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Stellar Path Guide

Stellar Path Guide for Go Go Muffin

Last updated: 10/9/2025

STELLAR PATH GUIDE

Overview

Stellar Path is a progression system unlocked upon reaching CC3 Level 35, after clearing stage 49-16.This new system introduces a new gear (Ascension) system, and ultimate skills (Paths) that when utilized properly, can boost the player's damage to another level. There are currently 3 ultimate skills (Paths), which can be modified with passives (Authorities) to fit the player's needs. This guide will go in-indepth and break down the main system into two parts. The Ascension and The Authority system, how to obtain these skills, and our recommendations on what to use and look for when summoning.

General Note:
The Currency used to summon in this system (Infinity Prisms) does not provide Paper Plane Points when expended.

ASCENSION

The Ascension System is the first part of two introduced by Stellar Path. This system provides the players with additional stats similar to other progression systems (Cat Buns, Melomons, Mounts).

Ascensions

Ascensions are a gear type progression system, in which the player levels their ascension to obtain stats and gain bonuses when reaching certain levels / milestones.
There are currently 6 ascensions in the game. These ascensions are the Corona, Ring, Chromaticity, Cavity, Core, Mantle. These ascensions provide either HP, ATK, or DEF.
Below is a table of which Ascensions provide what stat.

Stat Ascensions
HP Corona, Cavity
Attack Ring, Core
DEF Chromaticity, Mantle

Ascensions can be upgraded by using Memory Essence and promoted with Inspiration. These materials can be obtained from the Memory Collector.
Every 25 levels, Ascensions provide an increase to material generation, leading to faster levels. Every 50 levels, the player is given a stat scaling based on another stat.
Ascensions cannot be leveled more than 25 levels apart, making it impossible to truly focus one stat. Still, we recommend focusing on leveling ascensions one at a time, in 25 level intervals. This allows the piece to hit the next memory essence rate increase. It's recommended to prioritize ATK > DEF > HP when leveling Ascensions.

Ascension

Memory Collector

The Memory Collector is a passive material generator, from which Memory Essence and Inspiration can be obtained.
From level 1, the memory collector provides 30 of Memory Essence per hour and 6 amount of Inspiration per hour. The rate of Memory Essence that can be obtained can be increased by leveling the ascensions. At every 25 levels, they increase the amount gained per hour.
The Memory Collector has a 12h collection limit, which is increased based on the level of all ascensions. Below is a chart of the increasing collection limit per 25 levels.

Note: Recent QoL improvement made it so that every 8 hour in the collector guarantees 1 Infinity Prism.
Level (ALL) Collection Limit
0 12 Hours
25 13 Hours
50 14 Hours
75 15 Hours
100 16 Hours
125 17 Hours
Memory Collector

AUTHORITY

The Authority System is the second part of the stellar path update, giving players the ability to equip 1 of 3 ultimate skills (Paths) that allows them to scale their damage to new heights. These Paths can be modified by equipping Passives (Authorities) allowing for even greater potential.
Authorities are split into two categories, generic and exclusive. Generic can be equipped by all paths, while exclusive are only equippable to their specific paths.

Currency

These unique Paths and Authorities are obtainable by summoning on the Stellar Path Banner. The currency used to summon on this banner are called Infinity Prisms, and can be obtained from various sources. 1 Infinity Prism is equivalent to 1 summon.
There are several ways to obtain and accrue Infinity Prisms. They can be obtained from the Memory Collector but are a bit inconsistent as it requires luck. Two Prisms can be obtained from doing Dragon Bounty daily. They can also be obtained from the rift shop, stocking 5 Infinity Prisms costing 100 Rift Tickets per Prism. This resets weekly.
These following Infinity Prism sources will require spending Stellarite. The Daily Hamster Shop restocks with 5 Infinity Prisms, costing 50 gems per summon. The paid shop contains a pack that gives 20 Prisms for 2000 Stellarite, and can be bought twice. This pack resets weekly.
These following Infinity Prism sources are microtransactions, and cost real life money. There are packs on release for limited time that range from 5-30$ that will give:
5$ for 15 pulls
10$ for 30 pulls
30$ for 60 pulls

There is a pack in the paid shop that contains 30 pulls and 300 Stellarite for 15$. This pack can be bought 5 times weekly.
There is a pack in the paid shop that contains 25 pulls and 60 Paper Plane Tokens for 10$. This pack can be bought 2 times weekly per Paper Plane Cycle.

Pity System

All Paths and Authorities have Rare, Epic, and Legendary versions. Similar to the Skill system and its summoning mechanics, players are guaranteed to obtain 1 Legendary every 50 pulls.
Once the player reaches an accumulated 100 pulls in the Stellar Path Banner, they unlock the Wishlist System. This wishlist allows players to pick and choose their preferred legendary Path/Authority, having a 50% chance of obtaining the selected Path/Authority.
Obtaining extra copies allows the player to upgrade the star level of the paths/authorities granting them extra effects. Any extra material is turned into Egg of Birth and allows the player to redeem certain Authorities from the Stellar Path Diviner Shop.
Paths and Authorities are available in their own section of the diviner shop, ranging from rare to legendary. These cost 5000 Egg of Birth for legendaries, 1200 Egg of Birth for Epics, and 200 Egg of Birth for Rares.

Wishlist

Paths

The Stellar Path system currently contains 3 Paths, essentially 3 Ultimate skills. These paths are the Exile, the Fateborn, and the Dusk. There is no restriction between swapping Paths.
Damage applied by the Paths are called Star Shell Damage, and can be modified by stats Pre-fixed by “Star Shell”. This damage scales from the current DPS shown on the DPS chart upon skill activation.
The Exile Path summons a rain of arrows towards a target dealing 8 instances of Star Shell Damage. Every cast, the path swaps between the [Azure Arrows] and [Scarlet Arrows] bonuses. [Azure Arrows] - Increase damage by 30%. [Scarlet Arrows] - Has a 30% chance to double damage.
This Path is theoretically the best during shorter fights, ending within the first minute, as it does not require time to ramp up and has its full bonus applied at the start of the fight.
The Fateborn Path condenses energy in an area and deals a single instance of Star Shell Damage and is followed up by 7-11 extra hits per cast. These extra hits increase the damage of the next cast by a certain amount.
This Path is theoretically great in medium length fights, as it allows a slightly higher damage potential but is bound by rng.
The Dusk Path pierces through space, creating a massive rift in the area dealing 6 instances of Star Shell damage. Every cast grans the player a stack of [Dusklight]. [Dusklight] - Increases Star Shell Damage by X% up to 5 stacks until the battle ends.
This Path is theoretically the best in long fights. Initially ineffective, longer fights allow the Path to scale and increase in damage as [Dusklight] is stacked.

Path

Authorities

The Paths introduced above can be equipped with Authorities. Authorities are passives that allow the player to modify and increase the Star Shell Damage of these Paths.
There are two types of Authorities. Generic and Exclusive. Each Path can equip 4 Generic Authorities and 2 Exclusive Authorities. Generic Authorities can be equipped by all Paths. This also allows the player to equip the same Generic Authority on all Paths at the same time with no conflict. Exclusive Authorities' use are tied to their path and cannot be equipped by other Paths. Each Path currently has 3 Exclusive Authorities.

Authority

Exclusive Authorities

Authority Skill Effect
Lightless Night Star Shell Incarnation DMG increase 88%, but every stack of [Dusklight] reduces Star Shell Incarnation DMG by 20%
Weaver Obtain 1 stack of [Dusklight] every 30s, Star Shell Incarnation DMG increase 7.5%
Repeated Fate Max stack of [Dusklight] increase by 3, and Star Shell Incarnation DMG Increase 13%
Hexa Form Changed to: initially deals DMG for 7-11 times, accumulate the DMG dealt to the current target of these attacks, then deal a DMG of 107.5% of the accumulated DMG to the target area
Ennead Form Each time Star Shell Incarnation deals DMG, there is a 30% chance to deal an additional DMG of 59%
Trinity Form DMG of the first Star Shell Incarnation increase by 75%, and the following Star Shell DMG reduces by 50%
Between Reflections Every 60s, the next Star Shell Incarnation DMG reduces by 26%, launching both [Azure Arrows] and [Scarlet Arrows]
Effect Labyrinth When dealing [Scarlet/Azure Arrows] DMG, next [Azure/Scarlet Arrows] DMG increase by 22%
Who Am I When dealing [Scarlet/Azure Arrows] DMG, there is a 25% chance to be considered as [Azure/Scarlet Arrows] DMG, and DMG increase by 22%

Generic Authorities

Authority Skill Effect
Fool & Fable Star Shell Incarnation DMG increase by 31%, for each hit, reduce buff by -6% for 2s, stacks up to 10
Toybox Increase Star Shell Incarnation DMG by 45% within 60s after entering battle
First Doomsday Increase the first Star Shell Incarnation DMG in battle by 75%, and reduce DMG of the following casts by 10%
Burning Will After battling for 90s, Star Shell Incarnation DMG increases by 30% until the end of battle
World's Night For every 40s after the start of battle, Star Shell Incarnation DMG increases by 7.5%, up to 5 stacks, until the end of battle
Day of Return When casting Star Shell Incarnation, increase DMG of the first hit by 37%
Little Corona Star Shell Incarnation DMG increases 15% for 30s after casting Star Shell Incarnation , the buff is stackable but the duration is calculated independently
Cross Path When casting Star Shell Incarnation, increase the following DMG by 3.75% for each hit. This effect is stackable
Cosmos Sky Star Shell Incarnation DMG increase by 37%, but the character's DMG reduces by 2%
Growth & Evolution When casting Star Shell Incarnation, increase DMG of the next Star Shell Incarnation by 1.5% for each hit. This effect is stackable.
Celestial Path Reduce Star Shell Incarnation cooldown by 3s, and increase DMG by 3.75%
Wish Fulfillment Increase Star Shell Incarnation cooldown by 10s, and DMG increase by 31%
Core Garden When Star Shell Incarnation is in cooldown, increase the DMG of the next Star Shell Incarnation by 0.6% for every second, max 60 stacks
Day of Repentance Character's DMG increases 2.2%, but Star Shell Incarnation DMG reduces 23%

RECOMMENDATION

F2P

We recommend for everyone to pick up the daily Infinity Prisms from the hamster shop costing 250 Stellarite for 5 Daily. The paid shop contains a pack costing 2000 stellarites for 20 Infinity Prisms, and can be bought twice a week. Be advised that this pack is double the price of the prisms obtainable from the Hamster Shop (50 vs 100 Stellarite per summon), but allows the player another consistent source of Infinity Prisms. This pack has an equivalent cost to a normal 10x skill summon, coming in at 1000 stellarite per 10 summons. We recommend picking this up based on your current stash and income.

Spender

To those looking to obtain more Infinity Prisms and have the capacity to spend, there are currently three options. The first is the limited time pop up upon unlocking the Stellar Path system. These packs are high value and are cheaper than the 2nd alternative. As this is a step up pack, further packs can be unlocked when the previous is bought.

Price Summons
5$ USD 15
10$ USD 30
30$ USD 60

The first two packs are equivalent in value, while the 30 usd drops the efficacy by half. We recommend to grab the first two packs.
The second option is a pack in the paid shop, costing 15$ for 30 summons and 300 stellarite. This can be bought 5 times a week. This pack is the same value as the third step from the limited time pack described above.
There third option is a pack in the paid shop that contains 25 pulls and 60 Paper Plane Tokens for 10$. This pack can be bought 2 times weekly per Paper Plane Cycle. This pack has even better value and even contribute to Paper Plane Tokens. It's recommended to get this pack 2 times every week if it aligns with Paper Plane goal.

BUILDS

Stellar Path DPS is heavily tied to character's own DPS between last and current cast. So the build is tied to character's type of DPS, burst or ramping.
Exiled Star is burst oriented and heavily favored for short term fight. Fateborn Star is suited more for medium length fight below 4 minute. Dusklight Star is more suited for long term fight above 4 minute.
That said, according to test, Exiled Star generally have roughly similar DPS even for mid and long term fight, therefore it's recommended to focus on Exiled Star instead. The further we go, burst is better for carrying more content, while mid to long fight is limited in content for it to be worth investing in.
Generic Authorities are interchange-able between each other since it's dependant more on star-up and rarity rather than specific card. Interchangeable card will be listed on the build below.
Note:
Class does not matter in Stellar Path, everyone can use same build.

Exiled Star Ramping Build

STAR SHELL Exiled Star EXCLUSIVE AUTHORITY
Effect Labyrinth Between Reflections
GENERIC AUTHORITY
Cosmos Sky Cross Path
World's Night Burning Will
ALTERNATIVE AUTHORITY

Consistent -> RNG

Effect Labyrinth Who Am I

Alternative

World's Night Core Garden

Exiled Star Burst Build

STAR SHELL Exiled Star EXCLUSIVE AUTHORITY
Effect Labyrinth Between Reflections
GENERIC AUTHORITY
Cosmos Sky Cross Path
Toybox First Doomsday

Fateborn Star Build

STAR SHELL Fateborn Star EXCLUSIVE AUTHORITY
Hexa Form Ennead Form
GENERIC AUTHORITY
Cosmos Sky Cross Path
World's Night Burning Will
ALTERNATIVE AUTHORITY

Cooldown Modifier

World's Night Celestial Path

Cooldown Modifier

World's Night Wish Fulfillment

Dusklight Star Build

STAR SHELL Dusklight Star EXCLUSIVE AUTHORITY
Repeated Fate Weaver
GENERIC AUTHORITY
Cosmos Sky Cross Path
World's Night Burning Will
ALTERNATIVE AUTHORITY

Cooldown Modifier

Cosmos Sky Celestial Path

Cooldown Modifier

Cosmos Sky Wish Fulfillment

Disclaimer

The current translations of skills and effects in-game do not directly reflect how they work, and how they are described to work from different versions of the game (CN, TW). These builds are tested manually and are subject to change based on the most recent findings.

GENERATION 2

Generation 2 Stellar Path is unlocked on level 28, upon clearing stage 85-4. This introduces 3 completely new authority, exclusive authorities, and 4 new general authority. Generation 2 uses compeletely different materials to upgrade Memory Collector, using [Shiver] for promotion, and [Instinct] to level up. Generation 2 authority also uses completely new currency to summon authority, namely [Infinite Crossroad].

Gen 2

Generation 2 Stellar Path have similar wishlist as generation 1, but now comes with addition of a pity selector every 300 pulls. Players are only able to choose generation 2 Path and Exclusive Authority from this.

Pity

Paths

Below are the 3 main paths of Generation 2 Stellar Path :

Stellarian Skill Effect
Judgement Star Throw a spear at the target and summons the [Scale of Judgement], dealing Star Shell DMG of 41.5% for 6 times. [Scale of Judgement] has an equal chance to lean to either left or right, increasing DMG by 50% respectively against enemies with HP above or below 50%.
Feastborn Star Summon a Feastborn Serpent in the target area, dealing 21% Star Shell DMG 4 times. Applies [Gluttony Erosion] to the targets, dealing 1.5% Star Shell DMG (DoT) every seconds for 20 seconds.
Waypoint Star Continuously generates spatial portal in the target area, randomly dropping massive objects to deal 6 Star Shell DMG with a multiplier of 37.5%, and increases the character's Healing Effect and all DMG Resist by 5% and 3% respectively, for 40 seconds.

Exclusive Authorities

Authority Skill Effect
Gaze Upon Sin Reduce cooldown for Star Shell Incarnation by 10 seconds, reduce DMG by 30%, for every 3 casts of Star Shell Incarnation, increase DMG of next attack by 150%.
Perfect Balance Every 60 seconds, the next summoned Scale would be a [Perfect Scale], which is considered to lean to both left and right, and the DMG increase by 22%.
Judgement Ruin Increase Star Shell Incarnation cooldown by 30 seconds, DMG of the first 4 casts of Star Shell Incarnation increases by 150%.
Serpent Brew Direct DMG from Star Shell Incarnation is reduced by 20%. [Gluttony Erosion] DMG is increased by 88%, and its duration is extended by 20 seconds.
Serpent Fruit Star Shell Incarnation immediately deals all remaining DMG from [Gluttony Erosion] as a single independent hit. This hit my crit and deals 460% increased DMG.
Joyful Delicacy Increases [Gluttony Erosion] DMG by 230%. Its DMG Interval is reduced to 10% of original, but the total number of DMG instances remains unchanged.
Aidful Relay Increases Star Shell Incarnation DMG by 75%; after casting Star Shell Incarnation, if the character is the Boss's atack target, reduces DMG taken by allies by 50% for 5 seconds, and applies [Self Discipline]; this DMG Resist effect is equal to [Radiant Barrier].
Sprint Safehouse Star Shell Incarnation DMG increased by 75%. After casting Star Shell Incarnation, if targeted by the boss's attacks, every 1% of Star Shell Crit and Crit DMG converts to 0.05% DMG Resist. If equipped with [Invoker], then the effect will instead be: increases Healing effect by 0.07% for 40 seconds.
Leisure Camp Star Shell Incarnation DMG increased by 75%. After casting Star Shell Incarnation, if the character is equipped with [Invoker], all team members recover 20% of their Max HP every 0.5 seconds for 8 seconds, and grants [Self Discipline]. This healing effect could be considered same as [Divine Healing].

General Authorities

Authority Skill Effect
Eye of the Comet Increases Star Shell Incarnation DMG by 15%. For every 1 second the actual cooldown of Star Shell Incarnation is greater or less than initial cooldown, its DMG is additionaly increased by 2%.
Coster's curious case Reduces Star Shell Incarnation DMG by 9%. Star Shell CRIT and Crit DMG are increased by 20% and 30% respectively.
Chain Reaction Increases Star Shell Incarnation DMG by 37%. Casting Star Shell Incarnation within 10s of dealing Star Shell Incarnation DMG grants an additional 20% DMG Boost.
Tiny Star Hero Casting Star Shell Incarnation deals 37% of Star Shell DMG to all enemies.

GENERATION 2 BUILDS

For DPS, currently the clear winner is Judgement Star path. But now, there are options for other role, Healer and Tank can go with Waypoint Star. Judgement Star completely eclipse Exiled Star even at Gold 5, so feel free to switch right away.

Judgement Star Dragon Build

STAR SHELL Judgement Star EXCLUSIVE AUTHORITY
Judgement Ruin Perfect Balance
GENERIC AUTHORITY
Cosmos Sky Cross Path
Core Garden Eye of the Comet
ALTERNATIVE AUTHORITY

Better with Higher Star

Core Garden Chain Reaction

Judgement Star WoH Build

STAR SHELL Judgement Star EXCLUSIVE AUTHORITY
Gaze Upon Sin Perfect Balance
GENERIC AUTHORITY
Cosmos Sky Cross Path
Celestial Path Eye of the Comet

Tank Build

This tank build essentially act as Radiant Barrier when casted and boost DMG Resist for the tank.

STAR SHELL Waypoint Star EXCLUSIVE AUTHORITY
Aidful Relay Sprint Safehouse
GENERIC AUTHORITY
Celestial Path

The other 3 authorities are optional.

Healer Build

This healer build essentially act as Divine Healing and boost the player's Healing Effect. Player must equip [Invoker] passive in order for it to work.

STAR SHELL Waypoint Star EXCLUSIVE AUTHORITY
Leisure Camp Sprint Safehouse
GENERIC AUTHORITY
Celestial Path

The other 3 authorities are optional.

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