole team if players' hp are low. It is recommended that the tank bring and use [Banner of Courage] to reduce the likelihood of the team wiping

WATER SLIME

The first boss in the series, introducing the element matching mechanic and a deviation to it. The water slime's headbutt applies a DoT. This damage over time is silent but deadly, slowly soaking up more and more of the healer's resources. It's advised to cleanse it by moving towards the plant sector when possible.
The Water slime's mechanics can be split into two parts. Element Matching (Standard) and Element Combination (Water Slime Exclusive). Element Matching is used during the first half of the fight. At certain time interval, the boss do Element Combination.

ELEMENT MATCHING (STANDARD)

When initiated, an elemental symbol appears above the bosses' head. All players will need to move towards the element reflected by the boss. After a few seconds, the boss checks if the player is on the correct element.

  • The water symbol appears above the bosses' head.
  • The player shifts their position towards the element that matches what's shown on the bosse' head. (In this scenario the water element)
  • The timer ends, and the player obtains a stack of the “Elemental Blessing” Buff.
Water Slime Normal Match

When done correctly, a check mark appears, granting the player a stack of the “Elemental Blessing” Buff.
When standing on the wrong element, a cross mark appears, massively damaging the entire team and removes all stacks of the “Elemental Blessing” buff from the player.

ELEMENT COMBINATION (WATER SLIME EXCLUSIVE)

An introduction to the Element Combination mechanic, this is the first time that Combined Elements are introduced into play. All combinations include the water element.
When initiated, a 3 part graphic containing elements will pop up on the screen. The water element, a missing element, and a combined element. The goal in this mechanic is to figure out the missing element that will combine with water to form the shown combined element. The player then moves and stays in the missing element's sector, until the countdown ends.

  • Graphic shows up on screen.
  • Forming the Stean element requires Water and Fire elements combined.
  • The player shifts their position towards the element missing in the equation. (In this scenario the Fire element)
  • The timer ends, and the player obtains a stack of the “Elemental Blessing” Buff.
Water Slime Exclusive Match

When done correctly, a check mark appears, granting the players a stack of the “Elemental Blessing” Buff.
When standing on the wrong element, a cross mark appears, massively damaging the entire team and removes all stacks of the “Elemental Blessing” buff from the player.

THUNDER SLIME

The second boss in the series, this boss alters the element combination mechanic, putting its own spin on it. This fight also introduces a new environmental hazard that can catch those unaware off-guard.
The environmental hazard comes in the form of occasional lightning strikes. This slime's headbutt applies a debuff (named Chain Lightning) that spawns an indicator below the player's character model. Moments after this indicator appears, lightning strikes, dealing massive damage to players caught in its Area of Effect. These deal enough damage to massively impact survivability and should not be taken lightly. It is advised for players to move to a new sector when the indicator shows up.

ELEMENT MATCHING (THUNDER SLIME EXCLUSIVE)

A variation to the Element Combination mechanic.
When initiated, two elemental symbols will appear. A basic element, and a combined element. The goal in this mechanic is to find the missing basic element that when combined with the shown basic element, forms the shown combined element.

  • The Steam and Fire elements appear
  • To create the Steam element, the fire and water elements are used.
    The missing element in this scenario is water, because when fire and water are combined, the steam element is obtained.
  • The player shifts their position towards the element missing in the combination. (In this scenario the water element)
  • The timer ends, and the player obtains a stack of the “Elemental Blessing” Buff.
Thunder Slime Exclusive Match

When done correctly, a check mark appears, granting the player a stack of the “Elemental Blessing” Buff.
When standing on the wrong element, a cross mark appears and massively damages players that failed to match. This damage removes all stacks of the “Elemental Blessing” buff from the player. The slime then immediately initiates its headbutt, and applies the [Chain Lightning] debuff to the target of the headbutt.

FOREST SLIME

The third boss in the series, a tricky slime that introduces mechanics that requires parties to coordinate properly to succeed.
This slime's headbutt inflicts a massive dot on whoever is hit. Move to the fire sector to cleanse the effect.

ELEMENT MATCHING (FOREST SLIME EXCLUSIVE)

At the start of the encounter, two players have a line connected to each other. These two players are now linked, and must coordinate to create the combined element shown on screen.

  • Boss prompts an element, and the Combined Element Steam is shown.
  • Creating Steam requires Water + Fire
  • Player 1 Moves towards Water, fulfilling ½ of the combination
  • Player 2 moves towards Fire, fulfilling ½ of the combination
  • The timer ends, and both players obtain a stack of the “Elemental Blessing” Buff.
Forest Slime Exclusive Match

When done correctly, a check mark appears, granting the players a stack of the “Elemental Blessing” Buff.
When at least one person is on the wrong element, a cross mark appears, massively damaging the entire team and removes all stacks of the “Elemental Blessing” buff from both players.
To healers/tanks and those paired with them:
We advise healers to stay on the plant sector when possible for the increased healing buff. In scenarios where combined elements need the plant sector, those linked to healer should adjust their positioning.
In combinations where the plant sector is not needed, the partner should stay still and let the healer adjust accordingly.
This concept applies to tanks and their partners, but rather than the plant sector, the tank should stay in the fire sector. This is because as the boss targets the tank with their headbutt, the applied damage over time gets cleansed immediately.

FIRE SLIME

The last boss in the series, shifting the focus from combining elements to doing math.

ELEMENT ROTATION (FIRE SLIME EXCLUSIVE)

Used in the first half of the fight, the standard rotation introduces the rotation mechanic. When prompted, a spinning graphic with a number in the middle shows up on screen.
The spin indicates which direction to go. The number indicates how many times to move towards that direction. Special Note: Stay in the water sector. All movement and math we will introduce in the section ahead are based on the water sector.
Amount of Moves
1 = move towards the direction shown
2 = move opposite of the direction shown
3 = stay in place
4+ = subtract by 3 until ending up with a number from 1-3. Then follow the directions above for that number.

  • Graphic is prompted, showing a rotation to the right (ccw) for 2 moves
  • As noted above, the player should move to the opposite direction (left, cw)
  • The timer ends, and the player obtains a stack of the “Elemental Blessing” Buff.
Fire Slime Basic Rotation

SUBTRACTION ROTATION (FIRE SLIME EXCLUSIVE)

Used in the second half of the fight, this mechanic puts a spin on the standard rotation and puts two graphics up on screen. The player must then subtract these numbers and take the direction of the higher number.
Amount of Moves
1 = move towards the direction shown
2 = move opposite of the direction shown
3 = stay in place
4+ = subtract by 3 until ending up with a number from 1-3. Then follow the directions above for that number.

  • Graphic is prompted showing 3 left (cw) and 5 right (ccw)
  • The resulting subtraction is 2 right (ccw)
  • As noted above, the player should move to the opposite direction (left, cw) once
  • The timer ends, and the player obtains a stack of the “Elemental Blessing” Buff.
Fire Slime Advanced Rotation

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