Cooldown (MAX): None
Cost (MAX): None
Out of Combat
Unlocks limited-time diving in select waters such as Crimson Cliff. Glide gracefully underwater, free as a fish.In Combat
Not AvailableTier Bonuses
No Tier Bonuses Available
Blinding Mist
SupportAssassination
Cooldown (MAX): 45s
Cost (MAX): 70 Vitality
Out of Combat
Not AvailableIn Combat
Release a cloud of poisonous mist in front of you, obscuring enemy vision and dealing damage. Affected enemies are blinded and unable to fight for 5s, during which you can use [Touch of Death] to defeat them. Ineffective against elite enemies.Tier Bonuses
- T1: Extends mist duration by 2 seconds.
- T2: Increases Touch of Death damage by 20% during the effect.
- T3: Reduces Vitality cost by 10 points.
Celestial Seize
PuzzleTake ItemDisarm
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
Channel internal energy to your fingertips to unleash power and pull distant objects toward you. This technique also works on items in treasure chests or target backpacks..In Combat
This technique can be used to disarm enemies and counterattack with their own weapon, dealing Qi damage. The heavier the weapon, the greater the damage dealtTier Bonuses
- T1: Increases bonus damage dealt by 20% on Weak Point Break.
- T2: Reduces the target's attack by 20% for 10 seconds after Weak Point Break.
- T3: Further increases bonus damage dealt by 30% on Weak Point Break.
Cloud Steps
PuzzleLightness SkillUndercut
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
Leap high and slam down, or hold breath to jump to marked spots.In Combat
Stomp on an enemy's shoulders to deal damage. Effective against [Cavalry] and other units in [Unstable Poise].Tier Bonuses
- T1: Increases bonus damage dealt by 20% on Weak Point Break.
- T2: Increases HP damage taken by the target by 20% for 10 seconds after Weak Point Break.
- T3: Further increases bonus damage dealt by 30% on Weak Point Break.
Divine Counter
GeneralCounter
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
Not AvailableIn Combat
Channel inner energy and focus your mind. After defending against an enemy technique, counterattack with precise timing, dealing damage and reducing the target's Endurance Recovery by 50% for 8 seconds.Tier Bonuses
No Tier Bonuses Available
Dragon Head
Single-target BurstDamage
Cooldown (MAX): 120s
Cost (MAX): 100 Vitality
Out of Combat
Not AvailableIn Combat
Channel your inner force to gather fallen leaves and dust, shaping them into a dragon's head. Strike enemies within range, dealing damage and knocking them back. Grants 15% Damage Reduction and Super Armor while casting.Tier Bonuses
- T1: Increases skill damage by 10%.
- T2: Increases damage based on HP lost, up to a 25% bonus.
- T3: Further enhances the damage increase based on HP lost, up to a 45% bonus.
Dragon's Breath
Single-target BurstBurn
Cooldown (MAX): 6s
Cost (MAX): 20 Vitality
Out of Combat
Not AvailableIn Combat
Drink to enter Intoxicated. Breathe fire using Qi, dealing damage over 2 hits and plus [Ignition]. Gain 15% Damage Reduction and Fortitude.Tier Bonuses
- T1: Enhances the Tenacity effect when casting skills.
- T2: Allows Ignition to stack up to 10 times; each stack increases its duration by 1.5 seconds. Hitting an ignited unit with Drunken Poet inflicts a bonus stack.
- T3: Damage Reduction when casting skills is increased to 40%.
Drunken Poet
Single-target BurstDamage
Cooldown (MAX): 0.1s
Cost (MAX): 10 Vitality
Out of Combat
Not AvailableIn Combat
Drink deeply to enter the Intoxicated state, imitating the drunken grace of the Poet Immortal. Cast repeatedly to unleash up to 5 strikes, each consuming 6 Vitality and dealing damage while inflicting [Drunken Haze].Tier Bonuses
- T1: Casting skills grants 15% Damage Reduction and Tenacity.
- T2: Inflicts Drunken Haze when hitting with a skill. If a Drunken Haze target is affected by Ignition, the Haze is consumed to trigger a massive explosion that deals bonus damage.
- T3: Enhances the Tenacity effect when casting skills.
Fan Glider
MovementLightness Skill
Cooldown (MAX): 1s
Cost (MAX): 15 Vitality
Out of Combat
All major factions restrict lightness skills. Gain faction keepsakes by increasing Exploration to move freely. Wandering with a fan, roaming free through mountains.In Combat
Not AvailableTier Bonuses
No Tier Bonuses Available
Flaming Meteor
Area DMGDamage
Cooldown (MAX): 30s
Cost (MAX): 60 Vitality
Out of Combat
Not AvailableIn Combat
Charge ahead, stomping the earth to leap into the air. Form a blazing spear and hurl it at your target, causing AoE explosion. Then crash down like a meteor for additional damage. Grants 15% Damage Reduction and [Super Armor] during the skill.Tier Bonuses
- T1: Recovers 3 Vitality for each unit hit (up to 3) with the long spear.
- T2: Increases the final damage by 10% for every unit (up to 5) in the landing area.
- T3: Damage Reduction when casting skills is increased to 40%.
Free Morph
Single-target ControlCombo Technique
Cooldown (MAX): 3s
Cost (MAX): 30 Vitality
Out of Combat
Not AvailableIn Combat
Vault into the air and unleash a storm of kicks: the first blow launches the target upward, followed by relentless midair strikes to keep them aloft, then finish with a slam that deals AoE damage on impact.Tier Bonuses
- T1: Deals 10% additional damage to players.
- T2: Deals 20% additional damage to targets with an HP Shield.
- T3: Reduces Vitality cost by 5 points.
Ghost Bind
Area DMGControlQi Breaking
Cooldown (MAX): 10s
Cost (MAX): 30 Vitality
Out of Combat
Not AvailableIn Combat
Flash before enemies, immobilizing up to 6 targets, dealing damage, and breaking their [Vital Spots]. Ineffective against powerful enemies and players.Tier Bonuses
- T1: Extends immobilization duration by 2 seconds.
- T2: Records damage dealt to immobilized targets and deals 12% of that damage when the effect ends.
- T3: Reduces cooldown by 5 seconds.
Ghostly Steps
SupportDodge
Cooldown (MAX): 60s
Cost (MAX): 40 Vitality
Out of Combat
Not AvailableIn Combat
Gain Mirage status. Mirage: Lasts 20 seconds. Reduces Endurance cost of ground dodge skills by 40% and slighly increases Untargetable duration. Move like a shifting shadow.Tier Bonuses
- T1: Extends Mirage duration by 10 seconds.
- T2: Grants an additional 10% Endurance reduction for all skills.
- T3: Reduces Vitality cost by 10 points.
Glow of Fireflies
SupportLighting
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
Summons a swirl of fireflies around you, casting a gentle light for 30 seconds in the darkness.In Combat
Not AvailableTier Bonuses
No Tier Bonuses Available
Cooldown (MAX): 20s
Cost (MAX): 50 Vitality
Out of Combat
Not AvailableIn Combat
With relaxed shoulders and upright posture, gain an indestructible Golden Body for 8s, granting a Shield and Qi Recovery. While the shield holds, grant Fortitude and Damage Reduction.Tier Bonuses
- T1: Increases Golden Body's Damage Reduction by 10% and extends its duration by 2 seconds. While Golden Body is active, any shield (including your own) that expires converts 50% of its remaining value into HP.
- T2: If Essence is above 100 and allied players are nearby, the skill consumes 40 Essence and adds a 10-second cooldown. Perception is converted into an AoE shield for all nearby allies.
- T3: Reduces Vitality cost by 10 points.
Guardian Palm
Area DMGDamage
Cooldown (MAX): 8s
Cost (MAX): 30 Vitality
Out of Combat
Not AvailableIn Combat
Smite the ground, dealing AoE damage. At 3-5m height, skill upgrades to [Lamp Light], unleashing a palm strike toward the ground, knocking back targets in an area.Tier Bonuses
- T1: Hitting with the first two moves of the standard branch increases palm strike damage by 20% and knocks down targets in an area.
- T2: Casting the skill at a height of 5m or above evolves it into Rite of Transcendence (16s cooldown), unleashing a Vajra Mak toward the ground. It deals damage, knocks back targets, and detonates shortly after to knock enemies airborne.
- T3: Increases the AoE radius of palm strikes in the standard branch by 60%.
Honking Havoc
SupportBreath-Hold
Cooldown (MAX): 40s
Cost (MAX): 60 Vitality
Out of Combat
Not AvailableIn Combat
Clamp the goose's throat, forcing it to honk forward. Deals AoE damage and trigger a long [Breah-hold].Tier Bonuses
- T1: Increases Breath-hold duration by 1.5 seconds.
- T2: Enhances the second honk's impact against non-player targets.
- T3: Reduces Vitality cost by 10 points.
Leaping Toad
Area DebuffDamage
Cooldown (MAX): 8s
Cost (MAX): 25 Vitality
Out of Combat
Not AvailableIn Combat
Flip back to knock back enemies, dealing damage. Then lunge at the target, dealing damage and retreat. Recast twice to apply [Toad Venom]. The 3rd cast becomes [Golden Toad Crash], a knockdown AoE slam.Tier Bonuses
- T1: Increases Toad Venom's Qi damage by 30% within 10 seconds after casting skills.
- T2: Upon explosion, Toad Venom spreads to nearby units and becomes Lesser Toad Venom. Lesser Toad Venom deals the same damage but does not spread further.
- T3: Increases the explosion radius of Toad Venom by 50%.
Lion's Roar
Area DebuffKnockback
Cooldown (MAX): 12s
Cost (MAX): 30 Vitality
Out of Combat
Not AvailableIn Combat
Slam a giant bell, dealing damage. Then unleash a deafening roat, dealing damage over 14 hits in a large area. Gain 15% Damage Reduction and FortitudeTier Bonuses
- T1: Enhances the Tenacity effect when casting skills.
- T2: Dealing Roar damage 5 times or more to the target inflicts Silence for 3 seconds.
- T3: Damage Reduction when casting skills increased to 40%.
Meridian Touch
PuzzleAcupoint StrikeQi Breaking
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
Select Acupoints for a chance at special effectsIn Combat
There is a chance to Immobilize enemies and break [Vital Spots]. Immobilize ineffective against mighty enemies.Tier Bonuses
- T1: Increases bonus damage dealt by 20% on Weak Point Break.
- T2: Increases Qi damage taken by the target by 20% for 10 seconds after Weak Point Break.
- T3: Further increases bonus damage dealt by 30% on Weak Point Break.
Meteor Flight
MovementLightness Skill
Cooldown (MAX): 1s
Cost (MAX): 15 Vitality
Out of Combat
All major factions restrict lightness skills. Gain faction keepsakes by increasing Exploration to move freely. Like a shooting star, the spear-wielder commands the windIn Combat
.Tier Bonuses
No Tier Bonuses Available
Mighty Drop
MovementLightness Skill
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
Not AvailableIn Combat
After leaping with Threefold Skywalk, interrupt your current movement with a rapid landing.Tier Bonuses
No Tier Bonuses Available
Safe Mighty Drop
MovementLightness Skill
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
Not AvailableIn Combat
After mastering Silent Fall, using Mighty Drop grants immunity to Disease and Fall Damage upon landing.Tier Bonuses
No Tier Bonuses Available
Serene Breeze
SupportBreak Control
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
Not AvailableIn Combat
Channel Qi into your body to clear blockages in the veins. Can be used even while under attack or control effects. On hit, reduces the target's Endurance Recovery by 50% and deals damage for 8 seconds.Tier Bonuses
- T1: When you are attacked or controlled continuously for 10 seconds in Arena, you will automatically break control and gain Super Armor briefly.
- T2: Reduces cooldown by 5 seconds.
- T3: Successfully hitting a player with a control-break counterattack deals bonus Qi Damage and recovers your Qi if you are not Exhausted.
Skywalk Dash
MovementLightness Skill
Cooldown (MAX): 3s
Cost (MAX): 10 Vitality
Out of Combat
Not AvailableIn Combat
After leaping with Threefold Skywalk, dash forward in your current direction.Tier Bonuses
No Tier Bonuses Available
Soaring Spin
Single-target ControlShift
Cooldown (MAX): 12s
Cost (MAX): 15 Vitality
Out of Combat
Not AvailableIn Combat
Channel your Qi into a roaring thrust, then suddenly shift stance into a spiraling follow-up strike that catches enemies off-guard. Deal damage and inflict Healing Reduction.Tier Bonuses
- T1: Deals 10% additional damage to players.
- T2: Adds a cancel point after the first thrust, allowing the skill to be interrupted.
- T3: Increases dash distance by 2 meters.
Star Shift
GeneralAssist Deflection
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
Not AvailableIn Combat
Focus your mind to read the enemy's weakness. Just before their attack lands, consume Insight to trigger Deflection, neutralizing the attack. Starts with 2 Insight Points.Tier Bonuses
No Tier Bonuses Available
Still Waters
GeneralEnhance
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
Not AvailableIn Combat
While holding your breath, reduce the movement speed of surrounding targets by 75%. Consumes Endurance every 0.1 seconds.Tier Bonuses
No Tier Bonuses Available
Tai Chi
PuzzleTai ChiShield Breaker
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
Gathers fallen leaves in certain areas. On water, creates ripples that send fish leaping.In Combat
Pulls and whirls targets, allowing you to aim by rotating the camera before hurling them for damage. Especially potent against Shield-Bearing enemies.Tier Bonuses
- T1: Inceases Phase-Two Shield Breaker Damage by 20% on Weak Point Break.
- T2: Reduces the target defense by 20% for 10 seconds after Weak Point Break.
- T3: Further increases Phase-Two Shield Breaker Damage by 30% on Weak Point Break.
Talon Strike
Single-target ControlBreak Defense
Cooldown (MAX): 2s
Cost (MAX): 15 Vitality
Out of Combat
Not AvailableIn Combat
Swift and devastating, like a falcon swooping down on its prey. First, swipe the target to break their defense, then follow up with 3 hits to deal damage.Tier Bonuses
- T1: Increases dash distance by 1.5 meters.
- T2: Upon breaking defense, reduces the target's Defense by 10% and Endurance Recovery Rate by 50% for 5 seconds.
- T3: Further increases dash distance by 1.5 meters.
Thousand-Mile Flight
MovementLightness Skill
Cooldown (MAX): 1s
Cost (MAX): 15 Vitality
Out of Combat
All major factions restrict lightness skills. Gain faction keepsakes by increasing Exploration to move freely.Soaring like a dragon across the sky, leaving traces that span a thousand miles.In Combat
Not AvailableTier Bonuses
No Tier Bonuses Available
Threefold Skywalk
MovementLightness Skill
Cooldown (MAX): 0.1s
Cost (MAX): 15 Vitality
Out of Combat
Not AvailableIn Combat
Jump repeatedly, up to three times in succession.Tier Bonuses
No Tier Bonuses Available
Touch of Death
GeneralAssassination
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
Not AvailableIn Combat
Strike an enemy's vital point from behind, dealing damage. Instantly defeat weaker enemies.Tier Bonuses
No Tier Bonuses Available
Veil of Stillness
SupportStealth
Cooldown (MAX): 30s
Cost (MAX): 20 Vitality
Out of Combat
Activating this art to steady your breath and reduce your presence, making you less detectable by enemies for a short time. However this technique is purely for stealth - Should combat break out directly, its illusion will fail.In Combat
Not AvailableTier Bonuses
No Tier Bonuses Available
Wallstride - Shadowdash
MovementLightness Skill
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
All major factions restrict Wallstride skills. Gain faction keepsakes by increasing Exploration to move freely. Surging through peaks and race over valleys in a flash. In Combat
Not AvailableTier Bonuses
No Tier Bonuses Available
Wallstride - Swiftstride
MovementLightness Skill
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
All major factions restrict Wallstride skills. Gain faction keepsakes by increasing Exploration to move freely. Gleaming along walls, dancing across eaves with grace.In Combat
Not AvailableTier Bonuses
No Tier Bonuses Available
Wind Rider
MovementLightness Skill
Cooldown (MAX): 1s
Cost (MAX): 15 Vitality
Out of Combat
All major factions restrict lightness skills. Gain faction keepsakes by increasing Exploration to move freely. Riding the boundless wind, drifting beyond the mortal plane.In Combat
Not AvailableTier Bonuses
No Tier Bonuses Available
Cooldown (MAX): None
Cost (MAX): None
Out of Combat
Perceive approaching entities through wind currents and distinguish their position by sensing surroundings. Highlights items or people of interest in the area.In Combat
Not AvailableTier Bonuses
No Tier Bonuses Available
Wolflike Frenzy
Single-target ControlCombo TechniqueUndercut
Cooldown (MAX): 3s
Cost (MAX): 30 Vitality
Out of Combat
Not AvailableIn Combat
Channel your strength into your staff to knock your enemy down, then rain down a rapid series of strikes, finishing with an upward swing. Effective against Cavalry and other units with [Unstable Poise].Tier Bonuses
- T1: Deals 10% additional damage to players.
- T2: Inflicts Hamstring on the target: unable to cast Lightness Skills for 5 seconds.
- T3: Reduces Vitality cost by 5 points.
Yaksha Rush
Single-target ControlBreak Defense
Cooldown (MAX): 2s
Cost (MAX): 15 Vitality
Out of Combat
Not AvailableIn Combat
Gather your Qi and lunge forward with the ferocity of Yaksha, breaking the enemy's defense and knocking them upwards. Breaking the target's defense deals a great amount of damage.Tier Bonuses
- T1: Deals 10% additional damage to players.
- T2: Inflicts Silence for 3 seconds upon breaking defense.
- T3: Increases dash distance by 2 meters.